X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=world.c;h=6a7a1a51a356ea92301c6d1d51c99a299b287d45;hb=e2336071d442777e796e85580a96e1a6c05ac306;hp=d8d092ff3a745e5cfec99cf500a5a5b6237a8e8e;hpb=1a194dda7517814164b09e7696eab559c4df439f;p=xonotic%2Fdarkplaces.git diff --git a/world.c b/world.c index d8d092ff..6a7a1a51 100644 --- a/world.c +++ b/world.c @@ -25,35 +25,57 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. entities never clip against themselves, or their owner -line of sight checks trace->crosscontent, but bullets don't +line of sight checks trace->inopen and trace->inwater, but bullets don't */ -/* -typedef struct link_s +cvar_t sv_useareanodes = {CVAR_NOTIFY, "sv_useareanodes", "1"}; +cvar_t sv_polygoncollisions = {CVAR_NOTIFY, "sv_polygoncollisions", "0"}; + +void SV_World_Init(void) { - struct link_s *prev, *next; -} link_t; -*/ + Cvar_RegisterVariable(&sv_useareanodes); + Cvar_RegisterVariable(&sv_polygoncollisions); + Collision_Init(); +} + +typedef struct +{ + // bounding box of entire move area + vec3_t boxmins, boxmaxs; + + // size of the moving object + vec3_t mins, maxs; + // size when clipping against monsters + vec3_t mins2, maxs2; -void ClearLink (link_t *l); -void RemoveLink (link_t *l); -void InsertLinkBefore (link_t *l, link_t *before); -void InsertLinkAfter (link_t *l, link_t *after); + // size when clipping against brush models + vec3_t hullmins, hullmaxs; -// (type *)STRUCT_FROM_LINK(link_t *link, type, member) -// ent = STRUCT_FROM_LINK(link,entity_t,order) -// FIXME: remove this mess! -//#define STRUCT_FROM_LINK(l,t,m) ((t *)((qbyte *)l - (int)&(((t *)0)->m))) + // start and end origin of move + vec3_t start, end; + + // trace results + trace_t trace; -#define EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area))) + // type of move (like ignoring monsters, or similar) + int type; + + // the edict that is moving (if any) + edict_t *passedict; +} +moveclip_t; + +//#define EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area))) +#define EDICT_FROM_AREA(l) ((edict_t *)l->entity) //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { + l->entity = NULL; l->prev = l->next = l; } @@ -63,13 +85,15 @@ void RemoveLink (link_t *l) l->prev->next = l->next; } -void InsertLinkBefore (link_t *l, link_t *before) +void InsertLinkBefore (link_t *l, link_t *before, void *ent) { + l->entity = ent; l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } + void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; @@ -79,167 +103,6 @@ void InsertLinkAfter (link_t *l, link_t *after) } -typedef struct -{ - vec3_t boxmins, boxmaxs;// enclose the test object along entire move - float *mins, *maxs; // size of the moving object - vec3_t mins2, maxs2; // size when clipping against mosnters - float *start, *end; - trace_t trace; - int type; - edict_t *passedict; -} moveclip_t; - - -/* -=============================================================================== - -HULL BOXES - -=============================================================================== -*/ - - -static hull_t box_hull; -static dclipnode_t box_clipnodes[6]; -static mplane_t box_planes[6]; - -/* -=================== -SV_InitBoxHull - -Set up the planes and clipnodes so that the six floats of a bounding box -can just be stored out and get a proper hull_t structure. -=================== -*/ -void SV_InitBoxHull (void) -{ - int i; - int side; - - box_hull.clipnodes = box_clipnodes; - box_hull.planes = box_planes; - box_hull.firstclipnode = 0; - box_hull.lastclipnode = 5; - - for (i=0 ; i<6 ; i++) - { - box_clipnodes[i].planenum = i; - - side = i&1; - - box_clipnodes[i].children[side] = CONTENTS_EMPTY; - if (i != 5) - box_clipnodes[i].children[side^1] = i + 1; - else - box_clipnodes[i].children[side^1] = CONTENTS_SOLID; - - box_planes[i].type = i>>1; - box_planes[i].normal[i>>1] = 1; - } -} - - -/* -=================== -SV_HullForBox - -To keep everything totally uniform, bounding boxes are turned into small -BSP trees instead of being compared directly. -=================== -*/ -hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) -{ - box_planes[0].dist = maxs[0]; - box_planes[1].dist = mins[0]; - box_planes[2].dist = maxs[1]; - box_planes[3].dist = mins[1]; - box_planes[4].dist = maxs[2]; - box_planes[5].dist = mins[2]; - - return &box_hull; -} - - - -/* -================ -SV_HullForEntity - -Returns a hull that can be used for testing or clipping an object of mins/maxs -size. -Offset is filled in to contain the adjustment that must be added to the -testing object's origin to get a point to use with the returned hull. -================ -*/ -hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) -{ - model_t *model; - vec3_t size; - vec3_t hullmins, hullmaxs; - hull_t *hull; - -// decide which clipping hull to use, based on the size - if (ent->v.solid == SOLID_BSP) - { // explicit hulls in the BSP model - if (ent->v.movetype != MOVETYPE_PUSH) - Host_Error ("SOLID_BSP without MOVETYPE_PUSH"); - - model = sv.models[ (int)ent->v.modelindex ]; - Mod_CheckLoaded(model); - - // LordHavoc: fixed SOLID_BSP error message - if (!model || model->type != mod_brush) - { - Con_Printf ("SOLID_BSP with a non bsp model, entity dump:\n"); - ED_Print (ent); - Host_Error ("SOLID_BSP with a non bsp model\n"); - } - - VectorSubtract (maxs, mins, size); - // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - if (sv.worldmodel->ishlbsp) - { - if (size[0] < 3) - hull = &model->hulls[0]; // 0x0x0 - else if (size[0] <= 32) - { - if (size[2] < 54) // pick the nearest of 36 or 72 - hull = &model->hulls[3]; // 32x32x36 - else - hull = &model->hulls[1]; // 32x32x72 - } - else - hull = &model->hulls[2]; // 64x64x64 - } - else - { - if (size[0] < 3) - hull = &model->hulls[0]; // 0x0x0 - else if (size[0] <= 32) - hull = &model->hulls[1]; // 32x32x56 - else - hull = &model->hulls[2]; // 64x64x88 - } - -// calculate an offset value to center the origin - VectorSubtract (hull->clip_mins, mins, offset); - VectorAdd (offset, ent->v.origin, offset); - } - else - { // create a temp hull from bounding box sizes - - VectorSubtract (ent->v.mins, maxs, hullmins); - VectorSubtract (ent->v.maxs, mins, hullmaxs); - hull = SV_HullForBox (hullmins, hullmaxs); - - VectorCopy (ent->v.origin, offset); - } - - - return hull; -} - /* =============================================================================== @@ -250,18 +113,20 @@ ENTITY AREA CHECKING typedef struct areanode_s { - int axis; // -1 = leaf node - float dist; - struct areanode_s *children[2]; - link_t trigger_edicts; - link_t solid_edicts; -} areanode_t; + // -1 = leaf node + int axis; + float dist; + struct areanode_s *children[2]; + link_t trigger_edicts; + link_t solid_edicts; +} +areanode_t; -#define AREA_DEPTH 4 -#define AREA_NODES 32 +#define AREA_DEPTH 1 +#define AREA_NODES (1 << (AREA_DEPTH + 1)) -static areanode_t sv_areanodes[AREA_NODES]; -static int sv_numareanodes; +static areanode_t sv_areanodes[AREA_NODES]; +static int sv_numareanodes; /* =============== @@ -271,9 +136,8 @@ SV_CreateAreaNode */ areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) { - areanode_t *anode; - vec3_t size; - vec3_t mins1, maxs1, mins2, maxs2; + areanode_t *anode; + vec3_t size, mins1, maxs1, mins2, maxs2; anode = &sv_areanodes[sv_numareanodes]; sv_numareanodes++; @@ -308,6 +172,33 @@ areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) return anode; } +typedef struct areagrid_s +{ + link_t trigger_edicts; + link_t solid_edicts; +} +areagrid_t; + +#define AREA_GRID 16 +#define AREA_GRIDNODES (AREA_GRID * AREA_GRID) + +static areagrid_t sv_areagrid[AREA_GRIDNODES]; +static vec3_t sv_areagridbias, sv_areagridscale; + +void SV_CreateAreaGrid (vec3_t mins, vec3_t maxs) +{ + int i; + VectorNegate(mins, sv_areagridbias); + sv_areagridscale[0] = AREA_GRID / (maxs[0] + sv_areagridbias[0]); + sv_areagridscale[1] = AREA_GRID / (maxs[1] + sv_areagridbias[1]); + sv_areagridscale[2] = AREA_GRID / (maxs[2] + sv_areagridbias[2]); + for (i = 0;i < AREA_GRIDNODES;i++) + { + ClearLink (&sv_areagrid[i].trigger_edicts); + ClearLink (&sv_areagrid[i].solid_edicts); + } +} + /* =============== SV_ClearWorld @@ -316,12 +207,11 @@ SV_ClearWorld */ void SV_ClearWorld (void) { - SV_InitBoxHull (); - - memset (sv_areanodes, 0, sizeof(sv_areanodes)); + memset(sv_areanodes, 0, sizeof(sv_areanodes)); sv_numareanodes = 0; Mod_CheckLoaded(sv.worldmodel); - SV_CreateAreaNode (0, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); + SV_CreateAreaNode(0, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); + SV_CreateAreaGrid(sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); } @@ -333,23 +223,33 @@ SV_UnlinkEdict */ void SV_UnlinkEdict (edict_t *ent) { - if (!ent->area.prev) - return; // not linked in anywhere - RemoveLink (&ent->area); - ent->area.prev = ent->area.next = NULL; + int i; + for (i = 0;i < ENTITYGRIDAREAS;i++) + { + if (ent->areagrid[i].prev) + { + RemoveLink (&ent->areagrid[i]); + ent->areagrid[i].prev = ent->areagrid[i].next = NULL; + } + } + if (ent->area.prev) + { + RemoveLink (&ent->area); + ent->area.prev = ent->area.next = NULL; + } } /* ==================== -SV_TouchLinks +SV_TouchAreaNodes ==================== */ -void SV_TouchLinks ( edict_t *ent, areanode_t *node ) +void SV_TouchAreaNodes ( edict_t *ent, areanode_t *node ) { - link_t *l, *next; - edict_t *touch; - int old_self, old_other; + link_t *l, *next; + edict_t *touch; + int old_self, old_other; loc0: // touch linked edicts @@ -359,14 +259,14 @@ loc0: touch = EDICT_FROM_AREA(l); if (touch == ent) continue; - if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) + if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) continue; - if (ent->v.absmin[0] > touch->v.absmax[0] - || ent->v.absmin[1] > touch->v.absmax[1] - || ent->v.absmin[2] > touch->v.absmax[2] - || ent->v.absmax[0] < touch->v.absmin[0] - || ent->v.absmax[1] < touch->v.absmin[1] - || ent->v.absmax[2] < touch->v.absmin[2]) + if (ent->v->absmin[0] > touch->v->absmax[0] + || ent->v->absmin[1] > touch->v->absmax[1] + || ent->v->absmin[2] > touch->v->absmax[2] + || ent->v->absmax[0] < touch->v->absmin[0] + || ent->v->absmax[1] < touch->v->absmin[1] + || ent->v->absmax[2] < touch->v->absmin[2]) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; @@ -374,7 +274,7 @@ loc0: pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; - PR_ExecuteProgram (touch->v.touch, ""); + PR_ExecuteProgram (touch->v->touch, ""); pr_global_struct->self = old_self; pr_global_struct->other = old_other; @@ -384,19 +284,16 @@ loc0: if (node->axis == -1) return; - // LordHavoc: optimized recursion -// if (ent->v.absmax[node->axis] > node->dist) SV_TouchLinks (ent, node->children[0]); -// if (ent->v.absmin[node->axis] < node->dist) SV_TouchLinks (ent, node->children[1]); - if (ent->v.absmax[node->axis] > node->dist) + if (ent->v->absmax[node->axis] > node->dist) { - if (ent->v.absmin[node->axis] < node->dist) - SV_TouchLinks(ent, node->children[1]); // order reversed to reduce code + if (ent->v->absmin[node->axis] < node->dist) + SV_TouchAreaNodes(ent, node->children[1]); // order reversed to reduce code node = node->children[0]; goto loc0; } else { - if (ent->v.absmin[node->axis] < node->dist) + if (ent->v->absmin[node->axis] < node->dist) { node = node->children[1]; goto loc0; @@ -404,6 +301,114 @@ loc0: } } +void SV_TouchAreaGrid(edict_t *ent, areanode_t *node) +{ + link_t *l, *next; + edict_t *touch; + areagrid_t *grid; + int old_self, old_other, igrid[3], igridmins[3], igridmaxs[3]; + + igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagridbias[0]) * sv_areagridscale[0]); + igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagridbias[1]) * sv_areagridscale[1]); + //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagridbias[2]) * sv_areagridscale[2]); + igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagridbias[0]) * sv_areagridscale[0]) + 1; + igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagridbias[1]) * sv_areagridscale[1]) + 1; + //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagridbias[2]) * sv_areagridscale[2]) + 1; + igridmins[0] = max(0, igridmins[0]); + igridmins[1] = max(0, igridmins[1]); + //igridmins[2] = max(0, igridmins[2]); + igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); + igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); + //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); + + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) + { + grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) + { + for (l = grid->trigger_edicts.next;l != &grid->trigger_edicts;l = next) + { + next = l->next; + touch = EDICT_FROM_AREA(l); + if (touch == ent) + continue; + if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) + continue; + if (ent->v->absmin[0] > touch->v->absmax[0] + || ent->v->absmin[1] > touch->v->absmax[1] + || ent->v->absmin[2] > touch->v->absmax[2] + || ent->v->absmax[0] < touch->v->absmin[0] + || ent->v->absmax[1] < touch->v->absmin[1] + || ent->v->absmax[2] < touch->v->absmin[2]) + continue; + old_self = pr_global_struct->self; + old_other = pr_global_struct->other; + + pr_global_struct->self = EDICT_TO_PROG(touch); + pr_global_struct->other = EDICT_TO_PROG(ent); + pr_global_struct->time = sv.time; + PR_ExecuteProgram (touch->v->touch, ""); + + pr_global_struct->self = old_self; + pr_global_struct->other = old_other; + } + } + } +} + +void SV_LinkEdict_AreaNode(edict_t *ent) +{ + areanode_t *node; + // find the first node that the ent's box crosses + node = sv_areanodes; + while (1) + { + if (node->axis == -1) + break; + if (ent->v->absmin[node->axis] > node->dist) + node = node->children[0]; + else if (ent->v->absmax[node->axis] < node->dist) + node = node->children[1]; + else + break; // crosses the node + } + + // link it in + + if (ent->v->solid == SOLID_TRIGGER) + InsertLinkBefore (&ent->area, &node->trigger_edicts, ent); + else + InsertLinkBefore (&ent->area, &node->solid_edicts, ent); +} + +int SV_LinkEdict_AreaGrid(edict_t *ent) +{ + areagrid_t *grid; + int igrid[3], igridmins[3], igridmaxs[3], gridnum; + + igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagridbias[0]) * sv_areagridscale[0]); + igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagridbias[1]) * sv_areagridscale[1]); + //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagridbias[2]) * sv_areagridscale[2]); + igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagridbias[0]) * sv_areagridscale[0]) + 1; + igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagridbias[1]) * sv_areagridscale[1]) + 1; + //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagridbias[2]) * sv_areagridscale[2]) + 1; + if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS) + return false; + + gridnum = 0; + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) + { + grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++) + { + if (ent->v->solid == SOLID_TRIGGER) + InsertLinkBefore (&ent->areagrid[gridnum], &grid->trigger_edicts, ent); + else + InsertLinkBefore (&ent->areagrid[gridnum], &grid->solid_edicts, ent); + } + } + return true; +} /* =============== @@ -413,9 +418,9 @@ SV_LinkEdict */ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) { - areanode_t *node; + model_t *model; - if (ent->area.prev) + if (ent->area.prev || ent->areagrid[0].prev) SV_UnlinkEdict (ent); // unlink from old position if (ent == sv.edicts) @@ -426,92 +431,83 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) // set the abs box -// LordHavoc: enabling rotating bmodels - if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) + if (ent->v->solid == SOLID_BSP) { - // expand for rotation - float max, v; - int i; - - max = DotProduct(ent->v.mins, ent->v.mins); - v = DotProduct(ent->v.maxs, ent->v.maxs); - if (max < v) - max = v; - max = sqrt(max); - /* - max = 0; - for (i=0 ; i<3 ; i++) + if (ent->v->modelindex < 0 || ent->v->modelindex > MAX_MODELS) + Host_Error("SOLID_BSP with invalid modelindex!\n"); + model = sv.models[(int) ent->v->modelindex]; + if (model != NULL) { - v = fabs(ent->v.mins[i]); - if (max < v) - max = v; - v = fabs(ent->v.maxs[i]); - if (max < v) - max = v; + if (model->type != mod_brush) + Host_Error("SOLID_BSP with non-BSP model\n"); + + if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2]) + { + VectorAdd(ent->v->origin, model->rotatedmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->rotatedmaxs, ent->v->absmax); + } + else if (ent->v->angles[1] || ent->v->avelocity[1]) + { + VectorAdd(ent->v->origin, model->yawmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->yawmaxs, ent->v->absmax); + } + else + { + VectorAdd(ent->v->origin, model->normalmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->normalmaxs, ent->v->absmax); + } } - */ - for (i=0 ; i<3 ; i++) + else { - ent->v.absmin[i] = ent->v.origin[i] - max; - ent->v.absmax[i] = ent->v.origin[i] + max; + // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily + VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); + VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } } else { - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); - VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); + VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); + VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } // // to make items easier to pick up and allow them to be grabbed off // of shelves, the abs sizes are expanded // - if ((int)ent->v.flags & FL_ITEM) + if ((int)ent->v->flags & FL_ITEM) { - ent->v.absmin[0] -= 15; - ent->v.absmin[1] -= 15; - ent->v.absmax[0] += 15; - ent->v.absmax[1] += 15; + ent->v->absmin[0] -= 15; + ent->v->absmin[1] -= 15; + ent->v->absmin[2] -= 1; + ent->v->absmax[0] += 15; + ent->v->absmax[1] += 15; + ent->v->absmax[2] += 1; } else { // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch - ent->v.absmin[0] -= 1; - ent->v.absmin[1] -= 1; - ent->v.absmin[2] -= 1; - ent->v.absmax[0] += 1; - ent->v.absmax[1] += 1; - ent->v.absmax[2] += 1; + ent->v->absmin[0] -= 1; + ent->v->absmin[1] -= 1; + ent->v->absmin[2] -= 1; + ent->v->absmax[0] += 1; + ent->v->absmax[1] += 1; + ent->v->absmax[2] += 1; } - if (ent->v.solid == SOLID_NOT) + if (ent->v->solid == SOLID_NOT) return; -// find the first node that the ent's box crosses - node = sv_areanodes; - while (1) - { - if (node->axis == -1) - break; - if (ent->v.absmin[node->axis] > node->dist) - node = node->children[0]; - else if (ent->v.absmax[node->axis] < node->dist) - node = node->children[1]; - else - break; // crosses the node - } - -// link it in - - if (ent->v.solid == SOLID_TRIGGER) - InsertLinkBefore (&ent->area, &node->trigger_edicts); - else - InsertLinkBefore (&ent->area, &node->solid_edicts); + // try to link into areagrid, if that fails fall back on areanode + if (!SV_LinkEdict_AreaGrid(ent)) + SV_LinkEdict_AreaNode(ent); // if touch_triggers, touch all entities at this node and descend for more if (touch_triggers) - SV_TouchLinks ( ent, sv_areanodes ); + { + SV_TouchAreaNodes(ent, sv_areanodes); + SV_TouchAreaGrid(ent, sv_areanodes); + } } @@ -524,20 +520,6 @@ POINT TESTING IN HULLS =============================================================================== */ -/* -================== -SV_HullPointContents - -================== -*/ -int SV_HullPointContents (hull_t *hull, int num, vec3_t p) -{ - while (num >= 0) - num = hull->clipnodes[num].children[(hull->planes[hull->clipnodes[num].planenum].type < 3 ? p[hull->planes[hull->clipnodes[num].planenum].type] : DotProduct (hull->planes[hull->clipnodes[num].planenum].normal, p)) < hull->planes[hull->clipnodes[num].planenum].dist]; - - return num; -} - /* ============ SV_TestEntityPosition @@ -545,16 +527,9 @@ SV_TestEntityPosition This could be a lot more efficient... ============ */ -edict_t *SV_TestEntityPosition (edict_t *ent) +int SV_TestEntityPosition (edict_t *ent) { - trace_t trace; - - trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent); - - if (trace.startsolid) - return sv.edicts; - - return NULL; + return SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, MOVE_NORMAL, ent).startsolid; } @@ -566,170 +541,6 @@ LINE TESTING IN HULLS =============================================================================== */ -// 1/32 epsilon to keep floating point happy -#define DIST_EPSILON (0.03125) - -#define HULLCHECKSTATE_EMPTY 0 -#define HULLCHECKSTATE_SOLID 1 -#define HULLCHECKSTATE_DONE 2 - -// LordHavoc: FIXME: this is not thread safe, if threading matters here, pass -// this as a struct to RecursiveHullCheck, RecursiveHullCheck_Impact, etc... -RecursiveHullCheckTraceInfo_t RecursiveHullCheckInfo; -#define RHC RecursiveHullCheckInfo - -void SV_RecursiveHullCheck_Impact (mplane_t *plane, int side) -{ - // LordHavoc: using doubles for extra accuracy - double t1, t2, frac; - - // LordHavoc: now that we have found the impact, recalculate the impact - // point from scratch for maximum accuracy, with an epsilon bias on the - // surface distance - frac = plane->dist; - if (side) - { - frac -= DIST_EPSILON; - VectorNegate (plane->normal, RHC.trace->plane.normal); - RHC.trace->plane.dist = -plane->dist; - } - else - { - frac += DIST_EPSILON; - VectorCopy (plane->normal, RHC.trace->plane.normal); - RHC.trace->plane.dist = plane->dist; - } - - if (plane->type < 3) - { - t1 = RHC.start[plane->type] - frac; - t2 = RHC.start[plane->type] + RHC.dist[plane->type] - frac; - } - else - { - t1 = plane->normal[0] * RHC.start[0] + plane->normal[1] * RHC.start[1] + plane->normal[2] * RHC.start[2] - frac; - t2 = plane->normal[0] * (RHC.start[0] + RHC.dist[0]) + plane->normal[1] * (RHC.start[1] + RHC.dist[1]) + plane->normal[2] * (RHC.start[2] + RHC.dist[2]) - frac; - } - - frac = t1 / (t1 - t2); - frac = bound(0.0f, frac, 1.0); - - RHC.trace->fraction = frac; - RHC.trace->endpos[0] = RHC.start[0] + frac * RHC.dist[0]; - RHC.trace->endpos[1] = RHC.start[1] + frac * RHC.dist[1]; - RHC.trace->endpos[2] = RHC.start[2] + frac * RHC.dist[2]; -} - -int SV_RecursiveHullCheck (int num, double p1f, double p2f, double p1[3], double p2[3]) -{ - dclipnode_t *node; - int side; - double midf, mid[3]; - // LordHavoc: FIXME: this is not thread safe... if threading matters here, - // remove the static prefixes - static int ret; - static mplane_t *plane; - static double t1, t2, frac; - - // LordHavoc: a goto! everyone flee in terror... :) -loc0: - // check for empty - if (num < 0) - { - RHC.trace->endcontents = num; - if (RHC.trace->startcontents) - { - if (num == RHC.trace->startcontents) - RHC.trace->allsolid = false; - else - { - // if the first leaf is solid, set startsolid - if (RHC.trace->allsolid) - RHC.trace->startsolid = true; - return HULLCHECKSTATE_SOLID; - } - return HULLCHECKSTATE_EMPTY; - } - else - { - if (num != CONTENTS_SOLID) - { - RHC.trace->allsolid = false; - if (num == CONTENTS_EMPTY) - RHC.trace->inopen = true; - else - RHC.trace->inwater = true; - } - else - { - // if the first leaf is solid, set startsolid - if (RHC.trace->allsolid) - RHC.trace->startsolid = true; - return HULLCHECKSTATE_SOLID; - } - return HULLCHECKSTATE_EMPTY; - } - } - - // find the point distances - node = RHC.hull->clipnodes + num; - - plane = RHC.hull->planes + node->planenum; - if (plane->type < 3) - { - t1 = p1[plane->type] - plane->dist; - t2 = p2[plane->type] - plane->dist; - } - else - { - t1 = DotProduct (plane->normal, p1) - plane->dist; - t2 = DotProduct (plane->normal, p2) - plane->dist; - } - - // LordHavoc: rearranged the side/frac code - if (t1 >= 0) - { - if (t2 >= 0) - { - num = node->children[0]; - goto loc0; - } - // put the crosspoint DIST_EPSILON pixels on the near side - side = 0; - } - else - { - if (t2 < 0) - { - num = node->children[1]; - goto loc0; - } - // put the crosspoint DIST_EPSILON pixels on the near side - side = 1; - } - - frac = t1 / (t1 - t2); - frac = bound(0.0f, frac, 1.0); - - midf = p1f + ((p2f - p1f) * frac); - mid[0] = RHC.start[0] + midf * RHC.dist[0]; - mid[1] = RHC.start[1] + midf * RHC.dist[1]; - mid[2] = RHC.start[2] + midf * RHC.dist[2]; - - // front side first - ret = SV_RecursiveHullCheck (node->children[side], p1f, midf, p1, mid); - if (ret != HULLCHECKSTATE_EMPTY) - return ret; // solid or done - ret = SV_RecursiveHullCheck (node->children[!side], midf, p2f, mid, p2); - if (ret != HULLCHECKSTATE_SOLID) - return ret; // empty or done - - // front is air and back is solid, this is the impact point... - SV_RecursiveHullCheck_Impact(RHC.hull->planes + node->planenum, side); - - return HULLCHECKSTATE_DONE; -} - /* ================== SV_ClipMoveToEntity @@ -740,70 +551,34 @@ eventually rotation) of the end points */ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end) { + int i; trace_t trace; - vec3_t offset, forward, left, up; - double startd[3], endd[3], tempd[3]; - hull_t *hull; - -// fill in a default trace - memset (&trace, 0, sizeof(trace_t)); - trace.fraction = 1; - trace.allsolid = true; - -// get the clipping hull - hull = SV_HullForEntity (ent, mins, maxs, offset); - - VectorSubtract(start, offset, startd); - VectorSubtract(end, offset, endd); - - // rotate start and end into the models frame of reference - if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) - { - AngleVectorsFLU (ent->v.angles, forward, left, up); - VectorCopy(startd, tempd); - startd[0] = DotProduct (tempd, forward); - startd[1] = DotProduct (tempd, left); - startd[2] = DotProduct (tempd, up); - VectorCopy(endd, tempd); - endd[0] = DotProduct (tempd, forward); - endd[1] = DotProduct (tempd, left); - endd[2] = DotProduct (tempd, up); - } - - VectorCopy(end, trace.endpos); + model_t *model; -// trace a line through the appropriate clipping hull - VectorCopy(startd, RecursiveHullCheckInfo.start); - VectorSubtract(endd, startd, RecursiveHullCheckInfo.dist); - RecursiveHullCheckInfo.hull = hull; - RecursiveHullCheckInfo.trace = &trace; - SV_RecursiveHullCheck (hull->firstclipnode, 0, 1, startd, endd); + i = ent->v->modelindex; + if ((unsigned int) i >= MAX_MODELS) + Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); + model = sv.models[i]; + if (i != 0 && model == NULL) + Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); - // if we hit, unrotate endpos and normal, and store the entity we hit - if (trace.fraction != 1) + if ((int) ent->v->solid == SOLID_BSP) { - // rotate endpos back to world frame of reference - if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) + Mod_CheckLoaded(model); + if (model->type != mod_brush) { - VectorNegate (ent->v.angles, offset); - AngleVectorsFLU (offset, forward, left, up); - - VectorCopy (trace.endpos, tempd); - trace.endpos[0] = DotProduct (tempd, forward); - trace.endpos[1] = DotProduct (tempd, left); - trace.endpos[2] = DotProduct (tempd, up); - - VectorCopy (trace.plane.normal, tempd); - trace.plane.normal[0] = DotProduct (tempd, forward); - trace.plane.normal[1] = DotProduct (tempd, left); - trace.plane.normal[2] = DotProduct (tempd, up); + Con_Printf ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model, entity dump:\n"); + ED_Print (ent); + Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n"); } - // fix offset - VectorAdd (trace.endpos, offset, trace.endpos); - trace.ent = ent; + if (ent->v->movetype != MOVETYPE_PUSH) + Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH"); } - else if (trace.allsolid || trace.startsolid) - trace.ent = ent; + + if (sv_polygoncollisions.integer && (mins[0] != maxs[0] || mins[1] != maxs[1] || mins[2] != maxs[2])) + Collision_PolygonClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); + else + Collision_ClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); return trace; } @@ -812,16 +587,16 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max /* ==================== -SV_ClipToLinks +SV_ClipToAreaNodes Mins and maxs enclose the entire area swept by the move ==================== */ -void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip ) +void SV_ClipToAreaNodes ( areanode_t *node, moveclip_t *clip ) { - link_t *l, *next; - edict_t *touch; - trace_t