X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=world.h;h=e01b831c0ca8b00f89c26b2ee484ba9bc7ed1f22;hb=2965b15fe9f10b90420d1d7185e06eacb203d804;hp=10419be7650cf3acfafa0f6dae943beb5ad9c7cf;hpb=93bce2dbe64b734e74d721164369943fffe7e397;p=xonotic%2Fdarkplaces.git diff --git a/world.h b/world.h index 10419be7..e01b831c 100644 --- a/world.h +++ b/world.h @@ -24,9 +24,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "collision.h" -#define MOVE_NORMAL 0 -#define MOVE_NOMONSTERS 1 -#define MOVE_MISSILE 2 +#define MOVE_NORMAL 0 +#define MOVE_NOMONSTERS 1 +#define MOVE_MISSILE 2 +#define MOVE_WORLDONLY 3 +#define MOVE_HITMODEL 4 // called after the world model has been loaded, before linking any entities @@ -34,15 +36,15 @@ void SV_ClearWorld (void); // call before removing an entity, and before trying to move one, // so it doesn't clip against itself -void SV_UnlinkEdict (edict_t *ent); +void SV_UnlinkEdict (prvm_edict_t *ent); // Needs to be called any time an entity changes origin, mins, maxs, or solid // sets ent->v.absmin and ent->v.absmax // if touchtriggers, calls prog functions for the intersected triggers -void SV_LinkEdict (edict_t *ent, qboolean touch_triggers); +void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers); -// returns true if the entity is in solid currently -int SV_TestEntityPosition (edict_t *ent); +// returns list of entities touching a box +int SV_EntitiesInBox(vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list); // mins and maxs are relative // if the entire move stays in a solid volume, trace.allsolid will be set @@ -54,9 +56,9 @@ int SV_TestEntityPosition (edict_t *ent); // shouldn't be considered solid objects // passedict is explicitly excluded from clipping checks (normally NULL) -trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict); +trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict); -int SV_PointContents(const vec3_t point); +#define SV_PointSuperContents(point) (SV_Move((point), vec3_origin, vec3_origin, (point), sv_gameplayfix_swiminbmodels.integer ? MOVE_NOMONSTERS : MOVE_WORLDONLY, NULL).startsupercontents) #endif