]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commit
First part of my attempt to apply damage effects to gibs as well. Send the entity...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 3 Apr 2011 16:32:25 +0000 (19:32 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 3 Apr 2011 16:32:25 +0000 (19:32 +0300)
commit33b0cf820fbc032b77f3cf4612d3e359fa639795
treed5a99391c7923ec055c2f5039d75065175055b61
parenta7fd9d9c9f7ff71cc6b76e5a3ac5b8b19f48cd7f
First part of my attempt to apply damage effects to gibs as well. Send the entity number of the player when gibbing occurs, and set each gib's team function to it. The damage code in the client shall later scan for gibs, and if their owner's entity number is the same as the damaged player, draw particles there instead.
qcsrc/client/gibs.qc
qcsrc/server/g_violence.qc