trace; + link_t *l, *next; + edict_t *touch; + trace_t trace; loc0: if (clip->trace.allsolid) @@ -831,41 +606,46 @@ loc0: { next = l->next; touch = EDICT_FROM_AREA(l); - if (touch->v.solid == SOLID_NOT) + if (touch->v->solid == SOLID_NOT) continue; if (touch == clip->passedict) continue; - if (touch->v.solid == SOLID_TRIGGER) + if (touch->v->solid == SOLID_TRIGGER) + { + ED_Print(touch); Host_Error ("Trigger in clipping list"); + } - if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) + if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) continue; - if (clip->boxmins[0] > touch->v.absmax[0] - || clip->boxmaxs[0] < touch->v.absmin[0] - || clip->boxmins[1] > touch->v.absmax[1] - || clip->boxmaxs[1] < touch->v.absmin[1] - || clip->boxmins[2] > touch->v.absmax[2] - || clip->boxmaxs[2] < touch->v.absmin[2]) + if (clip->boxmins[0] > touch->v->absmax[0] + || clip->boxmaxs[0] < touch->v->absmin[0] + || clip->boxmins[1] > touch->v->absmax[1] + || clip->boxmaxs[1] < touch->v->absmin[1] + || clip->boxmins[2] > touch->v->absmax[2] + || clip->boxmaxs[2] < touch->v->absmin[2]) continue; if (clip->passedict) { - if (clip->passedict->v.size[0] && !touch->v.size[0]) + if (clip->passedict->v->size[0] && !touch->v->size[0]) continue; // points never interact - if (PROG_TO_EDICT(touch->v.owner) == clip->passedict) + if (PROG_TO_EDICT(touch->v->owner) == clip->passedict) continue; // don't clip against own missiles - if (PROG_TO_EDICT(clip->passedict->v.owner) == touch) + if (PROG_TO_EDICT(clip->passedict->v->owner) == touch) continue; // don't clip against owner // LordHavoc: corpse code - if (clip->passedict->v.solid == SOLID_CORPSE && (touch->v.solid == SOLID_SLIDEBOX || touch->v.solid == SOLID_CORPSE)) + if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) continue; - if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_CORPSE) + if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) continue; } // might interact, so do an exact clip - if ((int)touch->v.flags & FL_MONSTER) + if (touch->v->solid == SOLID_BSP) + trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end); + else if ((int)touch->v->flags & FL_MONSTER) trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); else trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); @@ -890,36 +670,16 @@ loc0: clip->trace.endcontents = trace.endcontents; clip->trace.ent = trace.ent; } - /* - if (trace.allsolid) - { - clip->trace = trace; - return; - } - if (trace.startsolid || trace.fraction < clip->trace.fraction) - { - if (clip->trace.startsolid) - { - clip->trace = trace; - clip->trace.startsolid = true; - } - else - clip->trace = trace; - } - */ } // recurse down both sides if (node->axis == -1) return; - // LordHavoc: optimized recursion -// if (clip->boxmaxs[node->axis] > node->dist) SV_ClipToLinks(node->children[0], clip); -// if (clip->boxmins[node->axis] < node->dist) SV_ClipToLinks(node->children[1], clip); if (clip->boxmaxs[node->axis] > node->dist) { if (clip->boxmins[node->axis] < node->dist) - SV_ClipToLinks(node->children[1], clip); + SV_ClipToAreaNodes(node->children[1], clip); node = node->children[0]; goto loc0; } @@ -930,6 +690,117 @@ loc0: } } +/* +==================== +SV_ClipToAreaGrid + +Mins and maxs enclose the entire area swept by the move +==================== +*/ +void SV_ClipToAreaGrid(moveclip_t *clip) +{ + link_t *l, *next; + edict_t *touch; + areagrid_t *grid; + int igrid[3], igridmins[3], igridmaxs[3]; + trace_t trace; + + if (clip->trace.allsolid) + return; + + igridmins[0] = (int) ((clip->boxmins[0] + sv_areagridbias[0]) * sv_areagridscale[0]); + igridmins[1] = (int) ((clip->boxmins[1] + sv_areagridbias[1]) * sv_areagridscale[1]); + //igridmins[2] = (int) ((clip->boxmins[2] + sv_areagridbias[2]) * sv_areagridscale[2]); + igridmaxs[0] = (int) ((clip->boxmaxs[0] + sv_areagridbias[0]) * sv_areagridscale[0]) + 1; + igridmaxs[1] = (int) ((clip->boxmaxs[1] + sv_areagridbias[1]) * sv_areagridscale[1]) + 1; + //igridmaxs[2] = (int) ((clip->boxmaxs[2] + sv_areagridbias[2]) * sv_areagridscale[2]) + 1; + igridmins[0] = max(0, igridmins[0]); + igridmins[1] = max(0, igridmins[1]); + //igridmins[2] = max(0, igridmins[2]); + igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); + igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); + //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); + + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) + { + grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) + { + for (l = grid->solid_edicts.next;l != &grid->solid_edicts;l = next) + { + next = l->next; + touch = EDICT_FROM_AREA(l); + if (touch->v->solid == SOLID_NOT) + continue; + if (touch == clip->passedict) + continue; + if (touch->v->solid == SOLID_TRIGGER) + { + ED_Print(touch); + Host_Error ("Trigger in clipping list"); + } + + if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) + continue; + + if (clip->boxmins[0] > touch->v->absmax[0] + || clip->boxmaxs[0] < touch->v->absmin[0] + || clip->boxmins[1] > touch->v->absmax[1] + || clip->boxmaxs[1] < touch->v->absmin[1] + || clip->boxmins[2] > touch->v->absmax[2] + || clip->boxmaxs[2] < touch->v->absmin[2]) + continue; + + if (clip->passedict) + { + if (clip->passedict->v->size[0] && !touch->v->size[0]) + continue; // points never interact + if (PROG_TO_EDICT(touch->v->owner) == clip->passedict) + continue; // don't clip against own missiles + if (PROG_TO_EDICT(clip->passedict->v->owner) == touch) + continue; // don't clip against owner + // LordHavoc: corpse code + if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) + continue; + if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) + continue; + } + + // might interact, so do an exact clip + if (touch->v->solid == SOLID_BSP) + trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end); + else if ((int)touch->v->flags & FL_MONSTER) + trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); + else + trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); + // LordHavoc: take the 'best' answers from the new trace and combine with existing data + if (trace.allsolid) + clip->trace.allsolid = true; + if (trace.startsolid) + { + clip->trace.startsolid = true; + if (!clip->trace.ent) + clip->trace.ent = trace.ent; + } + if (trace.inopen) + clip->trace.inopen = true; + if (trace.inwater) + clip->trace.inwater = true; + if (trace.fraction < clip->trace.fraction) + { + clip->trace.fraction = trace.fraction; + VectorCopy(trace.endpos, clip->trace.endpos); + clip->trace.plane = trace.plane; + clip->trace.endcontents = trace.endcontents; + clip->trace.ent = trace.ent; + } + if (clip->trace.allsolid) + return; + } + } + } +} + /* ================== @@ -938,27 +809,30 @@ SV_MoveBounds */ void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) { -#if 0 -// debug to test against everything -boxmins[0] = boxmins[1] = boxmins[2] = -9999; -boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999; -#else - int i; - - for (i=0 ; i<3 ; i++) + if (sv_useareanodes.integer) { - if (end[i] > start[i]) - { - boxmins[i] = start[i] + mins[i] - 1; - boxmaxs[i] = end[i] + maxs[i] + 1; - } - else + int i; + + for (i=0 ; i<3 ; i++) { - boxmins[i] = end[i] + mins[i] - 1; - boxmaxs[i] = start[i] + maxs[i] + 1; + if (end[i] > start[i]) + { + boxmins[i] = start[i] + mins[i] - 1; + boxmaxs[i] = end[i] + maxs[i] + 1; + } + else + { + boxmins[i] = end[i] + mins[i] - 1; + boxmaxs[i] = start[i] + maxs[i] + 1; + } } } -#endif + else + { + // debug to test against everything + boxmins[0] = boxmins[1] = boxmins[2] = -999999999; + boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 999999999; + } } /* @@ -969,23 +843,27 @@ SV_Move trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict) { moveclip_t clip; + vec3_t bigmins, bigmaxs; int i; memset ( &clip, 0, sizeof ( moveclip_t ) ); - clip.start = start; - clip.end = end; - clip.mins = mins; - clip.maxs = maxs; + VectorCopy(start, clip.start); + VectorCopy(end, clip.end); + VectorCopy(mins, clip.mins); + VectorCopy(maxs, clip.maxs); clip.type = type; clip.passedict = passedict; + Collision_RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, clip.hullmins, clip.hullmaxs); + if (type == MOVE_MISSILE) { + // LordHavoc: modified this, was = -15, now = clip.mins[i] - 15 for (i=0 ; i<3 ; i++) { - clip.mins2[i] = -15; - clip.maxs2[i] = 15; + clip.mins2[i] = clip.mins[i] - 15; + clip.maxs2[i] = clip.maxs[i] + 15; } } else @@ -994,17 +872,23 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e VectorCopy (clip.maxs, clip.maxs2); } + bigmins[0] = min(clip.mins2[0], clip.hullmins[0]); + bigmaxs[0] = max(clip.maxs2[0], clip.hullmaxs[0]); + bigmins[1] = min(clip.mins2[1], clip.hullmins[1]); + bigmaxs[1] = max(clip.maxs2[1], clip.hullmaxs[1]); + bigmins[2] = min(clip.mins2[2], clip.hullmins[2]); + bigmaxs[2] = max(clip.maxs2[2], clip.hullmaxs[2]); + // clip to world clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end); // clip to entities - //if (!clip.trace.allsolid) - { - // create the bounding box of the entire move - SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs ); + // create the bounding box of the entire move + SV_MoveBounds ( start, bigmins, bigmaxs, end, clip.boxmins, clip.boxmaxs ); - SV_ClipToLinks ( sv_areanodes, &clip ); - } + SV_ClipToAreaNodes(sv_areanodes, &clip); + SV_ClipToAreaGrid(&clip); return clip.trace; } +