X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=xonotic-client.cfg;h=02fa43da6c10317db37ad802d4fc0b21b374ba7c;hb=9fddc92a61ed48e28d75449c31d27d5dd0a7c26e;hp=5d3025517967e4392d1ce4b37ae289ea9cdef710;hpb=3771dca972eb467de9eac339101ff1f229c3985d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 5d3025517..02fa43da6 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -24,14 +24,14 @@ cl_particles_forcetraileffects 1 alias dropweapon "impulse 17" +// support for servers still using the old centreprint MOTD alias +show_info0 "+button7" alias -show_info0 "-button7" alias +show_info1 "menu_showwelcomedialog" alias -show_info1 "" - -seta cl_welcome_in_menu_dialog 1 "1: show the welcome message in a dedicated menu dialog; 0: show it as a centerprint message" -alias +show_info +show_info$cl_welcome_in_menu_dialog -alias -show_info -show_info$cl_welcome_in_menu_dialog +alias +show_info +show_info$_menu_welcome_dialog_available +alias -show_info -show_info$_menu_welcome_dialog_available +seta cl_welcome 1 "1: show the Welcome dialog when connecting; 0: show it only when +show_info keybind is pressed" // merge lightmaps up to 2048x2048 textures mod_q3bsp_lightmapmergepower 4 @@ -179,13 +179,14 @@ r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic) net_slist_queriespersecond 60 // to be reduced if any major issues arise (ping times increased etc.) +// TODO: revisit bloom settings on the GL32 renderer! r_bloom_blur 4 -r_bloom_brighten 2 +r_bloom_brighten 1 r_bloom_colorexponent 1 -r_bloom_colorscale 1 +r_bloom_colorscale 1.5 r_bloom_colorsubtract 0.125 r_bloom_resolution 320 -r_bloom_scenebrightness 0.85 +r_bloom_scenebrightness 1 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display" // This can have three possible settings: @@ -385,8 +386,6 @@ alias weapon_group_7 "impulse 7" alias weapon_group_8 "impulse 8" alias weapon_group_9 "impulse 9" alias weapon_group_0 "impulse 14" // cycles the superweapons -// TODO: remove after 0.8.2. Default impulse commands for 0.8.1 servers -exec weapons.cfg cl_curl_enabled 1 cl_curl_maxdownloads 3 @@ -491,7 +490,7 @@ seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!" set menu_showboxes 0 "show item bounding boxes (debug)" set menu_cvarlist_onlymodified 0 "show only modified cvars in the cvar list" -set menu_force_on_disconnection 1 "force to show the menu this number of seconds after you get disconnected (0 to disable)" +set menu_force_on_disconnection 1 "force to show the menu after you get disconnected" set _menu_credits_export 0 "set to 1 and restart the menu to export credits to credits.txt (menu will automatically reset to 0)" alias menu_credits_export "_menu_credits_export 1; menu_restart" @@ -729,7 +728,7 @@ set menu_updatecheck_getpacks 1 "get update packs from update server" seta cl_loddistance1 1024 seta cl_loddistance2 3072 seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)" -seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)" +seta cl_modeldetailreduction 1 "higher values will reduce the detail of non-player and non-weapon models (LOD)" seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)" seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)" @@ -762,7 +761,7 @@ set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the set developer_csqcentities 0 "csqc entity spam" seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)" -seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceplayercolors_unique is 0), 2: always, 3: only in Duel, 4: only in game modes with 2 teams, 5: in team games and Duel" +seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceuniqueplayercolors is 0), 2: always, 3: only in Duel, 4: only in game modes with 2 teams, 5: in team games and Duel" seta cl_forceuniqueplayercolors 0 "assign each enemy unique colors in all game modes without teams except duel (requires server to have sv_defaultcharacter 0)" seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"