X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=wad.c;h=7d488dbd961359f8b10733fa7ba20c7680c88c4e;hb=af9b88529d08cdf7a5466c98edc20a0b0b19e72f;hp=b0ea75f15b302bdf61e0402650215ad356b84dd0;hpb=3a16e432521bf1f1bb796a76c3819a5334b59b9b;p=xonotic%2Fdarkplaces.git diff --git a/wad.c b/wad.c index b0ea75f1..7d488dbd 100644 --- a/wad.c +++ b/wad.c @@ -61,32 +61,31 @@ static void W_CleanupName (const char *in, char *out) void *W_GetLumpName(const char *name) { int i; + fs_offset_t filesize; lumpinfo_t *lump; char clean[16]; wadinfo_t *header; int infotableofs; - void *temp; static int wad_loaded = false; static int wad_numlumps = 0; static lumpinfo_t *wad_lumps = NULL; - static qbyte *wad_base = NULL; + static unsigned char *wad_base = NULL; W_CleanupName (name, clean); if (!wad_loaded) { wad_loaded = true; - if ((temp = FS_LoadFile ("gfx.wad", tempmempool, false))) + if ((wad_base = FS_LoadFile ("gfx.wad", cl_mempool, false, &filesize))) { - if (memcmp(temp, "WAD2", 4)) + if (memcmp(wad_base, "WAD2", 4)) + { Con_Print("gfx.wad doesn't have WAD2 id\n"); + Mem_Free(wad_base); + wad_base = NULL; + } else { - wad_base = Mem_Alloc(cl_mempool, fs_filesize); - - memcpy(wad_base, temp, fs_filesize); - Mem_Free(temp); - header = (wadinfo_t *)wad_base; wad_numlumps = LittleLong(header->numlumps); infotableofs = LittleLong(header->infotableofs); @@ -131,7 +130,7 @@ void SwapPic (qpic_t *pic) // LordHavoc: added alternate WAD2/WAD3 system for HalfLife texture wads #define TEXWAD_MAXIMAGES 16384 -typedef struct +typedef struct texwadlump_s { char name[16]; qfile_t *file; @@ -175,7 +174,7 @@ void W_LoadTextureWadFile (char *filename, int complain) infotableofs = LittleLong(header.infotableofs); if (FS_Seek (file, infotableofs, SEEK_SET)) {Con_Print("W_LoadTextureWadFile: unable to seek to lump table\n");return;} - if (!(lumps = Mem_Alloc(tempmempool, sizeof(lumpinfo_t)*numlumps))) + if (!(lumps = (lumpinfo_t *)Mem_Alloc(tempmempool, sizeof(lumpinfo_t)*numlumps))) {Con_Print("W_LoadTextureWadFile: unable to allocate temporary memory for lump table\n");return;} if (FS_Read(file, lumps, sizeof(lumpinfo_t) * numlumps) != (fs_offset_t)sizeof(lumpinfo_t) * numlumps) @@ -206,13 +205,13 @@ void W_LoadTextureWadFile (char *filename, int complain) } -qbyte *W_ConvertWAD3Texture(miptex_t *tex) +unsigned char *W_ConvertWAD3Texture(miptex_t *tex) { - qbyte *in, *data, *out, *pal; + unsigned char *in, *data, *out, *pal; int d, p; - in = (qbyte *)tex + tex->offsets[0]; - data = out = Mem_Alloc(tempmempool, tex->width * tex->height * 4); + in = (unsigned char *)tex + tex->offsets[0]; + data = out = (unsigned char *)Mem_Alloc(tempmempool, tex->width * tex->height * 4); if (!data) return NULL; image_width = tex->width; @@ -237,13 +236,13 @@ qbyte *W_ConvertWAD3Texture(miptex_t *tex) return data; } -qbyte *W_GetTexture(char *name) +unsigned char *W_GetTexture(char *name) { char texname[17]; int i, j; qfile_t *file; miptex_t *tex; - qbyte *data; + unsigned char *data; texname[16] = 0; W_CleanupName (name, texname); @@ -257,7 +256,7 @@ qbyte *W_GetTexture(char *name) if (FS_Seek(file, texwadlump[i].position, SEEK_SET)) {Con_Print("W_GetTexture: corrupt WAD3 file\n");return NULL;} - tex = Mem_Alloc(tempmempool, texwadlump[i].size); + tex = (miptex_t *)Mem_Alloc(tempmempool, texwadlump[i].size); if (!tex) return NULL; if (FS_Read(file, tex, texwadlump[i].size) < texwadlump[i].size)