-picoModel_t *FindModel( char *name, int frame );
-picoModel_t *LoadModel( char *name, int frame );
-void InsertModel( char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
+picoModel_t *FindModel( const char *name, int frame );
+picoModel_t *LoadModel( const char *name, int frame );
+void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );