float autocvar_sv_minigames_pong_ball_wait;
float autocvar_sv_minigames_pong_ball_speed;
float autocvar_sv_minigames_pong_ball_radius;
+float autocvar_sv_minigames_pong_ball_number;
float autocvar_sv_minigames_pong_ai_thinkspeed;
float autocvar_sv_minigames_pong_ai_tolerance;
float think_speed = autocvar_sv_minigames_pong_ai_thinkspeed;
self.nextthink = time + think_speed;
- float distance = self.pong_length/2 * autocvar_sv_minigames_pong_ai_tolerance;
- distance += autocvar_sv_minigames_pong_paddle_speed * think_speed;
- float target;
- float self_pos;
-
+ float distance;
+ float next_distance;
+ float min_distance = 1;
entity ball = world;
- self.pong_keys = 0;
- while ( ( ball = findentity(ball,owner,self.owner) ) )
- if ( ball.classname == "pong_ball" )
- {
- if ( self.team <= 2 )
- {
- target = ball.origin_y + ball.velocity_y*think_speed;
- if ( ( self.team == 1 && ball.origin_x < 0.5 && ball.velocity_x < 0 ) ||
- ( self.team == 2 && ball.origin_x > 0.5 && ball.velocity_x > 0 ) )
- target = 0.5;
- self_pos = self.pong_ai_paddle.origin_y;
- }
- else
+ entity mayball = world;
+ while ( ( mayball = findentity(mayball,owner,self.owner) ) )
+ if ( mayball.classname == "pong_ball" )
+ {
+ distance = vlen(mayball.origin-self.pong_ai_paddle.origin);
+ next_distance = vlen(mayball.origin+mayball.velocity-self.pong_ai_paddle.origin);
+ if ( distance < min_distance && ( distance < 0.5 || next_distance < distance ) )
{
- target = ball.origin_x + ball.velocity_x*think_speed;
- if ( ( self.team == 4 && ball.origin_y < 0.5 && ball.velocity_y < 0 ) ||
- ( self.team == 3 && ball.origin_y > 0.5 && ball.velocity_y > 0 ) )
- target = 0.5;
- self_pos = self.pong_ai_paddle.origin_x;
+ min_distance = distance;
+ ball = mayball;
}
-
- if (target < self_pos - distance)
- self.pong_keys = PONG_KEY_DECREASE;
- else if (target > self_pos + distance)
- self.pong_keys = PONG_KEY_INCREASE;
-
- break; // TODO support multiple balls?
}
+
+ float target = 0.5;
+ float self_pos;
+
+
+ if ( self.team <= 2 )
+ {
+ if ( ball )
+ target = ball.origin_y + ball.velocity_y*think_speed;
+ self_pos = self.pong_ai_paddle.origin_y;
+ }
+ else
+ {
+ if ( ball )
+ target = ball.origin_x + ball.velocity_x*think_speed;
+ self_pos = self.pong_ai_paddle.origin_x;
+ }
+
+ distance = self.pong_length/2 * autocvar_sv_minigames_pong_ai_tolerance
+ + autocvar_sv_minigames_pong_paddle_speed * think_speed;
+
+ if (target < self_pos - distance)
+ self.pong_keys = PONG_KEY_DECREASE;
+ else if (target > self_pos + distance)
+ self.pong_keys = PONG_KEY_INCREASE;
+ else
+ self.pong_keys = 0;
}
entity pong_ai_spawn(entity paddle)
(minigame.minigame_flags & ~PONG_STATUS_WAIT);
minigame.SendFlags |= MINIG_SF_UPDATE;
- entity ball = msle_spawn(minigame,"pong_ball");
- ball.pong_length = autocvar_sv_minigames_pong_ball_radius;
- pong_ball_reset(ball);
+ int i;
+ entity ball;
+ for ( i = 0; i < autocvar_sv_minigames_pong_ball_number; i++ )
+ {
+ ball = msle_spawn(minigame,"pong_ball");
+ ball.pong_length = autocvar_sv_minigames_pong_ball_radius;
+ pong_ball_reset(ball);
+ }
}
return true;
case "+movei":