X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=world.c;h=85a53826222b91bb7c7d8de5ec696f6f2f817149;hb=c8630f49b9fe6321ff9778ea79bd062d812e513d;hp=31dddb51ebd6a9c5116f9c487065a8a92580785a;hpb=08489c3f40fec505da1c0af823e388a5f53a1560;p=xonotic%2Fdarkplaces.git diff --git a/world.c b/world.c index 31dddb51..85a53826 100644 --- a/world.c +++ b/world.c @@ -25,76 +25,77 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. entities never clip against themselves, or their owner -line of sight checks trace->crosscontent, but bullets don't +line of sight checks trace->inopen and trace->inwater, but bullets don't */ +cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0"}; +cvar_t sv_polygoncollisions = {CVAR_NOTIFY, "sv_polygoncollisions", "0"}; +cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64"}; -void ClearLink (link_t *l); -void RemoveLink (link_t *l); -void InsertLinkBefore (link_t *l, link_t *before); -void InsertLinkAfter (link_t *l, link_t *after); +void SV_AreaStats_f(void); -#define EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area))) - -//============================================================================ - -// ClearLink is used for new headnodes -void ClearLink (link_t *l) -{ - l->prev = l->next = l; -} - -void RemoveLink (link_t *l) -{ - l->next->prev = l->prev; - l->prev->next = l->next; -} - -void InsertLinkBefore (link_t *l, link_t *before) -{ - l->next = before; - l->prev = before->prev; - l->prev->next = l; - l->next->prev = l; -} -void InsertLinkAfter (link_t *l, link_t *after) +void SV_World_Init(void) { - l->next = after->next; - l->prev = after; - l->prev->next = l; - l->next->prev = l; + Cvar_RegisterVariable(&sv_debugmove); + Cvar_RegisterVariable(&sv_polygoncollisions); + Cvar_RegisterVariable(&sv_areagrid_mingridsize); + Cmd_AddCommand("sv_areastats", SV_AreaStats_f); + Collision_Init(); } - typedef struct { // bounding box of entire move area - vec3_t boxmins, boxmaxs; + vec3_t boxmins, boxmaxs; // size of the moving object - vec3_t mins, maxs; + vec3_t mins, maxs; // size when clipping against monsters - vec3_t mins2, maxs2; + vec3_t mins2, maxs2; // size when clipping against brush models - vec3_t hullmins, hullmaxs; + vec3_t hullmins, hullmaxs; // start and end origin of move - vec3_t start, end; + vec3_t start, end; // trace results - trace_t trace; + trace_t trace; // type of move (like ignoring monsters, or similar) - int type; + int type; // the edict that is moving (if any) - edict_t *passedict; + edict_t *passedict; } moveclip_t; +//============================================================================ + +// ClearLink is used for new headnodes +static void ClearLink (link_t *l) +{ + l->entitynumber = 0; + l->prev = l->next = l; +} + +static void RemoveLink (link_t *l) +{ + l->next->prev = l->prev; + l->prev->next = l->next; +} + +static void InsertLinkBefore (link_t *l, link_t *before, int entitynumber) +{ + l->entitynumber = entitynumber; + l->next = before; + l->prev = before->prev; + l->prev->next = l; + l->next->prev = l; +} + /* =============================================================================== @@ -104,64 +105,59 @@ ENTITY AREA CHECKING =============================================================================== */ -typedef struct areanode_s -{ - int axis; // -1 = leaf node - float dist; - struct areanode_s *children[2]; - link_t trigger_edicts; - link_t solid_edicts; -} areanode_t; - -#define AREA_DEPTH 4 -#define AREA_NODES 32 - -static areanode_t sv_areanodes[AREA_NODES]; -static int sv_numareanodes; +int sv_areagrid_stats_calls = 0; +int sv_areagrid_stats_nodechecks = 0; +int sv_areagrid_stats_entitychecks = 0; -/* -=============== -SV_CreateAreaNode +void SV_AreaStats_f(void) +{ + Con_Printf("areagrid check stats: %d calls %d nodes (%f per call) %d entities (%f per call)\n", sv_areagrid_stats_calls, sv_areagrid_stats_nodechecks, (double) sv_areagrid_stats_nodechecks / (double) sv_areagrid_stats_calls, sv_areagrid_stats_entitychecks, (double) sv_areagrid_stats_entitychecks / (double) sv_areagrid_stats_calls); + sv_areagrid_stats_calls = 0; + sv_areagrid_stats_nodechecks = 0; + sv_areagrid_stats_entitychecks = 0; +} -=============== -*/ -areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) +typedef struct areagrid_s { - areanode_t *anode; - vec3_t size; - vec3_t mins1, maxs1, mins2, maxs2; + link_t trigger_edicts; + link_t solid_edicts; +} +areagrid_t; - anode = &sv_areanodes[sv_numareanodes]; - sv_numareanodes++; +#define AREA_GRID 512 +#define AREA_GRIDNODES (AREA_GRID * AREA_GRID) - ClearLink (&anode->trigger_edicts); - ClearLink (&anode->solid_edicts); +static areagrid_t sv_areagrid[AREA_GRIDNODES], sv_areagrid_outside; +static vec3_t sv_areagrid_bias, sv_areagrid_scale, sv_areagrid_mins, sv_areagrid_maxs, sv_areagrid_size; +static int sv_areagrid_marknumber = 1; - if (depth == AREA_DEPTH) +void SV_CreateAreaGrid (vec3_t mins, vec3_t maxs) +{ + int i; + ClearLink (&sv_areagrid_outside.trigger_edicts); + ClearLink (&sv_areagrid_outside.solid_edicts); + // choose either the world box size, or a larger box to ensure the grid isn't too fine + sv_areagrid_size[0] = max(maxs[0] - mins[0], AREA_GRID * sv_areagrid_mingridsize.value); + sv_areagrid_size[1] = max(maxs[1] - mins[1], AREA_GRID * sv_areagrid_mingridsize.value); + sv_areagrid_size[2] = max(maxs[2] - mins[2], AREA_GRID * sv_areagrid_mingridsize.value); + // figure out the corners of such a box, centered at the center of the world box + sv_areagrid_mins[0] = (mins[0] + maxs[0] - sv_areagrid_size[0]) * 0.5f; + sv_areagrid_mins[1] = (mins[1] + maxs[1] - sv_areagrid_size[1]) * 0.5f; + sv_areagrid_mins[2] = (mins[2] + maxs[2] - sv_areagrid_size[2]) * 0.5f; + sv_areagrid_maxs[0] = (mins[0] + maxs[0] + sv_areagrid_size[0]) * 0.5f; + sv_areagrid_maxs[1] = (mins[1] + maxs[1] + sv_areagrid_size[1]) * 0.5f; + sv_areagrid_maxs[2] = (mins[2] + maxs[2] + sv_areagrid_size[2]) * 0.5f; + // now calculate the actual useful info from that + VectorNegate(sv_areagrid_mins, sv_areagrid_bias); + sv_areagrid_scale[0] = AREA_GRID / sv_areagrid_size[0]; + sv_areagrid_scale[1] = AREA_GRID / sv_areagrid_size[1]; + sv_areagrid_scale[2] = AREA_GRID / sv_areagrid_size[2]; + for (i = 0;i < AREA_GRIDNODES;i++) { - anode->axis = -1; - anode->children[0] = anode->children[1] = NULL; - return anode; + ClearLink (&sv_areagrid[i].trigger_edicts); + ClearLink (&sv_areagrid[i].solid_edicts); } - - VectorSubtract (maxs, mins, size); - if (size[0] > size[1]) - anode->axis = 0; - else - anode->axis = 1; - - anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); - VectorCopy (mins, mins1); - VectorCopy (mins, mins2); - VectorCopy (maxs, maxs1); - VectorCopy (maxs, maxs2); - - maxs1[anode->axis] = mins2[anode->axis] = anode->dist; - - anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); - anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); - - return anode; + Con_DPrintf("sv_areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, sv_areagrid_mins[0], sv_areagrid_mins[1], sv_areagrid_mins[2], sv_areagrid_maxs[0], sv_areagrid_maxs[1], sv_areagrid_maxs[2], sv_areagrid_size[0], sv_areagrid_size[1], sv_areagrid_size[2], 1.0f / sv_areagrid_scale[0], 1.0f / sv_areagrid_scale[1], 1.0f / sv_areagrid_scale[2], sv_areagrid_mingridsize.value); } /* @@ -172,12 +168,8 @@ SV_ClearWorld */ void SV_ClearWorld (void) { - Collision_Init (); - - memset (sv_areanodes, 0, sizeof(sv_areanodes)); - sv_numareanodes = 0; Mod_CheckLoaded(sv.worldmodel); - SV_CreateAreaNode (0, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); + SV_CreateAreaGrid(sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); } @@ -189,40 +181,53 @@ SV_UnlinkEdict */ void SV_UnlinkEdict (edict_t *ent) { - if (!ent->area.prev) - return; // not linked in anywhere - RemoveLink (&ent->area); - ent->area.prev = ent->area.next = NULL; + int i; + for (i = 0;i < ENTITYGRIDAREAS;i++) + { + if (ent->e->areagrid[i].prev) + { + RemoveLink (&ent->e->areagrid[i]); + ent->e->areagrid[i].prev = ent->e->areagrid[i].next = NULL; + } + } } -/* -==================== -SV_TouchLinks -==================== -*/ -void SV_TouchLinks ( edict_t *ent, areanode_t *node ) +void SV_TouchAreaGrid(edict_t *ent) { - link_t *l, *next; - edict_t *touch; - int old_self, old_other; - -loc0: -// touch linked edicts - for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next) + link_t *l, *next; + edict_t *touch; + areagrid_t *grid; + int