git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9718
d7cf8633-e32d-0410-b094-
e92efae38249
float y;
float ymax = con_vislines - 2 * con_textsize.value;
Con_LastVisibleLine(mask_must, mask_mustnot, &last, &limitlast);
float y;
float ymax = con_vislines - 2 * con_textsize.value;
Con_LastVisibleLine(mask_must, mask_mustnot, &last, &limitlast);
+ //Con_LastVisibleLine(mask_must, mask_mustnot, &last, &limitlast);
y = ymax - con_textsize.value;
if(limitlast)
y += (CON_LINES(last).height - limitlast) * con_textsize.value;
y = ymax - con_textsize.value;
if(limitlast)
y += (CON_LINES(last).height - limitlast) * con_textsize.value;
- // FIXME uses con in a non abstracted way