- if (g_strLastFolder.empty()) {
- GlobalPreferenceSystem().registerPreference("LastFolder", make_property_string(g_strLastFolder));
- if (g_strLastFolder.empty()) {
- g_strLastFolder = g_qeglobals.m_userGamePath;
+ if (g_strLastMapFolder.empty()) {
+ GlobalPreferenceSystem().registerPreference("LastMapFolder", make_property_string(g_strLastMapFolder));
+ if (g_strLastMapFolder.empty()) {
+ g_strLastMapFolder = g_qeglobals.m_userGamePath;