X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=world.h;h=e01b831c0ca8b00f89c26b2ee484ba9bc7ed1f22;hb=16dee271a7e503a49993c5f934aeb6eb45c19ae1;hp=c6cc8a8367e369c3771af3ec6da005fd6b19ee36;hpb=26073887f2ccc5abda710e9ee430d8316e426b82;p=xonotic%2Fdarkplaces.git diff --git a/world.h b/world.h index c6cc8a83..e01b831c 100644 --- a/world.h +++ b/world.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -19,59 +19,34 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // world.h -typedef struct -{ - vec3_t normal; - float dist; -} plane_t; +#ifndef WORLD_H +#define WORLD_H -typedef struct -{ - qboolean allsolid; // if true, plane is not valid - qboolean startsolid; // if true, the initial point was in a solid area - qboolean inopen, inwater; - float fraction; // time completed, 1.0 = didn't hit anything - vec3_t endpos; // final position - plane_t plane; // surface normal at impact - edict_t *ent; // entity the surface is on - // LordHavoc: added texture and lighting to traceline - char *texturename; - vec3_t light; -} trace_t; +#include "collision.h" +#define MOVE_NORMAL 0 +#define MOVE_NOMONSTERS 1 +#define MOVE_MISSILE 2 +#define MOVE_WORLDONLY 3 +#define MOVE_HITMODEL 4 -#define MOVE_NORMAL 0 -#define MOVE_NOMONSTERS 1 -#define MOVE_MISSILE 2 - -void SV_ClearWorld (void); // called after the world model has been loaded, before linking any entities +void SV_ClearWorld (void); -void SV_UnlinkEdict (edict_t *ent); // call before removing an entity, and before trying to move one, // so it doesn't clip against itself -// flags ent->v.modified +void SV_UnlinkEdict (prvm_edict_t *ent); -void SV_LinkEdict (edict_t *ent, qboolean touch_triggers); // Needs to be called any time an entity changes origin, mins, maxs, or solid -// flags ent->v.modified // sets ent->v.absmin and ent->v.absmax // if touchtriggers, calls prog functions for the intersected triggers +void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers); -extern int SV_HullPointContents (hull_t *hull, int num, vec3_t p); -// LordHavoc: waste of time to wrap it -//int SV_PointContents (vec3_t p); -#define SV_PointContents(testpoint) SV_HullPointContents(&sv.worldmodel->hulls[0], 0, (testpoint)) -// returns the CONTENTS_* value from the world at the given point. -// does not check any entities at all -// the non-true version remaps the water current contents to content_water - -edict_t *SV_TestEntityPosition (edict_t *ent); - -trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict); -// mins and maxs are reletive +// returns list of entities touching a box +int SV_EntitiesInBox(vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list); +// mins and maxs are relative // if the entire move stays in a solid volume, trace.allsolid will be set // if the starting point is in a solid, it will be allowed to move out @@ -81,5 +56,9 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e // shouldn't be considered solid objects // passedict is explicitly excluded from clipping checks (normally NULL) +trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict); + +#define SV_PointSuperContents(point) (SV_Move((point), vec3_origin, vec3_origin, (point), sv_gameplayfix_swiminbmodels.integer ? MOVE_NOMONSTERS : MOVE_WORLDONLY, NULL).startsupercontents) + +#endif -extern qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);