X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=xonotic-client.cfg;h=29a49329a871d196532c91418f2cd9ecfa058079;hb=c60e5268d1f782743e6f7fb8c27d0f04d7a4c13e;hp=e9120cac6b8d0e87c9036fa2b86fbfc23c42d5c6;hpb=b4d310f67c399b9e96da9bc880e1d86b39251aaf;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-client.cfg b/xonotic-client.cfg index e9120cac6..29a49329a 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -67,8 +67,8 @@ seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files -seta cl_spawn_point_dist_min 1200 -seta cl_spawn_point_dist_max 1600 +seta cl_spawn_point_dist_min 800 +seta cl_spawn_point_dist_max 1200 freelook 1 sensitivity 6 @@ -194,13 +194,13 @@ seta cl_autotaunt 0 "automatically taunt enemies when fragging them" seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional" seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard" -seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage" +seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: decrease pitch with more damage 3: increase pitch with more damage" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound" seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" -seta cl_eventchase_spectated_change 1 "camera goes into 3rd person mode for a moment when changing spectated player" +seta cl_eventchase_spectated_change 0 "camera goes into 3rd person mode for a moment when changing spectated player" seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player" seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen" @@ -735,7 +735,7 @@ seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_c seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag" seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary" -seta cl_viewmodel_alpha 0 "Maximum transparency of the view model, set to 0 to disable" +seta cl_viewmodel_alpha 1 "Maximum opacity of the view model, use a value between 0 and 1" set debugdraw 0 set debugdraw_filter "" @@ -745,6 +745,9 @@ set debugtrace 0 // FIXME remove this when the engine feature FINALLY MAYBE works r_glsl_skeletal 0 +// FIXME engine description mentions the default should be 1, but sets it to 2 anyway, breaks some maps +r_useportalculling 1 + // animation tuning set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff) @@ -796,9 +799,9 @@ r_shadow_glossintensity 1 r_fullbright_directed 1 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water -r_water_refractdistort 0.019 +r_water_refractdistort 0.003 -set cl_rainsnow_maxdrawdist 2048 +set cl_rainsnow_maxdrawdist 1000 // safe font defaults r_font_hinting 1 @@ -854,7 +857,6 @@ seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)" seta cl_simple_items 0 "enable simple items (if server allows)" set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled" -set cl_fullbright_items 0 "enable fullbright items (if server allows, controlled by g_fullbrightitems)" set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0 (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"