X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=a72143db3849a387a10fad28f8440f6816600081;hb=df3189e33d9390422360fcaeaa362f874548f86b;hp=4a374aa05b2beb990950e4b23e3efc5f47d94a43;hpb=593102f121eb7ce5139e8c186cc64ba870a5b446;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 4a374aa05..a72143db3 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -193,14 +193,14 @@ set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, set g_spawnshield_blockdamage 1 "how much spawn shield protects you from damage (1 = full protection)" set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past)" set g_antilag_nudge 0 "don't touch" -set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2" +set g_shootfromeye 1 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2" set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2" set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used" set g_weapon_stay 0 "1: ghost weapons can be picked up but give no ammo, thrown guns have ammo 2: ghost weapons can be picked up and refill ammo to one pickup size, thrown guns have no ammo (to prevent infinite ammo abuse)" set g_weapon_throwable 1 "if set to 1, weapons can be dropped" set g_powerups -1 "if set to 0 no powerups will spawn, if 1 they will spawn in all game modes, -1 is game mode default" set g_powerups_drop 0 "allow dropping powerups (1 = timer continues, 2 = timer freezes until picked up)" -set g_powerups_drop_ondeath 0 "players will drop their powerups on death (1 = timer continues, 2 = timer freezes until picked up)" +set g_powerups_drop_ondeath 1 "players will drop their powerups on death (1 = timer continues, 2 = timer freezes until picked up)" set g_powerups_stack 0 "enables stacking of powerup timers when picking up a powerup you already have; otherwise timer is reset to the time granted by the item, if greater than the time you currently have" set g_powerups_strength 1 "allow strength powerups to spawn" set g_powerups_shield 1 "allow shield powerups to spawn" @@ -221,7 +221,7 @@ set g_fullbrightitems 0 "disables lighting effects on items, making them appear set g_nodepthtestplayers 0 "disables depth testing on players" set g_nodepthtestitems 0 "disables depth testing on items" set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client" -set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" +set g_norecoil 1 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" set g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" set g_maplist_index 0 "this is used internally for saving position in maplist cycle" @@ -233,7 +233,6 @@ set g_maplist_sizes_count_maxplayers 1 "check the player limit when getting the set g_maplist_sizes_count_bots 1 "include the number of bots currently in the server when counting the number of players for size restrictions" set g_maplist_sizes_specparty 0 "this fraction of people are expected to only spectate, reduces player count used to select voting GUI maps" -set g_items_mindist 4000 "starting distance for the fading of items" set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after which it will be invisible" set g_items_dropped_lifetime 20 "default lifetime for dropped items unless explicitly overriden (ie. flags)" @@ -241,8 +240,11 @@ set g_grab_range 200 "distance at which dragable objects can be grabbed" set g_player_alpha 1 "default opacity of players" set g_player_brightness 0 "set to 2 for brighter players" + set g_player_damageforcescale 2 "push multiplier of attacks against players" +set g_player_damageplayercenter 0 "0: always calculate knockback force direction from player's eyes instead of bbox center. 1: use bbox center point for others, shot origin for attacker's self-damage" + set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" @@ -546,6 +548,9 @@ alias pm_gw "prvm_globalwatchpoint menu ${* ?}" // otherwise, antilag breaks sv_gameplayfix_consistentplayerprethink 1 +// Xonotic's QC physics still depend on this cvar (feature deprecated in DP master) +sv_gameplayfix_unstickplayers 1 + // improve some minor details sv_gameplayfix_gravityunaffectedbyticrate 1 sv_gameplayfix_nogravityonground 1