- self.weaponentity.weaponentity.glowmod = '1 1 1' * self.nex_charge;
- self.exteriorweaponentity.glowmod = '1 1 1' * self.nex_charge;
+ self.weaponentity.weaponentity.glowmod = '0 0 0'; // reset
+
+ self.weaponentity.weaponentity.glowmod_y = 0.5 * bound(0, self.weaponentity.weaponentity.glowmod_y + self.nex_charge / cvar("g_balance_nex_charge_limit"), 1);
+ self.weaponentity.weaponentity.glowmod_z = bound(0, self.weaponentity.weaponentity.glowmod_z + self.nex_charge / cvar("g_balance_nex_charge_limit"), 1);
+