-METHOD(MageSpike, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
- SELFPARAM();
- if (fire1)
- if (weapon_prepareattack(0, WEP_CVAR_PRI(electro, refire))) {
- if (!self.target_range) self.target_range = autocvar_g_monsters_target_range;
- self.enemy = Monster_FindTarget(self);
- W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
- M_Mage_Attack_Spike(w_shotdir);
- weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
- }
- return true;
+void M_Mage_Attack_Push();
+METHOD(MageSpike, wr_think, bool(MageSpike thiswep, bool fire1, bool fire2)) {
+ SELFPARAM();
+ if (fire1)
+ if (!IS_PLAYER(self) || weapon_prepareattack(false, 0.2)) {
+ if (!self.target_range) self.target_range = autocvar_g_monsters_target_range;
+ self.enemy = Monster_FindTarget(self);
+ W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ if (!IS_PLAYER(self)) w_shotdir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+ M_Mage_Attack_Spike(w_shotdir);
+ weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
+ }
+ if (fire2)
+ if (!IS_PLAYER(self) || weapon_prepareattack(true, 0.5)) {
+ M_Mage_Attack_Push();
+ weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
+ }
+ return true;