X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=world.c;h=c0edd62e5acc5da7e56f04b8ded32e06a2de5c77;hb=45982a9894c5bff60ff494a0f82865ec267d52f7;hp=5a8d033a468998570d536377a7415ee361a44bce;hpb=74dba8f976830444de732dd79265617f5ddf0ea0;p=xonotic%2Fdarkplaces.git diff --git a/world.c b/world.c index 5a8d033a..c0edd62e 100644 --- a/world.c +++ b/world.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -29,6 +29,55 @@ line of sight checks trace->crosscontent, but bullets don't */ +/* +typedef struct link_s +{ + struct link_s *prev, *next; +} link_t; +*/ + + +void ClearLink (link_t *l); +void RemoveLink (link_t *l); +void InsertLinkBefore (link_t *l, link_t *before); +void InsertLinkAfter (link_t *l, link_t *after); + +// (type *)STRUCT_FROM_LINK(link_t *link, type, member) +// ent = STRUCT_FROM_LINK(link,entity_t,order) +// FIXME: remove this mess! +//#define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) + +#define EDICT_FROM_AREA(l) ((edict_t *)((byte *)l - (int)&(((edict_t *)0)->area))) + +//============================================================================ + +// ClearLink is used for new headnodes +void ClearLink (link_t *l) +{ + l->prev = l->next = l; +} + +void RemoveLink (link_t *l) +{ + l->next->prev = l->prev; + l->prev->next = l->next; +} + +void InsertLinkBefore (link_t *l, link_t *before) +{ + l->next = before; + l->prev = before->prev; + l->prev->next = l; + l->next->prev = l; +} +void InsertLinkAfter (link_t *l, link_t *after) +{ + l->next = after->next; + l->prev = after; + l->prev->next = l; + l->next->prev = l; +} + typedef struct { @@ -124,7 +173,6 @@ Offset is filled in to contain the adjustment that must be added to the testing object's origin to get a point to use with the returned hull. ================ */ -extern qboolean hlbsp; hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) { model_t *model; @@ -184,7 +232,7 @@ hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) VectorSubtract (ent->v.mins, maxs, hullmins); VectorSubtract (ent->v.maxs, mins, hullmaxs); hull = SV_HullForBox (hullmins, hullmaxs); - + VectorCopy (ent->v.origin, offset); } @@ -232,28 +280,28 @@ areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) ClearLink (&anode->trigger_edicts); ClearLink (&anode->solid_edicts); - + if (depth == AREA_DEPTH) { anode->axis = -1; anode->children[0] = anode->children[1] = NULL; return anode; } - + VectorSubtract (maxs, mins, size); if (size[0] > size[1]) anode->axis = 0; else anode->axis = 1; - + anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); - VectorCopy (mins, mins1); - VectorCopy (mins, mins2); - VectorCopy (maxs, maxs1); - VectorCopy (maxs, maxs2); - + VectorCopy (mins, mins1); + VectorCopy (mins, mins2); + VectorCopy (maxs, maxs1); + VectorCopy (maxs, maxs2); + maxs1[anode->axis] = mins2[anode->axis] = anode->dist; - + anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); @@ -269,10 +317,10 @@ SV_ClearWorld void SV_ClearWorld (void) { SV_InitBoxHull (); - + memset (sv_areanodes, 0, sizeof(sv_areanodes)); sv_numareanodes = 0; - SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs); + SV_CreateAreaNode (0, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); } @@ -313,11 +361,11 @@ loc0: if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) continue; if (ent->v.absmin[0] > touch->v.absmax[0] - || ent->v.absmin[1] > touch->v.absmax[1] - || ent->v.absmin[2] > touch->v.absmax[2] - || ent->v.absmax[0] < touch->v.absmin[0] - || ent->v.absmax[1] < touch->v.absmin[1] - || ent->v.absmax[2] < touch->v.absmin[2] ) + || ent->v.absmin[1] > touch->v.absmax[1] + || ent->v.absmin[2] > touch->v.absmax[2] + || ent->v.absmax[0] < touch->v.absmin[0] + || ent->v.absmax[1] < touch->v.absmin[1] + || ent->v.absmax[2] < touch->v.absmin[2]) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; @@ -325,16 +373,16 @@ loc0: pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; - PR_ExecuteProgram (touch->v.touch); + PR_ExecuteProgram (touch->v.touch, ""); pr_global_struct->self = old_self; pr_global_struct->other = old_other; } - + // recurse down both sides if (node->axis == -1) return; - + // LordHavoc: optimized recursion // if (ent->v.absmax[node->axis] > node->dist) SV_TouchLinks (ent, node->children[0]); // if (ent->v.absmin[node->axis] < node->dist) SV_TouchLinks (ent, node->children[1]); @@ -356,63 +404,6 @@ loc0: } -/* -=============== -SV_FindTouchedLeafs - -=============== -*/ -void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node) -{ - mplane_t *splitplane; - mleaf_t *leaf; - int sides; - int leafnum; - -loc0: - if (node->contents == CONTENTS_SOLID) - return; - -// add an efrag if the node is a leaf - - if ( node->contents < 0) - { - if (ent->num_leafs == MAX_ENT_LEAFS) - return; - - leaf = (mleaf_t *)node; - leafnum = leaf - sv.worldmodel->leafs - 1; - - ent->leafnums[ent->num_leafs] = leafnum; - ent->num_leafs++; - return; - } - -// NODE_MIXED - - splitplane = node->plane; - sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane); - -// recurse down the contacted sides - // LordHavoc: optimized recursion -// if (sides & 1) SV_FindTouchedLeafs (ent, node->children[0]); -// if (sides & 2) SV_FindTouchedLeafs (ent, node->children[1]); - switch (sides) - { - case 1: - node = node->children[0]; - goto loc0; - case 2: - node = node->children[1]; - goto loc0; - default: // 3 - if (node->children[0]->contents != CONTENTS_SOLID) - SV_FindTouchedLeafs (ent, node->children[0]); - node = node->children[1]; - goto loc0; - } -} - /* =============== SV_LinkEdict @@ -435,21 +426,29 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) // set the abs box // LordHavoc: enabling rotating bmodels - if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) - { // expand for rotation + if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) + { + // expand for rotation float max, v; int i; + max = DotProduct(ent->v.mins, ent->v.mins); + v = DotProduct(ent->v.maxs, ent->v.maxs); + if (max < v) + max = v; + max = sqrt(max); + /* max = 0; for (i=0 ; i<3 ; i++) { - v =fabs( ent->v.mins[i]); - if (v > max) + v = fabs(ent->v.mins[i]); + if (max < v) max = v; - v =fabs( ent->v.maxs[i]); - if (v > max) + v = fabs(ent->v.maxs[i]); + if (max < v) max = v; } + */ for (i=0 ; i<3 ; i++) { ent->v.absmin[i] = ent->v.origin[i] - max; @@ -458,7 +457,7 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) } else { - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); + VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); } @@ -474,7 +473,8 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) ent->v.absmax[1] += 15; } else - { // because movement is clipped an epsilon away from an actual edge, + { + // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch ent->v.absmin[0] -= 1; ent->v.absmin[1] -= 1; @@ -483,11 +483,6 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) ent->v.absmax[1] += 1; ent->v.absmax[2] += 1; } - -// link to PVS leafs - ent->num_leafs = 0; - if (ent->v.modelindex) - SV_FindTouchedLeafs (ent, sv.worldmodel->nodes); if (ent->v.solid == SOLID_NOT) return; @@ -505,14 +500,14 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) else break; // crosses the node } - -// link it in + +// link it in if (ent->v.solid == SOLID_TRIGGER) InsertLinkBefore (&ent->area, &node->trigger_edicts); else InsertLinkBefore (&ent->area, &node->solid_edicts); - + // if touch_triggers, touch all entities at this node and descend for more if (touch_triggers) SV_TouchLinks ( ent, sv_areanodes ); @@ -528,7 +523,19 @@ POINT TESTING IN HULLS =============================================================================== */ -// SV_HullPointContents moved to cpu_noasm.c +/* +================== +SV_HullPointContents + +================== +*/ +int SV_HullPointContents (hull_t *hull, int num, vec3_t p) +{ + while (num >= 0) + num = hull->clipnodes[num].children[(hull->planes[hull->clipnodes[num].planenum].type < 3 ? p[hull->planes[hull->clipnodes[num].planenum].type] : DotProduct (hull->planes[hull->clipnodes[num].planenum].normal, p)) < hull->planes[hull->clipnodes[num].planenum].dist]; + + return num; +} /* ============ @@ -541,8 +548,8 @@ edict_t *SV_TestEntityPosition (edict_t *ent) { trace_t trace; - trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent); - + trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent); + if (trace.startsolid) return sv.edicts; @@ -559,161 +566,173 @@ LINE TESTING IN HULLS */ // 1/32 epsilon to keep floating point happy -#define DIST_EPSILON (0.03125) +//#define DIST_EPSILON (0.03125) +#define DIST_EPSILON (0.125) -/* -================== -SV_RecursiveHullCheck +#define HULLCHECKSTATE_EMPTY 0 +#define HULLCHECKSTATE_SOLID 1 +#define HULLCHECKSTATE_DONE 2 -================== -*/ -/* -qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace) +// LordHavoc: FIXME: this is not thread safe, if threading matters here, pass +// this as a struct to RecursiveHullCheck, RecursiveHullCheck_Impact, etc... +RecursiveHullCheckTraceInfo_t RecursiveHullCheckInfo; +#define RHC RecursiveHullCheckInfo + +void SV_RecursiveHullCheck_Impact (mplane_t *plane, int side) +{ + // LordHavoc: using doubles for extra accuracy + double t1, t2, frac; + + // LordHavoc: now that we have found the impact, recalculate the impact + // point from scratch for maximum accuracy, with an epsilon bias on the + // surface distance + frac = plane->dist; + if (side) + { + frac -= DIST_EPSILON; + VectorNegate (plane->normal, RHC.trace->plane.normal); + RHC.trace->plane.dist = -plane->dist; + } + else + { + frac += DIST_EPSILON; + VectorCopy (plane->normal, RHC.trace->plane.normal); + RHC.trace->plane.dist = plane->dist; + } + + if (plane->type < 3) + { + t1 = RHC.start[plane->type] - frac; + t2 = RHC.start[plane->type] + RHC.dist[plane->type] - frac; + } + else + { + t1 = plane->normal[0] * RHC.start[0] + plane->normal[1] * RHC.start[1] + plane->normal[2] * RHC.start[2] - frac; + t2 = plane->normal[0] * (RHC.start[0] + RHC.dist[0]) + plane->normal[1] * (RHC.start[1] + RHC.dist[1]) + plane->normal[2] * (RHC.start[2] + RHC.dist[2]) - frac; + } + + frac = t1 / (t1 - t2); + frac = bound(0.0f, frac, 1.0f); + + RHC.trace->fraction = frac; + RHC.trace->endpos[0] = RHC.start[0] + frac * RHC.dist[0]; + RHC.trace->endpos[1] = RHC.start[1] + frac * RHC.dist[1]; + RHC.trace->endpos[2] = RHC.start[2] + frac * RHC.dist[2]; +} + +int SV_RecursiveHullCheck (int num, float p1f, float p2f, vec3_t p1, vec3_t p2) { dclipnode_t *node; - mplane_t *plane; - float t1, t2; - float frac; - int i; vec3_t mid; int side; float midf; + // LordHavoc: FIXME: this is not thread safe... if threading matters here, + // remove the static prefixes + static int ret; + static mplane_t *plane; + static float t1, t2, frac; + // LordHavoc: a goto! everyone flee in terror... :) loc0: -// check for empty + // check for empty if (num < 0) { - if (num != CONTENTS_SOLID) + RHC.trace->endcontents = num; + if (RHC.trace->startcontents) { - trace->allsolid = false; - if (num == CONTENTS_EMPTY) - trace->inopen = true; + if (num == RHC.trace->startcontents) + RHC.trace->allsolid = false; else - trace->inwater = true; + { + // if the first leaf is solid, set