+
+// polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
+r_polygonoffset_submodel_offset 0
+r_polygonoffset_submodel_factor 0
+// workaround for "decals flicker all the time" - note that this polygonoffset still is not perfect, also, why do decals need higher polygonoffset when in a warpzone
+// this workaround causes decals to sometimes be visible through walls! (not seen it happen yet though other than on zfightometer)
+// once the issue is found, please revert back to the default of -14
+r_polygonoffset_decals_offset -100
+r_polygonoffset_decals_factor 0