X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=vid_wgl.c;h=ffa665891a6bc5b7ce9d65ad4f9eefebff379129;hb=cf6a3c352f94742ae2a5410299504e4a036e4761;hp=7871c225a91cc7d9836d2024c9627a699146d5b4;hpb=886269645343d27bed3ea58c9b32ae9bc872ead2;p=xonotic%2Fdarkplaces.git diff --git a/vid_wgl.c b/vid_wgl.c index 7871c225..ffa66589 100644 --- a/vid_wgl.c +++ b/vid_wgl.c @@ -45,6 +45,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifdef SUPPORTDIRECTX #include #endif +#include "dpsoftrast.h" #ifdef SUPPORTD3D #include @@ -139,6 +140,11 @@ HWND mainwindow; static HDC baseDC; static HGLRC baseRC; +static HDC vid_softhdc; +static HGDIOBJ vid_softhdc_backup; +static BITMAPINFO vid_softbmi; +static HBITMAP vid_softdibhandle; + //HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow); static qboolean vid_isfullscreen; @@ -198,78 +204,15 @@ static qboolean dinput_acquired; static unsigned int mstate_di; #endif -// joystick defines and variables -// where should defines be moved? -#define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick -#define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball -#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V -#define JOY_AXIS_X 0 -#define JOY_AXIS_Y 1 -#define JOY_AXIS_Z 2 -#define JOY_AXIS_R 3 -#define JOY_AXIS_U 4 -#define JOY_AXIS_V 5 - -enum _ControlList -{ - AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn -}; - -static DWORD dwAxisFlags[JOY_MAX_AXES] = -{ - JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV -}; - -static DWORD dwAxisMap[JOY_MAX_AXES]; -static DWORD dwControlMap[JOY_MAX_AXES]; -static PDWORD pdwRawValue[JOY_MAX_AXES]; - -// none of these cvars are saved over a session -// this means that advanced controller configuration needs to be executed -// each time. this avoids any problems with getting back to a default usage -// or when changing from one controller to another. this way at least something -// works. -static cvar_t in_joystick = {CVAR_SAVE, "joystick","0", "enables joysticks"}; -static cvar_t joy_name = {0, "joyname", "joystick", "name of joystick to use (informational only, used only by joyadvanced 1 mode)"}; -static cvar_t joy_advanced = {0, "joyadvanced", "0", "use more than 2 axis joysticks (configuring this is very technical)"}; -static cvar_t joy_advaxisx = {0, "joyadvaxisx", "0", "axis mapping for joyadvanced 1 mode"}; -static cvar_t joy_advaxisy = {0, "joyadvaxisy", "0", "axis mapping for joyadvanced 1 mode"}; -static cvar_t joy_advaxisz = {0, "joyadvaxisz", "0", "axis mapping for joyadvanced 1 mode"}; -static cvar_t joy_advaxisr = {0, "joyadvaxisr", "0", "axis mapping for joyadvanced 1 mode"}; -static cvar_t joy_advaxisu = {0, "joyadvaxisu", "0", "axis mapping for joyadvanced 1 mode"}; -static cvar_t joy_advaxisv = {0, "joyadvaxisv", "0", "axis mapping for joyadvanced 1 mode"}; -static cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15", "minimum joystick movement necessary to move forward"}; -static cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15", "minimum joystick movement necessary to move sideways (strafing)"}; -static cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15", "minimum joystick movement necessary to look up/down"}; -static cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15", "minimum joystick movement necessary to turn left/right"}; -static cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0", "how fast the joystick moves forward"}; -static cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0", "how fast the joystick moves sideways (strafing)"}; -static cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0", "how fast the joystick looks up/down"}; -static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast the joystick turns left/right"}; -static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"}; -static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"}; - static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"}; -static qboolean joy_avail, joy_advancedinit, joy_haspov; -static DWORD joy_oldbuttonstate, joy_oldpovstate; - -static int joy_id; -static DWORD joy_flags; -static DWORD joy_numbuttons; - #ifdef SUPPORTDIRECTX static LPDIRECTINPUT g_pdi; static LPDIRECTINPUTDEVICE g_pMouse; static HINSTANCE hInstDI; #endif -static JOYINFOEX ji; - // forward-referenced functions -static void IN_StartupJoystick (void); -static void Joy_AdvancedUpdate_f (void); -static void IN_JoyMove (void); static void IN_StartupMouse (void); @@ -282,76 +225,93 @@ qboolean vid_begunscene = false; void VID_Finish (void) { #ifdef SUPPORTD3D - if (vid_d3d9dev) - { - HRESULT hr; - if (vid_begunscene) - { - IDirect3DDevice9_EndScene(vid_d3d9dev); - vid_begunscene = false; - } - if (vid_reallyhidden) - return; - if (!vid_d3ddevicelost) - { - vid_hidden = vid_reallyhidden; - hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL); - if (hr == D3DERR_DEVICELOST) - { - vid_d3ddevicelost = true; - vid_hidden = true; - Sleep(100); - } - } - else - { - hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev); - switch(hr) - { - case D3DERR_DEVICELOST: - vid_d3ddevicelost = true; - vid_hidden = true; - Sleep(100); - break; - case D3DERR_DEVICENOTRESET: - vid_d3ddevicelost = false; - vid_hidden = vid_reallyhidden; - R_Modules_DeviceLost(); - IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters); - R_Modules_DeviceRestored(); - break; - case D3D_OK: - vid_hidden = vid_reallyhidden; - IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL); - break; - } - } - if (!vid_begunscene && !vid_hidden) - { - IDirect3DDevice9_BeginScene(vid_d3d9dev); - vid_begunscene = true; - } - return; - } + HRESULT hr; #endif - vid_hidden = vid_reallyhidden; vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT; - if (vid_usingvsync != vid_usevsync) - { - vid_usingvsync = vid_usevsync; - qwglSwapIntervalEXT (vid_usevsync); - } if (!vid_hidden) { - CHECKGLERROR - if (r_speeds.integer == 2 || gl_finish.integer) + switch(vid.renderpath) { - qglFinish();CHECKGLERROR + case RENDERPATH_GL11: + case RENDERPATH_GL13: + case RENDERPATH_GL20: + case RENDERPATH_GLES1: + case RENDERPATH_GLES2: + if (vid_usingvsync != vid_usevsync) + { + vid_usingvsync = vid_usevsync; + qwglSwapIntervalEXT (vid_usevsync); + } + if (r_speeds.integer == 2 || gl_finish.integer) + GL_Finish(); + SwapBuffers(baseDC); + break; + case RENDERPATH_D3D9: +#ifdef SUPPORTD3D + if (vid_begunscene) + { + IDirect3DDevice9_EndScene(vid_d3d9dev); + vid_begunscene = false; + } + if (!vid_reallyhidden) + { + if (!vid_d3ddevicelost) + { + vid_hidden = vid_reallyhidden; + hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL); + if (hr == D3DERR_DEVICELOST) + { + vid_d3ddevicelost = true; + vid_hidden = true; + Sleep(100); + } + } + else + { + hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev); + switch(hr) + { + case D3DERR_DEVICELOST: + vid_d3ddevicelost = true; + vid_hidden = true; + Sleep(100); + break; + case D3DERR_DEVICENOTRESET: + vid_d3ddevicelost = false; + vid_hidden = vid_reallyhidden; + R_Modules_DeviceLost(); + IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters); + R_Modules_DeviceRestored(); + break; + case D3D_OK: + vid_hidden = vid_reallyhidden; + IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL); + break; + } + } + if (!vid_begunscene && !vid_hidden) + { + IDirect3DDevice9_BeginScene(vid_d3d9dev); + vid_begunscene = true; + } + } +#endif + break; + case RENDERPATH_D3D10: + break; + case RENDERPATH_D3D11: + break; + case RENDERPATH_SOFT: + DPSOFTRAST_Finish(); +// baseDC = GetDC(mainwindow); + BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY); +// ReleaseDC(mainwindow, baseDC); +// baseDC = NULL; + break; } - SwapBuffers(baseDC); } // make sure a context switch can happen every frame - Logitech drivers @@ -618,7 +578,8 @@ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) else if( charlength == 2 ) { asciichar[0] = asciichar[1]; } - Key_Event (vkey, asciichar[0], down); + if (!VID_JoyBlockEmulatedKeys(vkey)) + Key_Event (vkey, asciichar[0], down); break; case WM_SYSCHAR: @@ -1353,7 +1314,6 @@ qboolean VID_InitModeGL(viddef_mode_t *mode) vid_initialized = true; IN_StartupMouse (); - IN_StartupJoystick (); if (qwglSwapIntervalEXT) { @@ -1379,7 +1339,6 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version) int deviceindex; RECT rect; MSG msg; - int pixelformat, newpixelformat; DWORD WindowStyle, ExWindowStyle; int CenterX, CenterY; int bpp = mode->bitsperpixel; @@ -1433,8 +1392,6 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version) rect.top += CenterY; rect.bottom += CenterY; - pixelformat = 0; - newpixelformat = 0; gl_extensions = ""; gl_platformextensions = ""; @@ -1536,7 +1493,8 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version) memset(&vid.support, 0, sizeof(vid.support)); Cvar_SetQuick(&gl_info_extensions, ""); - CHECKGLERROR + // D3D9 requires BGRA + vid.forcetextype = TEXTYPE_BGRA; vid.forcevbo = false; vid.support.arb_depth_texture = true; @@ -1550,10 +1508,12 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version) vid.support.ext_blend_subtract = true; vid.support.ext_draw_range_elements = true; vid.support.ext_framebuffer_object = true; + vid.support.ext_texture_3d = true; vid.support.ext_texture_compression_s3tc = true; vid.support.ext_texture_filter_anisotropic = true; vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0; + vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight); vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent; @@ -1569,6 +1529,9 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version) vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS); Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : ""); vid.renderpath = RENDERPATH_D3D9; + vid.sRGBcapable2D = false; + vid.sRGBcapable3D = true; + vid.useinterleavedarrays = true; Cvar_SetQuick(&gl_info_vendor, gl_vendor); Cvar_SetQuick(&gl_info_renderer, gl_renderer); @@ -1597,128 +1560,427 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version) vid_initialized = true; IN_StartupMouse (); - IN_StartupJoystick (); return true; } #endif -qboolean VID_InitMode(viddef_mode_t *mode) +qboolean VID_InitModeSOFT(viddef_mode_t *mode) { -#ifdef SUPPORTD3D -// if (vid_dx11.integer) -// return VID_InitModeDX(mode, 11); -// if (vid_dx10.integer) -// return VID_InitModeDX(mode, 10); - if (vid_dx9.integer) - return VID_InitModeDX(mode, 9); -#endif - return VID_InitModeGL(mode); -} - + int i; + HDC hdc; + RECT rect; + MSG msg; + int pixelformat, newpixelformat; + DWORD WindowStyle, ExWindowStyle; + int CenterX, CenterY; + int depth; + DEVMODE thismode; + qboolean foundmode, foundgoodmode; + int bpp = mode->bitsperpixel; + int width = mode->width; + int height = mode->height; + int refreshrate = (int)floor(mode->refreshrate+0.5); + int fullscreen = mode->fullscreen; -static void IN_Shutdown(void); -void VID_Shutdown (void) -{ - qboolean isgl; - if(vid_initialized == false) - return; + if (vid_initialized) + Sys_Error("VID_InitMode called when video is already initialised"); - VID_SetMouse(false, false, false); - VID_RestoreSystemGamma(); + memset(&gdevmode, 0, sizeof(gdevmode)); - vid_initialized = false; - isgl = gldll != NULL; - IN_Shutdown(); - gl_driver[0] = 0; - gl_extensions = ""; - gl_platform = ""; - gl_platformextensions = ""; -#ifdef SUPPORTD3D - if (vid_d3d9dev) - { - if (vid_begunscene) - IDirect3DDevice9_EndScene(vid_d3d9dev); - vid_begunscene = false; -// Cmd_ExecuteString("r_texturestats", src_command); -// Cmd_ExecuteString("memlist", src_command); - IDirect3DDevice9_Release(vid_d3d9dev); - } - vid_d3d9dev = NULL; - if (vid_d3d9) - IDirect3D9_Release(vid_d3d9); - vid_d3d9 = NULL; -#endif - if (qwglMakeCurrent) - qwglMakeCurrent(NULL, NULL); - qwglMakeCurrent = NULL; - if (baseRC && qwglDeleteContext) - qwglDeleteContext(baseRC); - qwglDeleteContext = NULL; - // close the library before we get rid of the window - GL_CloseLibrary(); - if (baseDC && mainwindow) - ReleaseDC(mainwindow, baseDC); - AppActivate(false, false); - if (mainwindow) - DestroyWindow(mainwindow); - mainwindow = 0; - if (vid_isfullscreen && isgl) - ChangeDisplaySettings (NULL, 0); vid_isfullscreen = false; -} - -void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor) -{ - static qboolean restore_spi; - static int originalmouseparms[3]; - - if (!mouseinitialized) - return; - - if (relative) + if (fullscreen) { - if (!vid_usingmouse) + if(vid_forcerefreshrate.integer) { - vid_usingmouse = true; - cl_ignoremousemoves = 2; -#ifdef SUPPORTDIRECTX - if (dinput && g_pMouse) + foundmode = true; + gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + gdevmode.dmBitsPerPel = bpp; + gdevmode.dmPelsWidth = width; + gdevmode.dmPelsHeight = height; + gdevmode.dmSize = sizeof (gdevmode); + if(refreshrate) { - IDirectInputDevice_Acquire(g_pMouse); - dinput_acquired = true; + gdevmode.dmFields |= DM_DISPLAYFREQUENCY; + gdevmode.dmDisplayFrequency = refreshrate; } - else -#endif + } + else + { + if(refreshrate == 0) + refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop + + foundmode = false; + foundgoodmode = false; + + thismode.dmSize = sizeof(thismode); + thismode.dmDriverExtra = 0; + for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i) { - RECT window_rect; - window_rect.left = window_x; - window_rect.top = window_y; - window_rect.right = window_x + vid.width; - window_rect.bottom = window_y + vid.height; + if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY)) + { + Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n"); + continue; + } + if(developer_extra.integer) + Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency); + if(thismode.dmBitsPerPel != (DWORD)bpp) + { + if(developer_extra.integer) + Con_DPrintf("wrong bpp\n"); + continue; + } + if(thismode.dmPelsWidth != (DWORD)width) + { + if(developer_extra.integer) + Con_DPrintf("wrong width\n"); + continue; + } + if(thismode.dmPelsHeight != (DWORD)height) + { + if(developer_extra.integer) + Con_DPrintf("wrong height\n"); + continue; + } - // change mouse settings to turn off acceleration -// COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only) - if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0)) + if(foundgoodmode) { - int newmouseparms[3]; - newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1) - newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2) - newmouseparms[2] = 0; // maximum level of acceleration (0 = off) - restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE; + // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate + if(thismode.dmDisplayFrequency > (DWORD)refreshrate) + { + if(developer_extra.integer) + Con_DPrintf("too high refresh rate\n"); + continue; + } + else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency) + { + if(developer_extra.integer) + Con_DPrintf("doesn't beat previous best match (too low)\n"); + continue; + } } - else - restore_spi = false; - SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2)); + else if(foundmode) + { + // we do have one, but it isn't good... make sure it has a lower frequency than the previous one + if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency) + { + if(developer_extra.integer) + Con_DPrintf("doesn't beat previous best match (too high)\n"); + continue; + } + } + // otherwise, take anything - SetCapture (mainwindow); - ClipCursor (&window_rect); - } - } - } - else - { - if (vid_usingmouse) + memcpy(&gdevmode, &thismode, sizeof(gdevmode)); + if(thismode.dmDisplayFrequency <= (DWORD)refreshrate) + foundgoodmode = true; + else + { + if(developer_extra.integer) + Con_DPrintf("(out of range)\n"); + } + foundmode = true; + if(developer_extra.integer) + Con_DPrintf("accepted\n"); + } + } + + if (!foundmode) + { + VID_Shutdown(); + Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp); + return false; + } + else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) + { + VID_Shutdown(); + Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp); + return false; + } + + vid_isfullscreen = true; + WindowStyle = WS_POPUP; + ExWindowStyle = WS_EX_TOPMOST; + } + else + { + hdc = GetDC (NULL); + i = GetDeviceCaps(hdc, RASTERCAPS); + depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL); + ReleaseDC (NULL, hdc); + if (i & RC_PALETTE) + { + VID_Shutdown(); + Con_Print("Can't run in non-RGB mode\n"); + return false; + } + if (bpp > depth) + { + VID_Shutdown(); + Con_Print("A higher desktop depth is required to run this video