X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=world.h;h=b95af6f8d2a3eb8340681b2415d7431720e77e88;hb=51616b3baeaf8c2e8b5f4ba4d64fed6f7f1303e5;hp=eaea6224cf0aaa27c93499ceda2a6f65744bd53f;hpb=08489c3f40fec505da1c0af823e388a5f53a1560;p=xonotic%2Fdarkplaces.git diff --git a/world.h b/world.h index eaea6224..b95af6f8 100644 --- a/world.h +++ b/world.h @@ -24,37 +24,68 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "collision.h" -#define MOVE_NORMAL 0 -#define MOVE_NOMONSTERS 1 -#define MOVE_MISSILE 2 - - -// called after the world model has been loaded, before linking any entities -void SV_ClearWorld (void); - -// call before removing an entity, and before trying to move one, -// so it doesn't clip against itself -void SV_UnlinkEdict (edict_t *ent); - -// Needs to be called any time an entity changes origin, mins, maxs, or solid -// sets ent->v.absmin and ent->v.absmax -// if touchtriggers, calls prog functions for the intersected triggers -void SV_LinkEdict (edict_t *ent, qboolean touch_triggers); - -// returns true if the entity is in solid currently -int SV_TestEntityPosition (edict_t *ent); - -// mins and maxs are relative -// if the entire move stays in a solid volume, trace.allsolid will be set - -// if the starting point is in a solid, it will be allowed to move out -// to an open area - -// nomonsters is used for line of sight or edge testing, where mosnters -// shouldn't be considered solid objects - -// passedict is explicitly excluded from clipping checks (normally NULL) -trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict); +#define MOVE_NORMAL 0 +#define MOVE_NOMONSTERS 1 +#define MOVE_MISSILE 2 +#define MOVE_WORLDONLY 3 +#define MOVE_HITMODEL 4 + +#define AREA_GRID 512 +#define AREA_GRIDNODES (AREA_GRID * AREA_GRID) + +typedef struct link_s +{ + int entitynumber; + struct link_s *prev, *next; +} link_t; + +typedef struct world_s +{ + // convenient fields + char filename[MAX_QPATH]; + vec3_t mins; + vec3_t maxs; + + int areagrid_stats_calls; + int areagrid_stats_nodechecks; + int areagrid_stats_entitychecks; + + link_t areagrid[AREA_GRIDNODES]; + link_t areagrid_outside; + vec3_t areagrid_bias; + vec3_t areagrid_scale; + vec3_t areagrid_mins; + vec3_t areagrid_maxs; + vec3_t areagrid_size; + int areagrid_marknumber; +} +world_t; + +struct prvm_edict_s; + +// cyclic doubly-linked list functions +void World_ClearLink(link_t *l); +void World_RemoveLink(link_t *l); +void World_InsertLinkBefore(link_t *l, link_t *before, int entitynumber); + +void World_Init(void); + +/// called after the world model has been loaded, before linking any entities +void World_SetSize(world_t *world, const char *filename, const vec3_t mins, const vec3_t maxs); +/// unlinks all entities (used before reallocation of edicts) +void World_UnlinkAll(world_t *world); + +void World_PrintAreaStats(world_t *world, const char *worldname); + +/// call before removing an entity, and before trying to move one, +/// so it doesn't clip against itself +void World_UnlinkEdict(struct prvm_edict_s *ent); + +/// Needs to be called any time an entity changes origin, mins, maxs +void World_LinkEdict(world_t *world, struct prvm_edict_s *ent, const vec3_t mins, const vec3_t maxs); + +/// \returns list of entities touching a box +int World_EntitiesInBox(world_t *world, const vec3_t mins, const vec3_t maxs, int maxlist, struct prvm_edict_s **list); #endif