void id##_set(entity ent, entity player) { SetResourceAmountExplicit(ent, checkprop, GetResourceAmount(player, checkprop)); } \
void id##_send(int chan, entity ent) { LAMBDA(svsend); } \
REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
void id##_set(entity ent, entity player) { SetResourceAmountExplicit(ent, checkprop, GetResourceAmount(player, checkprop)); } \
void id##_send(int chan, entity ent) { LAMBDA(svsend); } \
REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \