X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=wad.h;h=cbcdcd6fb958cbad598f477c06e4f62fbbaed24e;hb=eddd853d971c77d726eb731423af6513ebe25d32;hp=51e6dec37f0d6ee10bf3128410c89b4a71a8040e;hpb=8dcce44300385b12c46d494c06aadcfa35a8bc14;p=xonotic%2Fdarkplaces.git diff --git a/wad.h b/wad.h index 51e6dec3..cbcdcd6f 100644 --- a/wad.h +++ b/wad.h @@ -19,6 +19,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // wad.h +#ifndef WAD_H +#define WAD_H + //=============== // TYPES //=============== @@ -39,7 +42,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. typedef struct { int width, height; - byte data[4]; // variably sized + qbyte data[4]; // variably sized } qpic_t; @@ -64,17 +67,18 @@ typedef struct extern int wad_numlumps; extern lumpinfo_t *wad_lumps; -extern byte *wad_base; +extern qbyte *wad_base; void W_LoadWadFile (char *filename); -void W_CleanupName (char *in, char *out); -lumpinfo_t *W_GetLumpinfo (char *name); void *W_GetLumpName (char *name); -void *W_GetLumpNum (int num); void SwapPic (qpic_t *pic); // LordHavoc: added alternate texture WAD2/WAD3 system for easier loading of HalfLife texture wads -extern image_width, image_height; +extern int image_width, image_height; void W_LoadTextureWadFile (char *filename, int complain); -byte *W_GetTexture (char *name, int matchwidth, int matchheight); // returns malloc'd image data, width and height are in image_width and image_height (yeah yeah so I'm lazy...) +qbyte *W_GetTexture (char *name); // returns tempmempool allocated image data, width and height are in image_width and image_height +qbyte *W_ConvertWAD3Texture(miptex_t *tex); // returns tempmempool allocated image data, width and height are in image_width and image_height + +#endif +