mode\n"); + return false; + } + + WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; + ExWindowStyle = 0; + } + + rect.top = 0; + rect.left = 0; + rect.right = width; + rect.bottom = height; + AdjustWindowRectEx(&rect, WindowStyle, false, 0); + + if (fullscreen) + { + CenterX = 0; + CenterY = 0; + } + else + { + CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2; + CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2; + } + CenterX = max(0, CenterX); + CenterY = max(0, CenterY); + + // x and y may be changed by WM_MOVE messages + window_x = CenterX; + window_y = CenterY; + rect.left += CenterX; + rect.right += CenterX; + rect.top += CenterY; + rect.bottom += CenterY; + + pixelformat = 0; + newpixelformat = 0; + gl_extensions = ""; + gl_platformextensions = ""; + + mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL); + if (!mainwindow) + { + Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL); + VID_Shutdown(); + return false; + } + + baseDC = GetDC(mainwindow); + vid.softpixels = NULL; + memset(&vid_softbmi, 0, sizeof(vid_softbmi)); + vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader); + vid_softbmi.bmiHeader.biWidth = width; + vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap + vid_softbmi.bmiHeader.biPlanes = 1; + vid_softbmi.bmiHeader.biBitCount = 32; + vid_softbmi.bmiHeader.biCompression = BI_RGB; + vid_softbmi.bmiHeader.biSizeImage = width*height*4; + vid_softbmi.bmiHeader.biClrUsed = 256; + vid_softbmi.bmiHeader.biClrImportant = 256; + vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0); + if (!vid_softdibhandle) + { + Con_Printf("CreateDIBSection failed\n"); + VID_Shutdown(); + return false; + } + + vid_softhdc = CreateCompatibleDC(baseDC); + vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle); + if (!vid_softhdc_backup) + { + Con_Printf("SelectObject failed\n"); + VID_Shutdown(); + return false; + } +// ReleaseDC(mainwindow, baseDC); +// baseDC = NULL; + + vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4); + if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0) + { + Con_Printf("Failed to initialize software rasterizer\n"); + VID_Shutdown(); + return false; + } + + VID_Soft_SharedSetup(); + + ShowWindow (mainwindow, SW_SHOWDEFAULT); + UpdateWindow (mainwindow); + + // now we try to make sure we get the focus on the mode switch, because + // sometimes in some systems we don't. We grab the foreground, then + // finish setting up, pump all our messages, and sleep for a little while + // to let messages finish bouncing around the system, then we put + // ourselves at the top of the z order, then grab the foreground again, + // Who knows if it helps, but it probably doesn't hurt + SetForegroundWindow (mainwindow); + + while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) + { + TranslateMessage (&msg); + DispatchMessage (&msg); + } + + Sleep (100); + + SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS); + + SetForegroundWindow (mainwindow); + + // fix the leftover Alt from any Alt-Tab or the like that switched us away + ClearAllStates (); + + //vid_menudrawfn = VID_MenuDraw; + //vid_menukeyfn = VID_MenuKey; + vid_usingmouse = false; + vid_usinghidecursor = false; + vid_usingvsync = false; + vid_reallyhidden = vid_hidden = false; + vid_initialized = true; + + IN_StartupMouse (); + + return true; +} + +qboolean VID_InitMode(viddef_mode_t *mode) +{ +#ifdef SSE_POSSIBLE + if (vid_soft.integer) + return VID_InitModeSOFT(mode); +#endif +#ifdef SUPPORTD3D +// if (vid_dx11.integer) +// return VID_InitModeDX(mode, 11); +// if (vid_dx10.integer) +// return VID_InitModeDX(mode, 10); + if (vid_dx9.integer) + return VID_InitModeDX(mode, 9); +#endif + return VID_InitModeGL(mode); +} + + +static void IN_Shutdown(void); +void VID_Shutdown (void) +{ + qboolean isgl; + if(vid_initialized == false) + return; + + VID_EnableJoystick(false); + VID_SetMouse(false, false, false); + VID_RestoreSystemGamma(); + + vid_initialized = false; + isgl = gldll != NULL; + IN_Shutdown(); + gl_driver[0] = 0; + gl_extensions = ""; + gl_platform = ""; + gl_platformextensions = ""; + if (vid_softhdc) + { + SelectObject(vid_softhdc, vid_softhdc_backup); + ReleaseDC(mainwindow, vid_softhdc); + } + vid_softhdc = NULL; + vid_softhdc_backup = NULL; + if (vid_softdibhandle) + DeleteObject(vid_softdibhandle); + vid_softdibhandle = NULL; + vid.softpixels = NULL; + if (vid.softdepthpixels) + free(vid.softdepthpixels); + vid.softdepthpixels = NULL; +#ifdef SUPPORTD3D + if (vid_d3d9dev) + { + if (vid_begunscene) + IDirect3DDevice9_EndScene(vid_d3d9dev); + vid_begunscene = false; +// Cmd_ExecuteString("r_texturestats", src_command, true); +// Cmd_ExecuteString("memlist", src_command, true); + IDirect3DDevice9_Release(vid_d3d9dev); + } + vid_d3d9dev = NULL; + if (vid_d3d9) + IDirect3D9_Release(vid_d3d9); + vid_d3d9 = NULL; +#endif + if (qwglMakeCurrent) + qwglMakeCurrent(NULL, NULL); + qwglMakeCurrent = NULL; + if (baseRC && qwglDeleteContext) + qwglDeleteContext(baseRC); + qwglDeleteContext = NULL; + // close the library before we get rid of the window + GL_CloseLibrary(); + if (baseDC && mainwindow) + ReleaseDC(mainwindow, baseDC); + baseDC = NULL; + AppActivate(false, false); + if (mainwindow) + DestroyWindow(mainwindow); + mainwindow = 0; + if (vid_isfullscreen && isgl) + ChangeDisplaySettings (NULL, 0); + vid_isfullscreen = false; +} + +void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor) +{ + static qboolean restore_spi; + static int originalmouseparms[3]; + + if (!mouseinitialized) + return; + + if (relative) + { + if (!vid_usingmouse) + { + vid_usingmouse = true; + cl_ignoremousemoves = 2; +#ifdef SUPPORTDIRECTX + if (dinput && g_pMouse) + { + IDirectInputDevice_Acquire(g_pMouse); + dinput_acquired = true; + } + else +#endif + { + RECT window_rect; + window_rect.left = window_x; + window_rect.top = window_y; + window_rect.right = window_x + vid.width; + window_rect.bottom = window_y + vid.height; + + // change mouse settings to turn off acceleration +// COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only) + if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0)) + { + int newmouseparms[3]; + newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1) + newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2) + newmouseparms[2] = 0; // maximum level of acceleration (0 = off) + restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE; + } + else + restore_spi = false; + SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2)); + + SetCapture (mainwindow); + ClipCursor (&window_rect); + } + } + } + else + { + if (vid_usingmouse) { vid_usingmouse = false; cl_ignoremousemoves = 2; @@ -1748,6 +2010,28 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso } } +void VID_BuildJoyState(vid_joystate_t *joystate) +{ + VID_Shared_BuildJoyState_Begin(joystate); + VID_Shared_BuildJoyState_Finish(joystate); +} + +void VID_EnableJoystick(qboolean enable) +{ + int index = joy_enable.integer > 0 ? joy_index.integer : -1; + qboolean success = false; + int sharedcount = 0; + sharedcount = VID_Shared_SetJoystick(index); + if (index >= 0 && index < sharedcount) + success = true; + + // update cvar containing count of XInput joysticks + if (joy_detected.integer != sharedcount) + Cvar_SetValueQuick(&joy_detected, sharedcount); + + if (joy_active.integer != (success ? 1 : 0)) + Cvar_SetValueQuick(&joy_active, success ? 1 : 0); +} #ifdef SUPPORTDIRECTX /* @@ -1859,7 +2143,7 @@ static void IN_StartupMouse (void) mouseinitialized = true; #ifdef SUPPORTDIRECTX -// COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse/joystick input +// COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse input if (COM_CheckParm ("-dinput")) dinput = IN_InitDInput (); @@ -1969,472 +2253,19 @@ IN_Move */ void IN_Move (void) { + vid_joystate_t joystate; if (vid_activewindow && !vid_reallyhidden) - { IN_MouseMove (); - IN_JoyMove (); - } -} - - -/* -=============== -IN_StartupJoystick -=============== -*/ -static void IN_StartupJoystick (void) -{ - int numdevs; - JOYCAPS jc; - MMRESULT mmr; - mmr = 0; - - // assume no joystick - joy_avail = false; - - // abort startup if user requests no joystick -// COMMANDLINEOPTION: Windows Input: -nojoy disables