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Optimize damagetext code by spawning only one damagetext entity when player is hit...
authorterencehill <piuntn@gmail.com>
Tue, 23 Apr 2024 15:00:10 +0000 (17:00 +0200)
committerterencehill <piuntn@gmail.com>
Tue, 23 Apr 2024 15:00:10 +0000 (17:00 +0200)
commit466a3c6481161c08396a70d511f2feba4055372a
treececf1d768d35bcc73f1f8c234c986cdfa53c4d8e
parent92ed8676406adec14dbb1452b4d3e6a812c9796e
Optimize damagetext code by spawning only one damagetext entity when player is hit by multiple projectiles at the same time, e.g. shotgun. It reduces CPU usage, networked data and precision errors
qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc