]> de.git.xonotic.org Git - xonotic/darkplaces.git/commit
bouncegrid now uses high precision 48bpp accumulation array while also
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 1 Mar 2011 01:18:10 +0000 (01:18 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 1 Mar 2011 01:18:10 +0000 (01:18 +0000)
commit5e8282cfa6abc71b552523968a430ab1887a1e62
treea83a4d29ad4f51a713311808f64c42ea90673012
parent5ff58a9c6c66b8f9a3bd68d1355703270963dcae
bouncegrid now uses high precision 48bpp accumulation array while also
updating the 32bpp low precision texture, so low particleintensity
values no longer break, and high maxbounces values actually do work,
bouncegrid maxbounces reduced to 3 and particleintensity adjusted,
bouncegrid no longer reallocates the pixel array every update (this
fixed the black flicker bug... odd)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10873 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c