startsolid + if (RHC.trace->allsolid) + RHC.trace->startsolid = true; + return HULLCHECKSTATE_SOLID; + } + return HULLCHECKSTATE_EMPTY; } else - trace->startsolid = true; - return true; // empty + { + if (num != CONTENTS_SOLID) + { + RHC.trace->allsolid = false; + if (num == CONTENTS_EMPTY) + RHC.trace->inopen = true; + else + RHC.trace->inwater = true; + } + else + { + // if the first leaf is solid, set startsolid + if (RHC.trace->allsolid) + RHC.trace->startsolid = true; + return HULLCHECKSTATE_SOLID; + } + return HULLCHECKSTATE_EMPTY; + } } - if (num < hull->firstclipnode || num > hull->lastclipnode) - Sys_Error ("SV_RecursiveHullCheck: bad node number"); + // find the point distances + node = RHC.hull->clipnodes + num; -// -// find the point distances -// - node = hull->clipnodes + num; - plane = hull->planes + node->planenum; - - t1 = PlaneDiff(p1, plane); - t2 = PlaneDiff(p2, plane); - -#if 1 - if (t1 >= 0 && t2 >= 0) - // LordHavoc: optimized recursion -// return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace); - { - num = node->children[0]; - goto loc0; - } - if (t1 < 0 && t2 < 0) -// return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace); + plane = RHC.hull->planes + node->planenum; + if (plane->type < 3) { - num = node->children[1]; - goto loc0; + t1 = p1[plane->type] - plane->dist; + t2 = p2[plane->type] - plane->dist; } -#else - if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) ) - return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace); - if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) ) - return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace); -#endif - -// put the crosspoint DIST_EPSILON pixels on the near side - if (t1 < 0) - frac = bound(0, (t1 + DIST_EPSILON)/(t1-t2), 1); else - frac = bound(0, (t1 - DIST_EPSILON)/(t1-t2), 1); - - midf = p1f + (p2f - p1f)*frac; - mid[0] = p1[0] + frac*(p2[0] - p1[0]); - mid[1] = p1[1] + frac*(p2[1] - p1[1]); - mid[2] = p1[2] + frac*(p2[2] - p1[2]); - - side = (t1 < 0); - -// move up to the node - if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) ) - return false; - -#ifdef PARANOID - if (SV_HullPointContents (hull, node->children[side], mid) == CONTENTS_SOLID) - { - Con_Printf ("mid PointInHullSolid\n"); - return false; - } -#endif - - if (SV_HullPointContents (hull, node->children[side^1], mid) != CONTENTS_SOLID) -// go past the node - return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace); - // mid would need to be duplicated during recursion... -*/ - /* { - p1f = midf; - p1 = mid; - num = node->children[side^1]; - goto loc0; + t1 = DotProduct (plane->normal, p1) - plane->dist; + t2 = DotProduct (plane->normal, p2) - plane->dist; } - */ -/* - if (trace->allsolid) - return false; // never got out of the solid area - -//================== -// the other side of the node is solid, this is the impact point -//================== - if (!side) + // LordHavoc: rearranged the side/frac code + if (t1 >= 0) { - VectorCopy (plane->normal, trace->plane.normal); - trace->plane.dist = plane->dist; + if (t2 >= 0) + { + num = node->children[0]; + goto loc0; + } + // put the crosspoint DIST_EPSILON pixels on the near side + side = 0; } else { - // LordHavoc: unrolled vector operation because the compiler can't be sure vec3_origin is 0 -// VectorSubtract (vec3_origin, plane->normal, trace->plane.normal); - trace->plane.normal[0] = -plane->normal[0]; - trace->plane.normal[1] = -plane->normal[1]; - trace->plane.normal[2] = -plane->normal[2]; - trace->plane.dist = -plane->dist; - } - - while (SV_HullPointContents (hull, hull->firstclipnode, mid) == CONTENTS_SOLID) - { // shouldn't really happen, but does occasionally - frac -= 0.1; - if (frac < 0) + if (t2 < 0) { - trace->fraction = midf; - VectorCopy (mid, trace->endpos); - Con_DPrintf ("backup past 0\n"); - return false; + num = node->children[1]; + goto loc0; } - midf = p1f + (p2f - p1f)*frac; - for (i=0 ; i<3 ; i++) - mid[i] = p1[i] + frac*(p2[i] - p1[i]); + // put the crosspoint DIST_EPSILON pixels on the near side + side = 1; } - trace->fraction = midf; - VectorCopy (mid, trace->endpos); + frac = t1 / (t1 - t2); + frac = bound(0.0f, frac, 1.0f); - return false; + midf = p1f + ((p2f - p1f) * frac); + mid[0] = RHC.start[0] + midf * RHC.dist[0]; + mid[1] = RHC.start[1] + midf * RHC.dist[1]; + mid[2] = RHC.start[2] + midf * RHC.dist[2]; + + // front side first + ret = SV_RecursiveHullCheck (node->children[side], p1f, midf, p1, mid); + if (ret != HULLCHECKSTATE_EMPTY) + return ret; // solid or done + ret = SV_RecursiveHullCheck (node->children[!side], midf, p2f, mid, p2); + if (ret != HULLCHECKSTATE_SOLID) + return ret; // empty or done + + // front is air and back is solid, this is the impact point... + SV_RecursiveHullCheck_Impact(RHC.hull->planes + node->planenum, side); + + return HULLCHECKSTATE_DONE; } -*/ -// LordHavoc: backported from my optimizations to PM_RecursiveHullCheck in QuakeForge newtree (QW) -qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace) +/* +qboolean SV_RecursiveHullCheckContentBoundary (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace) { dclipnode_t *node; mplane_t *plane; @@ -729,23 +748,13 @@ loc0: // check for empty if (num < 0) { - if (num != CONTENTS_SOLID) - { - trace->allsolid = false; - if (num == CONTENTS_EMPTY) - trace->inopen = true; - else - trace->inwater = true; - } - else + if (num != trace->startcontents) trace->startsolid = true; + else + trace->allsolid = false; return true; // empty } - // LordHavoc: this can be eliminated by validating in the loader... but Mercury told me not to bother - if (num < hull->firstclipnode || num > hull->lastclipnode) - Sys_Error ("SV_RecursiveHullCheck: bad node number"); - // find the point distances node = hull->clipnodes + num; plane = hull->planes + node->planenum; @@ -761,49 +770,61 @@ loc0: t2 = DotProduct (plane->normal, p2) - plane->dist; } + // LordHavoc: rearranged the side/frac code // LordHavoc: recursion optimization - if (t1 >= 0 && t2 >= 0) + if (t1 >= 0) { - num = node->children[0]; - goto loc0; + if (t2 >= 0) + { + num = node->children[0]; + goto loc0; + } + // put the crosspoint DIST_EPSILON pixels on the near side + side = 0; } - if (t1 < 0 && t2 < 0) + else { - num = node->children[1]; - goto loc0; + if (t2 < 0) + { + num = node->children[1]; + goto loc0; + } + // put the crosspoint DIST_EPSILON pixels on the near side + side = 1; } -// put the crosspoint DIST_EPSILON pixels on the near side - side = (t1 < 0); - if (side) - frac = bound(0, (t1 + DIST_EPSILON) / (t1 - t2), 1); - else - frac = bound(0, (t1 - DIST_EPSILON) / (t1 - t2), 1); - - midf = p1f + (p2f - p1f)*frac; - for (i=0 ; i<3 ; i++) - mid[i] = p1[i] + frac*(p2[i] - p1[i]); + frac = t1 / (t1 - t2); + frac = bound(0.0f, frac, 1.0f); + + midf = p1f + ((p2f - p1f) * frac); + mid[0] = p1[0] + ((p2[0] - p1[0]) * frac); + mid[1] = p1[1] + ((p2[1] - p1[1]) * frac); + mid[2] = p1[2] + ((p2[2] - p1[2]) * frac); // move up to the node if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) ) return false; +*/ + /* #ifdef PARANOID - if (SV_HullPointContents (pm_hullmodel, mid, node->children[side]) == CONTENTS_SOLID) + if (SV_HullPointContents (pm_hullmodel, mid, node->children[side]) != trace->startcontents) { Con_Printf ("mid PointInHullSolid\n"); return false; } #endif + */ +/* // LordHavoc: warning to the clumsy, this recursion can not be optimized because mid would need to be duplicated