+#define HUD_DrawPanel(id)\
+switch (id) {\
+ case (HUD_PANEL_RADAR):\
+ HUD_Radar(); break;\
+ case (HUD_PANEL_WEAPONICONS):\
+ HUD_WeaponIcons(); break;\
+ case (HUD_PANEL_INVENTORY):\
+ HUD_Inventory(); break;\
+ case (HUD_PANEL_POWERUPS):\
+ HUD_Powerups(); break;\
+ case (HUD_PANEL_HEALTHARMOR):\
+ HUD_HealthArmor(); break;\
+ case (HUD_PANEL_NOTIFY):\
+ HUD_Notify(); break;\
+ case (HUD_PANEL_TIMER):\
+ HUD_Timer(); break;\
+ case (HUD_PANEL_SCORE):\
+ HUD_Score(); break;\
+ case (HUD_PANEL_RACETIMER):\
+ HUD_RaceTimer(); break;\
+ case (HUD_PANEL_VOTE):\
+ HUD_VoteWindow(); break;\
+ case (HUD_PANEL_MODICONS):\
+ HUD_ModIcons(); break;\
+ case (HUD_PANEL_PRESSEDKEYS):\
+ HUD_DrawPressedKeys(); break;\
+ case (HUD_PANEL_CHAT):\
+ HUD_Chat(); break;\
+ case (HUD_PANEL_ENGINEINFO):\
+ HUD_EngineInfo(); break;\
+}
+