old_self, old_other, igrid[3], igridmins[3], igridmaxs[3]; + + sv_areagrid_marknumber++; + igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); + igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); + //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); + igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; + igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; + //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; + igridmins[0] = max(0, igridmins[0]); + igridmins[1] = max(0, igridmins[1]); + //igridmins[2] = max(0, igridmins[2]); + igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); + igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); + //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); + + for (l = sv_areagrid_outside.trigger_edicts.next;l != &sv_areagrid_outside.trigger_edicts;l = next) { next = l->next; - touch = EDICT_FROM_AREA(l); - if (touch == ent) + touch = EDICT_NUM(l->entitynumber); + if (ent->v->absmin[0] > touch->v->absmax[0] + || ent->v->absmax[0] < touch->v->absmin[0] + || ent->v->absmin[1] > touch->v->absmax[1] + || ent->v->absmax[1] < touch->v->absmin[1] + || ent->v->absmin[2] > touch->v->absmax[2] + || ent->v->absmax[2] < touch->v->absmin[2]) continue; - if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) + if (touch == ent) continue; - if (ent->v.absmin[0] > touch->v.absmax[0] - || ent->v.absmin[1] > touch->v.absmax[1] - || ent->v.absmin[2] > touch->v.absmax[2] - || ent->v.absmax[0] < touch->v.absmin[0] - || ent->v.absmax[1] < touch->v.absmin[1] - || ent->v.absmax[2] < touch->v.absmin[2]) + if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; @@ -230,34 +235,86 @@ loc0: pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; - PR_ExecuteProgram (touch->v.touch, ""); + PR_ExecuteProgram (touch->v->touch, ""); pr_global_struct->self = old_self; pr_global_struct->other = old_other; } -// recurse down both sides - if (node->axis == -1) - return; + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) + { + grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) + { + for (l = grid->trigger_edicts.next;l != &grid->trigger_edicts;l = next) + { + next = l->next; + touch = EDICT_NUM(l->entitynumber); + if (touch->e->areagridmarknumber == sv_areagrid_marknumber) + continue; + touch->e->areagridmarknumber = sv_areagrid_marknumber; + if (ent->v->absmin[0] > touch->v->absmax[0] + || ent->v->absmax[0] < touch->v->absmin[0] + || ent->v->absmin[1] > touch->v->absmax[1] + || ent->v->absmax[1] < touch->v->absmin[1] + || ent->v->absmin[2] > touch->v->absmax[2] + || ent->v->absmax[2] < touch->v->absmin[2]) + continue; + // LordHavoc: id bug that won't be fixed: triggers do not ignore their owner like solid objects do + if (touch == ent) + continue; + if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) + continue; + old_self = pr_global_struct->self; + old_other = pr_global_struct->other; + + pr_global_struct->self = EDICT_TO_PROG(touch); + pr_global_struct->other = EDICT_TO_PROG(ent); + pr_global_struct->time = sv.time; + PR_ExecuteProgram (touch->v->touch, ""); + + pr_global_struct->self = old_self; + pr_global_struct->other = old_other; + } + } + } +} - if (ent->v.absmax[node->axis] > node->dist) +void SV_LinkEdict_AreaGrid(edict_t *ent) +{ + areagrid_t *grid; + int igrid[3], igridmins[3], igridmaxs[3], gridnum; + + igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); + igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); + //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); + igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; + igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; + //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; + if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS) { - if (ent->v.absmin[node->axis] < node->dist) - SV_TouchLinks(ent, node->children[1]); // order reversed to reduce code - node = node->children[0]; - goto loc0; + // wow, something outside the grid, store it as such + if (ent->v->solid == SOLID_TRIGGER) + InsertLinkBefore (&ent->e->areagrid[0], &sv_areagrid_outside.trigger_edicts, NUM_FOR_EDICT(ent)); + else + InsertLinkBefore (&ent->e->areagrid[0], &sv_areagrid_outside.solid_edicts, NUM_FOR_EDICT(ent)); + return; } - else + + gridnum = 0; + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) { - if (ent->v.absmin[node->axis] < node->dist) + grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++) { - node = node->children[1]; - goto loc0; + if (ent->v->solid == SOLID_TRIGGER) + InsertLinkBefore (&ent->e->areagrid[gridnum], &grid->trigger_edicts, NUM_FOR_EDICT(ent)); + else + InsertLinkBefore (&ent->e->areagrid[gridnum], &grid->solid_edicts, NUM_FOR_EDICT(ent)); } } } - /* =============== SV_LinkEdict @@ -266,111 +323,91 @@ SV_LinkEdict */ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) { - model_t *model; - areanode_t *node; + model_t *model; - if (ent->area.prev) + if (ent->e->areagrid[0].prev) SV_UnlinkEdict (ent); // unlink from old position if (ent == sv.edicts) return; // don't add the world - if (ent->free) + if (ent->e->free) return; // set the abs box - if (ent->v.solid == SOLID_BSP) + if (ent->v->solid == SOLID_BSP) { - if (ent->v.modelindex < 0 || ent->v.modelindex > MAX_MODELS) - PR_RunError("SOLID_BSP with invalid modelindex!\n"); - model = sv.models[(int) ent->v.modelindex]; + if (ent->v->modelindex < 0 || ent->v->modelindex > MAX_MODELS) + Host_Error("SOLID_BSP with invalid modelindex!\n"); + model = sv.models[(int) ent->v->modelindex]; if (model != NULL) { if (model->type != mod_brush) - PR_RunError("SOLID_BSP with non-BSP model\n"); + Host_Error("SOLID_BSP with non-BSP model\n"); - if (ent->v.angles[0] || ent->v.angles[2] || ent->v.avelocity[0] || ent->v.avelocity[2]) + if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2]) { - VectorAdd(ent->v.origin, model->rotatedmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->rotatedmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->rotatedmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->rotatedmaxs, ent->v->absmax); } - else if (ent->v.angles[1] || ent->v.avelocity[1]) + else if (ent->v->angles[1] || ent->v->avelocity[1]) { - VectorAdd(ent->v.origin, model->yawmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->yawmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->yawmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->yawmaxs, ent->v->absmax); } else { - VectorAdd(ent->v.origin, model->normalmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->normalmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->normalmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->normalmaxs, ent->v->absmax); } } else { // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); - VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); + VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); + VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } } else { - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); - VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); + VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); + VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } // // to make items easier to pick up and allow them to be grabbed off // of shelves, the abs sizes are expanded // - if ((int)ent->v.flags & FL_ITEM) + if ((int)ent->v->flags & FL_ITEM) { - ent->v.absmin[0] -= 15; - ent->v.absmin[1] -= 15; - ent->v.absmin[2] -= 1; - ent->v.absmax[0] += 15; - ent->v.absmax[1] += 15; - ent->v.absmax[2] += 1; + ent->v->absmin[0] -= 15; + ent->v->absmin[1] -= 15; + ent->v->absmin[2] -= 1; + ent->v->absmax[0] += 15; + ent->v->absmax[1] += 15; + ent->v->absmax[2] += 1; } else { // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch - ent->v.absmin[0] -= 1; - ent->v.absmin[1] -= 1; - ent->v.absmin[2] -= 1; - ent->v.absmax[0] += 1; - ent->v.absmax[1] += 1; - ent->v.absmax[2] += 1; + ent->v->absmin[0] -= 1; + ent->v->absmin[1] -= 1; + ent->v->absmin[2] -= 1; + ent->v->absmax[0] += 1; + ent->v->absmax[1] += 1; + ent->v->absmax[2] += 1; } - if (ent->v.solid == SOLID_NOT) + if (ent->v->solid == SOLID_NOT) return; -// find the first node that the ent's box crosses - node = sv_areanodes; - while (1) - { - if (node->axis == -1) - break; - if (ent->v.absmin[node->axis] > node->dist) - node = node->children[0]; - else if (ent->v.absmax[node->axis] < node->dist) - node = node->children[1]; - else - break; // crosses the node - } - -// link it in - - if (ent->v.solid == SOLID_TRIGGER) - InsertLinkBefore (&ent->area, &node->trigger_edicts); - else - InsertLinkBefore (&ent->area, &node->solid_edicts); + SV_LinkEdict_AreaGrid(ent); // if touch_triggers, touch all entities at this node and descend for more if (touch_triggers) - SV_TouchLinks ( ent, sv_areanodes ); + SV_TouchAreaGrid(ent); } @@ -392,7 +429,7 @@ This could be a lot more efficient... */ int SV_TestEntityPosition (edict_t *ent) { - return SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent).startsolid; + return SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, MOVE_NORMAL, ent).startsolid; } @@ -418,14 +455,14 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max trace_t trace; model_t *model; - i = ent->v.modelindex; + i = ent->v->modelindex; if ((unsigned int) i >= MAX_MODELS) - PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n"); + Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); model = sv.models[i]; if (i != 0 && model == NULL) - PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n"); + Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); - if ((int) ent->v.solid == SOLID_BSP) + if ((int) ent->v->solid == SOLID_BSP) { Mod_CheckLoaded(model); if (model->type != mod_brush) @@ -434,76 +471,78 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max ED_Print (ent); Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n"); } - if (ent->v.movetype != MOVETYPE_PUSH) + if (ent->v->movetype != MOVETYPE_PUSH) Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH"); } - Collision_ClipTrace(&trace, ent, model, ent->v.origin, ent->v.angles, ent->v.mins, ent->v.maxs, start, mins, maxs, end); + if (sv_polygoncollisions.integer && (mins[0] != maxs[0] || mins[1] != maxs[1] || mins[2] != maxs[2])) + Collision_PolygonClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); + else + Collision_ClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); return trace; } //=========================================================================== -/* -==================== -SV_ClipToLinks - -Mins and maxs enclose the entire area swept by the move -==================== -*/ -void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip ) +void SV_ClipToNode(moveclip_t *clip, link_t *list) { - link_t *l, *next; - edict_t *touch; - trace_t trace; + link_t *l, *next; + edict_t *touch; + trace_t trace; -loc0: - if (clip->trace.allsolid) - return; -// touch linked edicts - for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next) + sv_areagrid_stats_nodechecks++; + for (l = list->next;l != list;l = next) { next = l->next; - touch = EDICT_FROM_AREA(l); - if (touch->v.solid == SOLID_NOT) + touch = EDICT_NUM(l->entitynumber); + if (touch->e->areagridmarknumber == sv_areagrid_marknumber) continue; - if (touch == clip->passedict) + touch->e->areagridmarknumber = sv_areagrid_marknumber; + sv_areagrid_stats_entitychecks++; + + if (clip->boxmins[0] > touch->v->absmax[0] + || clip->boxmaxs[0] < touch->v->absmin[0] + || clip->boxmins[1] > touch->v->absmax[1] + || clip->boxmaxs[1] < touch->v->absmin[1] + || clip->boxmins[2] > touch->v->absmax[2] + || clip->boxmaxs[2] < touch->v->absmin[2]) continue; - if (touch->v.solid == SOLID_TRIGGER) - Host_Error ("Trigger in clipping list"); - if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) + if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) continue; - if (clip->boxmins[0] > touch->v.absmax[0] - || clip->boxmaxs[0] < touch->v.absmin[0] - || clip->boxmins[1] > touch->v.absmax[1] - || clip->boxmaxs[1] < touch->v.absmin[1] - || clip->boxmins[2] > touch->v.absmax[2] - || clip->boxmaxs[2] < touch->v.absmin[2]) + if (touch->v->solid == SOLID_NOT) continue; if (clip->passedict) { - if (clip->passedict->v.size[0] && !touch->v.size[0]) + if (clip->passedict->v->size[0] && !touch->v->size[0]) continue; // points never interact - if (PROG_TO_EDICT(touch->v.owner) == clip->passedict) + if (PROG_TO_EDICT(touch->v->owner) == clip->passedict) continue; // don't clip against own missiles - if (PROG_TO_EDICT(clip->passedict->v.owner) == touch) + if (PROG_TO_EDICT(clip->passedict->v->owner) == touch) continue; // don't clip against owner // LordHavoc: corpse code - if (clip->passedict->v.solid == SOLID_CORPSE && (touch->v.solid == SOLID_SLIDEBOX || touch->v.solid == SOLID_CORPSE)) + if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) continue; - if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_CORPSE) + if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) continue; } + if (touch == clip->passedict) + continue; + if (touch->v->solid == SOLID_TRIGGER) + { + ED_Print(touch); + Host_Error ("Trigger in clipping list"); + } + // might interact, so do an exact clip - if ((int)touch->v.flags & FL_MONSTER) - trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); - else if (touch->v.solid == SOLID_BSP) + if (touch->v->solid == SOLID_BSP) trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end); + else if ((int)touch->v->flags & FL_MONSTER) + trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); else trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); // LordHavoc: take the 'best' answers from the new trace and combine with existing data @@ -527,24 +566,48 @@ loc0: clip->trace.endcontents = trace.endcontents; clip->trace.ent = trace.ent; } + if (clip->trace.allsolid) + return; } +} -// recurse down both sides - if (node->axis == -1) +/* +==================== +SV_ClipToAreaGrid + +Mins and maxs enclose the entire area swept by the move +==================== +*/ +void SV_ClipToAreaGrid(moveclip_t *clip) +{ + areagrid_t *grid; + int igrid[3], igridmins[3], igridmaxs[3]; + + if (clip->trace.allsolid) return; - if (clip->boxmaxs[node->axis] > node->dist) - { - if (clip->boxmins[node->axis] < node->dist) - SV_ClipToLinks(node->children[1], clip); - node = node->children[0]; - goto loc0; - } - else if (clip->boxmins[node->axis] < node->dist) - { - node = node->children[1]; - goto loc0; - } + sv_areagrid_stats_calls++; + sv_areagrid_marknumber++; + igridmins[0] = (int) ((clip->boxmins[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); + igridmins[1] = (int) ((clip->boxmins[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); + //igridmins[2] = (int) ((clip->boxmins[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); + igridmaxs[0] = (int) ((clip->boxmaxs[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; + igridmaxs[1] = (int) ((clip->boxmaxs[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; + //igridmaxs[2] = (int) ((clip->boxmaxs[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; + igridmins[0] = max(0, igridmins[0]); + igridmins[1] = max(0, igridmins[1]); + //igridmins[2] = max(0, igridmins[2]); + igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); + igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); + //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); + + if (sv_areagrid_outside.solid_edicts.next != &sv_areagrid_outside.solid_edicts) + SV_ClipToNode(clip, &sv_areagrid_outside.solid_edicts); + + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) + for (grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0], igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) + if (grid->solid_edicts.next != &grid->solid_edicts) + SV_ClipToNode(clip, &grid->solid_edicts); } @@ -555,27 +618,30 @@ SV_MoveBounds */ void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) { -#if 0 -// debug to test against everything -boxmins[0] = boxmins[1] = boxmins[2] = -999999999; -boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 999999999; -#else - int i; - - for (i=0 ; i<3 ; i++) + if (!sv_debugmove.integer) { - if (end[i] > start[i]) - { - boxmins[i] = start[i] + mins[i] - 1; - boxmaxs[i] = end[i] + maxs[i] + 1; - } - else + int i; + + for (i=0 ; i<3 ; i++) { - boxmins[i] = end[i] + mins[i] - 1; - boxmaxs[i] = start[i] + maxs[i] + 1; + if (end[i] > start[i]) + { + boxmins[i] = start[i] + mins[i] - 1; + boxmaxs[i] = end[i] + maxs[i] + 1; + } + else + { + boxmins[i] = end[i] + mins[i] - 1; + boxmaxs[i] = start[i] + maxs[i] + 1; + } } } -#endif + else + { + // debug to test against everything + boxmins[0] = boxmins[1] = boxmins[2] = -999999999; + boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 999999999; + } } /* @@ -629,7 +695,7 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e // create the bounding box of the entire move SV_MoveBounds ( start, bigmins, bigmaxs, end, clip.boxmins, clip.boxmaxs ); - SV_ClipToLinks ( sv_areanodes, &clip ); + SV_ClipToAreaGrid(&clip); return clip.trace; }