X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=0825e4dd086fd1df32316458926d14d223b99fb2;hb=44fce4d9bafc19dfdd77d135280e96c91a60db89;hp=8a458d8d0673f5b079348949daea0e95995a86d1;hpb=418989bd3d3306930a7695842b19328b30b0316c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 8a458d8d0..0825e4dd0 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -40,8 +40,8 @@ set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the play set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)." alias g_tourney "g_tourney_$1" -alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1" -alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0" +alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1; sv_timeout 1" +alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0; sv_timeout 0" set sv_timeout 0 "allow a player to call a timeout, this will pause the game for some time" set sv_timeout_length 120 "how long the game will be paused at max, in seconds" @@ -58,11 +58,14 @@ set g_teleport_maxspeed 0 "maximum speed that a player can keep when going throu set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" -set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" +set g_respawn_ghosts_time 4.5 "amount of time a respawn ghost lasts before it starts fading out. 0 disables and ghosts fade when the body would" +set g_respawn_ghosts_fadetime 1.5 "amount of time a respawn ghost takes to fade out" +set g_respawn_ghosts_alpha 1 "respawn ghost alpha" set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" // use default physics +sv_playerphysicsqc 1 set sv_friction_on_land 0 "movement friction applied for half a second upon landing on the ground" set sv_friction_slick 0.5 "movement friction while on slick surfaces" @@ -397,6 +400,7 @@ sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 sv_gameplayfix_stepmultipletimes 1 sv_gameplayfix_stepdown 2 +sv_gameplayfix_unstickplayers 2 // only available in qc physics set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1" @@ -502,6 +506,8 @@ set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited // sv_cullentities_trace is 1, so the client doesn't have to sv_cullentities_trace 1 +// support pings up to 400 for eye position prediction +sv_cullentities_trace_prediction_time 0.4 // due to a bug in the engine, the default setting of this (16) spams the network with item updates sv_cullentities_trace_eyejitter 0