on a stack - if (SV_HullPointContents (hull, node->children[side^1], mid) != CONTENTS_SOLID) + if (SV_HullPointContents (hull, node->children[side^1], mid) == trace->startcontents) // go past the node return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace); - + if (trace->allsolid) return false; // never got out of the solid area - + //================== // the other side of the node is solid, this is the impact point //================== @@ -814,16 +835,15 @@ loc0: } else { - // LordHavoc: vec3_origin is evil; the compiler can not rely on it being '0 0 0' -// VectorSubtract (vec3_origin, plane->normal, trace->plane.normal); - trace->plane.normal[0] = -plane->normal[0]; - trace->plane.normal[1] = -plane->normal[1]; - trace->plane.normal[2] = -plane->normal[2]; + VectorNegate (plane->normal, trace->plane.normal); trace->plane.dist = -plane->dist; } - while (SV_HullPointContents (hull, hull->firstclipnode, mid) == CONTENTS_SOLID) - { // shouldn't really happen, but does occasionally +*/ + /* + while (SV_HullPointContents (hull, hull->firstclipnode, mid) != trace->startcontents) + { + // shouldn't really happen, but does occasionally frac -= 0.1; if (frac < 0) { @@ -833,15 +853,30 @@ loc0: return false; } midf = p1f + (p2f - p1f)*frac; - for (i=0 ; i<3 ; i++) - mid[i] = p1[i] + frac*(p2[i] - p1[i]); + mid[0] = p1[0] + frac*(p2[0] - p1[0]); + mid[1] = p1[1] + frac*(p2[1] - p1[1]); + mid[2] = p1[2] + frac*(p2[2] - p1[2]); } + */ +/* - trace->fraction = midf; - VectorCopy (mid, trace->endpos); + frac = t1; + if (side) + frac += DIST_EPSILON; + else + frac -= DIST_EPSILON; + + frac /= (t1 - t2); + frac = bound(0.0f, frac, 1.0f); + + trace->fraction = p1f + (p2f - p1f)*frac; + trace->endpos[0] = p1[0] + frac*(p2[0] - p1[0]); + trace->endpos[1] = p1[1] + frac*(p2[1] - p1[1]); + trace->endpos[2] = p1[2] + frac*(p2[2] - p1[2]); return false; } +*/ qboolean SV_TestLine (hull_t *hull, int num, vec3_t p1, vec3_t p2) { @@ -863,44 +898,98 @@ loc0: // find the point distances // node = hull->clipnodes + num; + if (node->children[0] < 0) + { + if (node->children[0] == CONTENTS_SOLID) + return false; + if (node->children[1] < 0) + return node->children[1] != CONTENTS_SOLID; + } + else if (node->children[1] == CONTENTS_SOLID) + return false; + plane = hull->planes + node->planenum; - t1 = PlaneDiff(p1, plane); - t2 = PlaneDiff(p2, plane); - - if (t1 >= 0 && t2 >= 0) + if (plane->type < 3) { - num = node->children[0]; - goto loc0; + t1 = p1[plane->type] - plane->dist; + t2 = p2[plane->type] - plane->dist; } - if (t1 < 0 && t2 < 0) + else { - num = node->children[1]; - goto loc0; + t1 = DotProduct (plane->normal, p1) - plane->dist; + t2 = DotProduct (plane->normal, p2) - plane->dist; } -// put the crosspoint DIST_EPSILON pixels on the near side - side = (t1 < 0); - - if (side) - frac = bound(0, (t1 + DIST_EPSILON)/(t1-t2), 1); + if (t1 >= 0) + { + if (t2 >= 0) + { + num = node->children[0]; + goto loc0; + } + side = 0; + } else - frac = bound(0, (t1 - DIST_EPSILON)/(t1-t2), 1); - - mid[0] = p1[0] + frac*(p2[0] - p1[0]); - mid[1] = p1[1] + frac*(p2[1] - p1[1]); - mid[2] = p1[2] + frac*(p2[2] - p1[2]); + { + if (t2 < 0) + { + num = node->children[1]; + goto loc0; + } + side = 1; + } if (node->children[side] < 0) { if (node->children[side] == CONTENTS_SOLID) return false; - return SV_TestLine(hull, node->children[!side], mid, p2); + + if (node->children[!side] < 0) + return node->children[!side] != CONTENTS_SOLID; + else + { + frac = t1 / (t1 - t2); + frac = bound(0, frac, 1); + + mid[0] = p1[0] + frac*(p2[0] - p1[0]); + mid[1] = p1[1] + frac*(p2[1] - p1[1]); + mid[2] = p1[2] + frac*(p2[2] - p1[2]); + + return SV_TestLine(hull, node->children[!side], mid, p2); + } } - else