X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=ca9b72eeef4cda9edf6bbd7aee8b34ef2b445290;hb=c30c9863fce32b845bfd0fad4842b1d8b718fc2d;hp=9134f319dd45712e11b097bbc959e5f855e41624;hpb=51e398580462a010c24a9d406f0cabb891c64271;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 9134f319d..ca9b72eee 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -10,7 +10,7 @@ set sv_autotaunt 1 "allow autotaunts on the server" // server settings hostname "Xonotic $g_xonoticversion Server" set sv_mapchange_delay 5 -set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)" +set minplayers 0 "fill server with bots to reach this number of players (if bot_number is not enough)" // restart server if all players hit "ready"-button set sv_ready_restart 0 "allow a map to be restarted once all players pressed the \"ready\" button" @@ -483,7 +483,7 @@ sv_gameplayfix_gravityunaffectedbyticrate 1 sv_gameplayfix_nogravityonground 1 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)" -set sv_vq3compat_triggerhurtdamage 0 "shorthand for swapping trigger_hurt damage and hit time (for VQ3 and CPM map compatibility in mapinfo files)" +set sv_vq3compat 0 "toggle for some compatibility hacks (for VQ3 and CPM map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"