// reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
// It must be a persisted float for fading out to work properly (you let go of the zoom button for the
// view to go back to normal, so reticle_type would become 0 as we fade out and use that image instead)
// reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
// It must be a persisted float for fading out to work properly (you let go of the zoom button for the
// view to go back to normal, so reticle_type would become 0 as we fade out and use that image instead)