if (SV_TestLine(hull, node->children[side], p1, mid)) - return SV_TestLine(hull, node->children[!side], mid, p2); else - return false; + { + if (node->children[!side] < 0) + { + if (node->children[!side] == CONTENTS_SOLID) + return false; + + frac = t1 / (t1 - t2); + frac = bound(0, frac, 1); + + mid[0] = p1[0] + frac*(p2[0] - p1[0]); + mid[1] = p1[1] + frac*(p2[1] - p1[1]); + mid[2] = p1[2] + frac*(p2[2] - p1[2]); + + return SV_TestLine(hull, node->children[side], p1, mid); + } + else + { + frac = t1 / (t1 - t2); + frac = bound(0, frac, 1); + + mid[0] = p1[0] + frac*(p2[0] - p1[0]); + mid[1] = p1[1] + frac*(p2[1] - p1[1]); + mid[2] = p1[2] + frac*(p2[2] - p1[2]); + + if (SV_TestLine(hull, node->children[side], p1, mid)) + return SV_TestLine(hull, node->children[!side], mid, p2); + else + return false; + } + } } @@ -933,8 +1022,7 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max // LordHavoc: enabling rotating bmodels // rotate start and end into the models frame of reference - if (ent->v.solid == SOLID_BSP && - (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) + if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) { vec3_t forward, right, up; vec3_t temp; @@ -953,12 +1041,15 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max } // trace a line through the apropriate clipping hull - SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace); + VectorCopy(start_l, RecursiveHullCheckInfo.start); + VectorSubtract(end_l, start_l, RecursiveHullCheckInfo.dist); + RecursiveHullCheckInfo.hull = hull; + RecursiveHullCheckInfo.trace = &trace; + SV_RecursiveHullCheck (hull->firstclipnode, 0, 1, start_l, end_l); // LordHavoc: enabling rotating bmodels // rotate endpos back to world frame of reference - if (ent->v.solid == SOLID_BSP && - (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) + if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) { vec3_t a; vec3_t forward, right, up; @@ -966,7 +1057,7 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max if (trace.fraction != 1) { - VectorSubtract (vec3_origin, ent->v.angles, a); + VectorNegate (ent->v.angles, a); AngleVectors (a, forward, right, up); VectorCopy (trace.endpos, temp); @@ -1024,14 +1115,14 @@ loc0: continue; if (clip->boxmins[0] > touch->v.absmax[0] - || clip->boxmins[1] > touch->v.absmax[1] - || clip->boxmins[2] > touch->v.absmax[2] - || clip->boxmaxs[0] < touch->v.absmin[0] - || clip->boxmaxs[1] < touch->v.absmin[1] - || clip->boxmaxs[2] < touch->v.absmin[2] ) + || clip->boxmins[1] > touch->v.absmax[1] + || clip->boxmins[2] > touch->v.absmax[2] + || clip->boxmaxs[0] < touch->v.absmin[0] + || clip->boxmaxs[1] < touch->v.absmin[1] + || clip->boxmaxs[2] < touch->v.absmin[2]) continue; - if (clip->passedict!=0 && clip->passedict->v.size[0] && !touch->v.size[0]) + if (clip->passedict != NULL && clip->passedict->v.size[0] && !touch->v.size[0]) continue; // points never interact // might intersect, so do an exact clip @@ -1054,8 +1145,7 @@ loc0: trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); else trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); - if (trace.allsolid || trace.startsolid || - trace.fraction < clip->trace.fraction) + if (trace.allsolid || trace.startsolid || trace.fraction < clip->trace.fraction) { trace.ent = touch; if (clip->trace.startsolid) @@ -1069,7 +1159,7 @@ loc0: else if (trace.startsolid) clip->trace.startsolid = true; } - + // recurse down both sides if (node->axis == -1) return; @@ -1157,7 +1247,7 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e VectorCopy (mins, clip.mins2); VectorCopy (maxs, clip.maxs2); } - + // create the bounding box of the entire move SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );