p.playerstats_id = string_null;
}
-void PlayerStats_GameReport_EndMatch(float finished)
+void PlayerStats_GameReport(float finished)
{
if(PS_GR_OUT_DB < 0) { return; }
void PlayerStats_GameReport_FinalizePlayer(entity p);
// call this at the end of the match
-void PlayerStats_GameReport_EndMatch(float finished);
+void PlayerStats_GameReport(float finished);
void PlayerStats_GameReport_Handler(entity fh, entity pass, float status);
DumpStats(TRUE);
// send statistics
- PlayerStats_GameReport_EndMatch(TRUE);
+ PlayerStats_GameReport(TRUE);
WeaponStats_Shutdown();
Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
Ban_SaveBans();
// playerstats with unfinished match
- PlayerStats_GameReport_EndMatch(FALSE);
+ PlayerStats_GameReport(FALSE);
if(!cheatcount_total)
{