X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=82cccae0f3b324fdcf0ce8ee999962c54772f483;hb=8397f309599d4074e40e3939d2621e98ff6fd6bb;hp=3d194acff90b2667de3ba614254a4971b52ae0ce;hpb=bf7f5c0b22733002fbde9ac642ef3d9b9274aba0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 3d194acff..82cccae0f 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -27,7 +27,7 @@ alias sv_hook_readyrestart set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" set g_maxplayers 0 "maximum number of players allowed to play at the same time, 0 means unlimited, -1 uses the map setting or unlimited if not set (rounded to multiple of team number)" -set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked" +set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before they get kicked" // tournament mod set g_warmup 0 "splits the game into warmup and match stages, 1 means the match starts when g_warmup_majority_factor of players are ready OR g_warmup_limit is hit, >1 also requires at least g_warmup players (including bots) to join, -1 means that minimum player requrement is set by the map (lower bound of 2 or 2 per team)" @@ -375,7 +375,7 @@ set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines" set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding" set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once" set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines" -set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message" +set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see their own message" set g_chat_teamcolors 0 "colorize nicknames in team color for chat" set g_chat_tellprivacy 1 "when disabled, tell messages are also sent to the server console log... otherwise they're kept private between players." set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)" @@ -597,4 +597,4 @@ set sv_warpzone_allow_selftarget 0 "do not touch" // don't notify cvar changes in the chat sv_disablenotify 1 -set sv_quickmenu_file "" "filename of the quickmenu that appears in client's default quickmenu, file must be located in a subfolder with an unique name" +set sv_quickmenu_file "" "filename of a custom server's quickmenu that will be selectable from the default client's quickmenu. This file must be sent in a pk3 archive and should have an unique name (e.g. quickmenu-servername.txt) to prevent overriding existing quickmenus"