/** A: crosshair : per-weapon crosshair size (argument two of "crosshair" field) */
ATTRIB(Weapon, w_crosshair_size, float, 1);
/** A: reticle : per-weapon zoom reticle */
/** A: crosshair : per-weapon crosshair size (argument two of "crosshair" field) */
ATTRIB(Weapon, w_crosshair_size, float, 1);
/** A: reticle : per-weapon zoom reticle */
- ATTRIB(Weapon, w_reticle, string, "");
+ ATTRIB(Weapon, w_reticle, string, string_null);
/** M: wepimg : "weaponfoobar" side view image file of weapon. WEAPONTODO: Move out of skin files, move to common files */
ATTRIB(Weapon, model2, string, "");
/** M: refname : reference name name */
/** M: wepimg : "weaponfoobar" side view image file of weapon. WEAPONTODO: Move out of skin files, move to common files */
ATTRIB(Weapon, model2, string, "");
/** M: refname : reference name name */