+#define MINSTANEX_SETTINGS(w_cvar,w_prop) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_PRI, ammo) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_PRI, animtime) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_PRI, refire) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_SEC, ammo) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_SEC, animtime) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_SEC, damage) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_SEC, delay) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_SEC, edgedamage) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_SEC, force) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_SEC, lifetime) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_SEC, radius) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_SEC, refire) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_SEC, shotangle) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_SEC, speed) \
+ w_cvar(WEP_MINSTANEX, minstanex, MO_SEC, spread) \
+ w_prop(WEP_MINSTANEX, minstanex, reloading_ammo, reload_ammo) \
+ w_prop(WEP_MINSTANEX, minstanex, reloading_time, reload_time) \
+ w_prop(WEP_MINSTANEX, minstanex, switchdelay_raise, switchdelay_raise) \
+ w_prop(WEP_MINSTANEX, minstanex, switchdelay_drop, switchdelay_drop)
+