- qglBlendFunc(GL_ZERO, GL_SRC_COLOR);
- CHECKGLERROR
- qglBegin(GL_TRIANGLES);
- num = (int) (t * 255.0f);
- qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
- qglVertex2f (-5000, -5000);
- qglVertex2f (10000, -5000);
- qglVertex2f (-5000, 10000);
- qglEnd();
- CHECKGLERROR
- }
- if (v_brightness.value >= 0.01f)
- {
- qglBlendFunc (GL_ONE, GL_ONE);
- CHECKGLERROR
- num = (int) (v_brightness.value * 255.0f);
- qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
- CHECKGLERROR
- qglBegin (GL_TRIANGLES);
- qglVertex2f (-5000, -5000);
- qglVertex2f (10000, -5000);
- qglVertex2f (-5000, 10000);
- qglEnd ();
- CHECKGLERROR
- }
- qglEnable(GL_TEXTURE_2D);
- CHECKGLERROR
- }
-
- qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- CHECKGLERROR
- qglEnable (GL_CULL_FACE);
- CHECKGLERROR
- qglEnable (GL_DEPTH_TEST);
- CHECKGLERROR
- qglDisable (GL_BLEND);
- CHECKGLERROR
- qglColor4ub (255, 255, 255, 255);
- CHECKGLERROR
-}
-#else
-void R_DrawQueue(void)
-{
- int pos, num, chartexnum, overbright;
- float x, y, w, h, s, t, u, v;
- cachepic_t *pic;
- drawqueue_t *dq;
- char *str, *currentpic;
- int batch, batchcount, additive;
- unsigned int color;
- drawqueuemesh_t *mesh;
-
- if (!r_render.integer)
- return;
-
- qglMatrixMode(GL_PROJECTION);
- qglLoadIdentity();
- qglOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999);
-
- qglMatrixMode(GL_MODELVIEW);
- qglLoadIdentity();
-
- qglDisable(GL_DEPTH_TEST);
- qglDisable(GL_CULL_FACE);
- qglEnable(GL_BLEND);
- qglEnable(GL_TEXTURE_2D);
- qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- chartexnum = R_GetTexture(char_texture);
-
- additive = false;
- qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- currentpic = "";
- pic = NULL;
- qglBindTexture(GL_TEXTURE_2D, 0);
- color = 0;
- qglColor4ub(0,0,0,0);
-
- overbright = v_overbrightbits.integer;
- batch = false;
- batchcount = 0;
- for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
- {
- dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
- if (dq->flags & DRAWFLAG_ADDITIVE)
- {
- if (!additive)
- {
- if (batch)
- {
- batch = false;
- qglEnd();
- }
- additive = true;
- qglBlendFunc(GL_SRC_ALPHA, GL_ONE);
- }
- }
- else
- {
- if (additive)
- {
- if (batch)
- {
- batch = false;
- qglEnd();
- }
- additive = false;
- qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- }
- if (color != dq->color)
- {
- color = dq->color;
- qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF));
- }
- if (batch && batchcount > 128)
- {
- batch = false;
- qglEnd();
- }
- x = dq->x;
- y = dq->y;
- w = dq->scalex;
- h = dq->scaley;
- switch(dq->command)
- {
- case DRAWQUEUE_PIC:
- str = (char *)(dq + 1);
- if (*str)
- {
- if (strcmp(str, currentpic))
- {
- if (batch)
- {
- batch = false;
- qglEnd();
- }
- currentpic = str;
- pic = Draw_CachePic(str);
- qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex));
- }
- if (w == 0)
- w = pic->width;
- if (h == 0)
- h = pic->height;
- if (!batch)
- {
- batch = true;
- qglBegin(GL_TRIANGLES);
- batchcount = 0;
- }
- qglTexCoord2f (0, 0);qglVertex2f (x , y );
- qglTexCoord2f (1, 0);qglVertex2f (x+w, y );
- qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
- qglTexCoord2f (0, 0);qglVertex2f (x , y );
- qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
- qglTexCoord2f (0, 1);qglVertex2f (x , y+h);
- batchcount++;
