X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=xonotic-client.cfg;h=e940811df04e2b6c5193a5fa346887ff3b8c5639;hb=185c7b56bb0d8bbb204cbbf0696dd96c069fffc3;hp=280eaab36a4206a0def8fe31aa9c9018d0515a10;hpb=126564db487c07249d4205e829d3cfe6df16635b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 280eaab36..e940811df 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -67,8 +67,8 @@ seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files -seta cl_spawn_point_dist_min 1200 -seta cl_spawn_point_dist_max 1600 +seta cl_spawn_point_dist_min 800 +seta cl_spawn_point_dist_max 1200 freelook 1 sensitivity 6 @@ -166,6 +166,7 @@ seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time" seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time" seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time" +cl_maxfps_alwayssleep 0 // gives up some processing time to other applications each frame, default is 1 (not necessary since Xonotic caps FPS by default) cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC @@ -193,7 +194,7 @@ seta cl_autotaunt 0 "automatically taunt enemies when fragging them" seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional" seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard" -seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage" +seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: decrease pitch with more damage 3: increase pitch with more damage" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound" seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" @@ -621,7 +622,7 @@ gl_texturecompression_lightcubemaps 0 gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1 -cl_maxfps 200 +cl_maxfps 250 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu" seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)" @@ -734,7 +735,7 @@ seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_c seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag" seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary" -seta cl_viewmodel_alpha 0 "Maximum transparency of the view model, set to 0 to disable" +seta cl_viewmodel_alpha 1 "Maximum opacity of the view model, use a value between 0 and 1" set debugdraw 0 set debugdraw_filter "" @@ -744,6 +745,9 @@ set debugtrace 0 // FIXME remove this when the engine feature FINALLY MAYBE works r_glsl_skeletal 0 +// FIXME engine description mentions the default should be 1, but sets it to 2 anyway, breaks some maps +r_useportalculling 1 + // animation tuning set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff) @@ -795,7 +799,7 @@ r_shadow_glossintensity 1 r_fullbright_directed 1 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water -r_water_refractdistort 0.019 +r_water_refractdistort 0.003 set cl_rainsnow_maxdrawdist 2048 @@ -853,7 +857,6 @@ seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)" seta cl_simple_items 0 "enable simple items (if server allows)" set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled" -set cl_fullbright_items 0 "enable fullbright items (if server allows, controlled by g_fullbrightitems)" set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0 (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"