ATTRIB(VoretMutatorsDialog, title, string, "Mutators")\r
ATTRIB(VoretMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS)\r
ATTRIB(VoretMutatorsDialog, intendedWidth, float, 0.3)\r
ATTRIB(VoretMutatorsDialog, title, string, "Mutators")\r
ATTRIB(VoretMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS)\r
ATTRIB(VoretMutatorsDialog, intendedWidth, float, 0.3)\r
- ATTRIB(VoretMutatorsDialog, rows, float, 17)\r
+ ATTRIB(VoretMutatorsDialog, rows, float, 18)\r
ATTRIB(VoretMutatorsDialog, columns, float, 2)\r
ATTRIB(VoretMutatorsDialog, refilterEntity, entity, NULL)\r
ENDCLASS(VoretMutatorsDialog)\r
ATTRIB(VoretMutatorsDialog, columns, float, 2)\r
ATTRIB(VoretMutatorsDialog, refilterEntity, entity, NULL)\r
ENDCLASS(VoretMutatorsDialog)\r
s = strcat(s, ", Bloodloss");\r
if(cvar("g_jetpack"))\r
s = strcat(s, ", Jet pack");\r
s = strcat(s, ", Bloodloss");\r
if(cvar("g_jetpack"))\r
s = strcat(s, ", Jet pack");\r
if(cvar("g_balance_vore_weight_gravity") < 0)\r
s = strcat(s, ", Lighten");\r
if(cvar("g_balance_vore_digestion_damage") >= 1000)\r
if(cvar("g_balance_vore_weight_gravity") < 0)\r
s = strcat(s, ", Lighten");\r
if(cvar("g_balance_vore_digestion_damage") >= 1000)\r
me.TR(me);\r
me.TDempty(me, 0.2);\r
me.TD(me, 1, 2, e = makeVoretCheckBoxEx(2, 0, "g_weapon_stay", "Weapons stay"));\r
me.TR(me);\r
me.TDempty(me, 0.2);\r
me.TD(me, 1, 2, e = makeVoretCheckBoxEx(2, 0, "g_weapon_stay", "Weapons stay"));\r
me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 2, makeVoretTextLabel(0, "Vore mutators:"));\r
me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 2, makeVoretTextLabel(0, "Vore mutators:"));\r