me.TD(me, 1, 1, mc.makeTabButton(mc, _("View"), makeXonoticGameViewSettingsTab()));
me.TD(me, 1, 1, mc.makeTabButton(mc, _("Crosshair"), makeXonoticGameCrosshairSettingsTab()));
me.TD(me, 1, 1, mc.makeTabButton(mc, _("HUD"), makeXonoticGameHUDSettingsTab()));
me.TD(me, 1, 1, mc.makeTabButton(mc, _("Messages"), makeXonoticGameMessageSettingsTab()));
me.TD(me, 1, 1, mc.makeTabButton(mc, _("Weapons"), makeXonoticGameWeaponsSettingsTab()));
me.TD(me, 1, 1, mc.makeTabButton(mc, _("View"), makeXonoticGameViewSettingsTab()));
me.TD(me, 1, 1, mc.makeTabButton(mc, _("Crosshair"), makeXonoticGameCrosshairSettingsTab()));
me.TD(me, 1, 1, mc.makeTabButton(mc, _("HUD"), makeXonoticGameHUDSettingsTab()));
me.TD(me, 1, 1, mc.makeTabButton(mc, _("Messages"), makeXonoticGameMessageSettingsTab()));
me.TD(me, 1, 1, mc.makeTabButton(mc, _("Weapons"), makeXonoticGameWeaponsSettingsTab()));
- me.TD(me, 1, 1, mc.makeTabButton(mc, _("Playermodels"), makeXonoticGameCrosshairSettingsTab()));
+ me.TD(me, 1, 1, mc.makeTabButton(mc, _("Models"), makeXonoticGameCrosshairSettingsTab()));
me.gotoRC(me, 1.5, 0);
me.TD(me, me.rows - 1.5, me.columns, mc);
me.gotoRC(me, 1.5, 0);
me.TD(me, me.rows - 1.5, me.columns, mc);