X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=world.h;h=f591cbac36026bb876785c40a62fd7f098039409;hb=4c357d1b72ef15a540af76b1e62a9ed7952a9563;hp=7de90a32ba973694ae44bebc811bcd41e0390cf2;hpb=45982a9894c5bff60ff494a0f82865ec267d52f7;p=xonotic%2Fdarkplaces.git diff --git a/world.h b/world.h index 7de90a32..f591cbac 100644 --- a/world.h +++ b/world.h @@ -19,80 +19,66 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // world.h -typedef struct -{ - vec3_t normal; - float dist; -} plane_t; - -typedef struct -{ - qboolean allsolid; // if true, plane is not valid - qboolean startsolid; // if true, the initial point was in a solid area - qboolean inopen, inwater; - float fraction; // time completed, 1.0 = didn't hit anything - vec3_t endpos; // final position - plane_t plane; // surface normal at impact - edict_t *ent; // entity the surface is on - int startcontents; // if not zero, treats this value as empty, and - // all others as solid (impact on content change) - int endcontents; // set to the contents that was hit at the end point -} trace_t; - +#ifndef WORLD_H +#define WORLD_H -#define MOVE_NORMAL 0 -#define MOVE_NOMONSTERS 1 -#define MOVE_MISSILE 2 +#include "collision.h" +#define MOVE_NORMAL 0 +#define MOVE_NOMONSTERS 1 +#define MOVE_MISSILE 2 +#define MOVE_WORLDONLY 3 +#define MOVE_HITMODEL 4 -void SV_ClearWorld (void); -// called after the world model has been loaded, before linking any entities +#define AREA_GRID 512 +#define AREA_GRIDNODES (AREA_GRID * AREA_GRID) -void SV_UnlinkEdict (edict_t *ent); -// call before removing an entity, and before trying to move one, -// so it doesn't clip against itself -// flags ent->v.modified +typedef struct link_s +{ + int entitynumber; + struct link_s *prev, *next; +} link_t; -void SV_LinkEdict (edict_t *ent, qboolean touch_triggers); -// Needs to be called any time an entity changes origin, mins, maxs, or solid -// flags ent->v.modified -// sets ent->v.absmin and ent->v.absmax -// if touchtriggers, calls prog functions for the intersected triggers +typedef struct world_s +{ + int areagrid_stats_calls; + int areagrid_stats_nodechecks; + int areagrid_stats_entitychecks; + + link_t areagrid[AREA_GRIDNODES]; + link_t areagrid_outside; + vec3_t areagrid_bias; + vec3_t areagrid_scale; + vec3_t areagrid_mins; + vec3_t areagrid_maxs; + vec3_t areagrid_size; + int areagrid_marknumber; +} +world_t; -extern int SV_HullPointContents (hull_t *hull, int num, vec3_t p); -// LordHavoc: waste of time to wrap it -//int SV_PointContents (vec3_t p); -#define SV_PointContents(testpoint) SV_HullPointContents(&sv.worldmodel->hulls[0], 0, (testpoint)) -// returns the CONTENTS_* value from the world at the given point. -// does not check any entities at all -// the non-true version remaps the water current contents to content_water +struct prvm_edict_s; -edict_t *SV_TestEntityPosition (edict_t *ent); +// cyclic doubly-linked list functions +void World_ClearLink(link_t *l); +void World_RemoveLink(link_t *l); +void World_InsertLinkBefore(link_t *l, link_t *before, int entitynumber); -trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict); -// mins and maxs are reletive +void World_Init(void); -// if the entire move stays in a solid volume, trace.allsolid will be set +// called after the world model has been loaded, before linking any entities +void World_Clear(world_t *world); -// if the starting point is in a solid, it will be allowed to move out -// to an open area +void World_PrintAreaStats(world_t *world, const char *worldname); -// nomonsters is used for line of sight or edge testing, where mosnters -// shouldn't be considered solid objects +// call before removing an entity, and before trying to move one, +// so it doesn't clip against itself +void World_UnlinkEdict(struct prvm_edict_s *ent); -// passedict is explicitly excluded from clipping checks (normally NULL) +// Needs to be called any time an entity changes origin, mins, maxs +void World_LinkEdict(world_t *world, struct prvm_edict_s *ent, const vec3_t mins, const vec3_t maxs); -int SV_RecursiveHullCheck (int num, float p1f, float p2f, vec3_t p1, vec3_t p2); +// returns list of entities touching a box +int World_EntitiesInBox(world_t *world, vec3_t mins, vec3_t maxs, int maxlist, struct prvm_edict_s **list); -typedef struct -{ - hull_t *hull; - trace_t *trace; - vec3_t start; - vec3_t dist; -} -RecursiveHullCheckTraceInfo_t; +#endif -// LordHavoc: FIXME: this is not thread safe, if threading matters here, pass -// this as a struct to RecursiveHullCheck, RecursiveHullCheck_Impact, etc... -extern RecursiveHullCheckTraceInfo_t RecursiveHullCheckInfo;