joystick support, may be a small speed increase - if (COM_CheckParm ("-nojoy")) - return; - - // verify joystick driver is present - if ((numdevs = joyGetNumDevs ()) == 0) - { - Con_Print("\njoystick not found -- driver not present\n\n"); - return; - } - - // cycle through the joystick ids for the first valid one - for (joy_id=0 ; joy_id 14000.0) - fTemp = 14000.0; - // restore direction information - fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp; - } - } - - // convert range from -32768..32767 to -1..1 - fAxisValue /= 32768.0; - - switch (dwAxisMap[i]) - { - case AxisForward: - if ((joy_advanced.integer == 0) && mouselook) - { - // user wants forward control to become look control - if (fabs(fAxisValue) > joy_pitchthreshold.value) - { - // if mouse invert is on, invert the joystick pitch value - // only absolute control support here (joy_advanced is false) - if (m_pitch.value < 0.0) - { - cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; - } - else - { - cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; - } - V_StopPitchDrift(); - } - else - { - // no pitch movement - // disable pitch return-to-center unless requested by user - // *** this code can be removed when the lookspring bug is fixed - // *** the bug always has the lookspring feature on - if(lookspring.value == 0.0) - V_StopPitchDrift(); - } - } - else - { - // user wants forward control to be forward control - if (fabs(fAxisValue) > joy_forwardthreshold.value) - { - cl.cmd.forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value; - } - } - break; - - case AxisSide: - if (fabs(fAxisValue) > joy_sidethreshold.value) - { - cl.cmd.sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value; - } - break; - - case AxisTurn: - if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook)) - { - // user wants turn control to become side control - if (fabs(fAxisValue) > joy_sidethreshold.value) - { - cl.cmd.sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value; - } - } - else - { - // user wants turn control to be turn control - if (fabs(fAxisValue) > joy_yawthreshold.value) - { - if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) - { - cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value; - } - else - { - cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0; - } - - } - } - break; - - case AxisLook: - if (mouselook) - { - if (fabs(fAxisValue) > joy_pitchthreshold.value) - { - // pitch movement detected and pitch movement desired by user - if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) - { - cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; - } - else - { - cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0; - } - V_StopPitchDrift(); - } - else - { - // no pitch movement - // disable pitch return-to-center unless requested by user - // *** this code can be removed when the lookspring bug is fixed - // *** the bug always has the lookspring feature on - if(lookspring.integer == 0) - V_StopPitchDrift(); - } - } - break; - - default: - break; - } - } -} - static void IN_Init(void) { uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" ); - - // joystick variables - Cvar_RegisterVariable (&in_joystick); - Cvar_RegisterVariable (&joy_name); - Cvar_RegisterVariable (&joy_advanced); - Cvar_RegisterVariable (&joy_advaxisx); - Cvar_RegisterVariable (&joy_advaxisy); - Cvar_RegisterVariable (&joy_advaxisz); - Cvar_RegisterVariable (&joy_advaxisr); - Cvar_RegisterVariable (&joy_advaxisu); - Cvar_RegisterVariable (&joy_advaxisv); - Cvar_RegisterVariable (&joy_forwardthreshold); - Cvar_RegisterVariable (&joy_sidethreshold); - Cvar_RegisterVariable (&joy_pitchthreshold); - Cvar_RegisterVariable (&joy_yawthreshold); - Cvar_RegisterVariable (&joy_forwardsensitivity); - Cvar_RegisterVariable (&joy_sidesensitivity); - Cvar_RegisterVariable (&joy_pitchsensitivity); - Cvar_RegisterVariable (&joy_yawsensitivity); - Cvar_RegisterVariable (&joy_wwhack1); - Cvar_RegisterVariable (&joy_wwhack2); Cvar_RegisterVariable (&vid_forcerefreshrate); - Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver"); } static void IN_Shutdown(void)