- }
- else
- {
- if (currentpic[0])
- {
- if (batch)
- {
- batch = false;
- qglEnd();
- }
- currentpic = "";
- qglBindTexture(GL_TEXTURE_2D, 0);
- }
- if (!batch)
- {
- batch = true;
- qglBegin(GL_TRIANGLES);
- batchcount = 0;
- }
- qglTexCoord2f (0, 0);qglVertex2f (x , y );
- qglTexCoord2f (1, 0);qglVertex2f (x+w, y );
- qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
- qglTexCoord2f (0, 0);qglVertex2f (x , y );
- qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
- qglTexCoord2f (0, 1);qglVertex2f (x , y+h);
- batchcount++;
- }
- break;
- case DRAWQUEUE_STRING:
- str = (char *)(dq + 1);
- if (strcmp("gfx/conchars", currentpic))
- {
- if (batch)
- {
- batch = false;
- qglEnd();
- }
- currentpic = "gfx/conchars";
- qglBindTexture(GL_TEXTURE_2D, chartexnum);
- }
- if (!batch)
- {
- batch = true;
- qglBegin(GL_TRIANGLES);
- batchcount = 0;
- }
- while ((num = *str++) && x < vid.conwidth)
- {
- if (num != ' ')
- {
- s = (num & 15)*0.0625f + (0.5f / 256.0f);
- t = (num >> 4)*0.0625f + (0.5f / 256.0f);
- u = 0.0625f - (1.0f / 256.0f);
- v = 0.0625f - (1.0f / 256.0f);
- qglTexCoord2f (s , t );qglVertex2f (x , y );
- qglTexCoord2f (s+u, t );qglVertex2f (x+w, y );
- qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h);
- qglTexCoord2f (s , t );qglVertex2f (x , y );
- qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h);
- qglTexCoord2f (s , t+v);qglVertex2f (x , y+h);
- batchcount++;
- }
- x += w;
- }
- break;
- case DRAWQUEUE_MESH:
- if (batch)
- {
- batch = false;
- qglEnd();
- }
-
- mesh = (void *)(dq + 1);
- qglBindTexture(GL_TEXTURE_2D, R_GetTexture(mesh->texture));
- qglVertexPointer(3, GL_FLOAT, sizeof(float[4]), mesh->vertices);CHECKGLERROR
- qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), mesh->texcoords);CHECKGLERROR
- qglColorPointer(4, GL_FLOAT, sizeof(float[4]), mesh->colors);CHECKGLERROR
- qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
- qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
- qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR
- GL_DrawRangeElements(0, mesh->numvertices, mesh->numindices, mesh->indices);
- qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
- qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
- qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
-
- // restore color, since it got trashed by using color array
- qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF));
- CHECKGLERROR
- currentpic = "\0";
- break;
- }
- }
- if (batch)
- qglEnd();
- CHECKGLERROR
-
- if (!v_hwgamma.integer)
- {
- qglDisable(GL_TEXTURE_2D);
- CHECKGLERROR
- t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
- if (t >= 1.01f)
- {
- qglBlendFunc (GL_DST_COLOR, GL_ONE);
- CHECKGLERROR
- qglBegin (GL_TRIANGLES);
- while (t >= 1.01f)
- {
- num = (int) ((t - 1.0f) * 255.0f);
- if (num > 255)
- num = 255;
- qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
- qglVertex2f (-5000, -5000);
- qglVertex2f (10000, -5000);
- qglVertex2f (-5000, 10000);
- t *= 0.5;
- }
- qglEnd ();
- CHECKGLERROR
- }
- else if (t <= 0.99f)
- {
- qglBlendFunc(GL_ZERO, GL_SRC_COLOR);
- CHECKGLERROR
- qglBegin(GL_TRIANGLES);
- num = (int) (t * 255.0f);
- qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
- qglVertex2f (-5000, -5000);
- qglVertex2f (10000, -5000);
- qglVertex2f (-5000, 10000);
- qglEnd();
- CHECKGLERROR