-#include "wall.qh"
-
-#include "autocvars.qh"
-#include "main.qh"
-#include "bgmscript.qh"
-
-
-#include "../lib/csqcmodel/interpolate.qh"
-
-.float alpha;
-.float scale;
-.vector movedir;
-
-void Ent_Wall_PreDraw(entity this)
-{
- if (this.inactive)
- {
- this.alpha = 0;
- }
- else
- {
- vector org = getpropertyvec(VF_ORIGIN);
- if(!checkpvs(org, this))
- this.alpha = 0;
- else if(this.fade_start || this.fade_end) {
- vector offset = '0 0 0';
- offset_z = this.fade_vertical_offset;
- float player_dist = vlen(org - this.origin - 0.5 * (this.mins + this.maxs) + offset);
- if (this.fade_end == this.fade_start)
- {
- if (player_dist >= this.fade_start)
- this.alpha = 0;
- else
- this.alpha = 1;
- }
- else
- {
- this.alpha = (this.alpha_min + this.alpha_max * bound(0,
- (this.fade_end - player_dist)
- / (this.fade_end - this.fade_start), 1)) / 100.0;
- }
- }
- else
- {
- this.alpha = 1;
- }
- }
- if(this.alpha <= 0)
- this.drawmask = 0;
- else
- this.drawmask = MASK_NORMAL;
-}
-
-void Ent_Wall_Draw(entity this)
-{
- float f;
- var .vector fld;
-
- if(this.bgmscriptangular)
- fld = angles;
- else
- fld = origin;
- this.(fld) = this.saved;
-
- if(this.lodmodelindex1)
- {
- if(autocvar_cl_modeldetailreduction <= 0)
- {
- if(this.lodmodelindex2 && autocvar_cl_modeldetailreduction <= -2)
- this.modelindex = this.lodmodelindex2;
- else if(autocvar_cl_modeldetailreduction <= -1)
- this.modelindex = this.lodmodelindex1;
- else
- this.modelindex = this.lodmodelindex0;
- }
- else
- {
- float distance = vlen(NearestPointOnBox(this, view_origin) - view_origin);
- f = (distance * current_viewzoom + 100.0) * autocvar_cl_modeldetailreduction;
- f *= 1.0 / bound(0.01, view_quality, 1);
- if(this.lodmodelindex2 && f > this.loddistance2)
- this.modelindex = this.lodmodelindex2;
- else if(f > this.loddistance1)
- this.modelindex = this.lodmodelindex1;
- else
- this.modelindex = this.lodmodelindex0;
- }
- }
-
- InterpolateOrigin_Do(this);
-
- this.saved = this.(fld);
-
- f = doBGMScript(this);
- if(f >= 0)
- {
- if(this.lip < 0) // < 0: alpha goes from 1 to 1-|lip| when toggled (toggling subtracts lip)
- this.alpha = 1 + this.lip * f;
- else // > 0: alpha goes from 1-|lip| to 1 when toggled (toggling adds lip)
- this.alpha = 1 - this.lip * (1 - f);
- this.(fld) = this.(fld) + this.movedir * f;
- }
- else
- this.alpha = 1;
-
- if(this.alpha >= ALPHA_MIN_VISIBLE)
- this.drawmask = MASK_NORMAL;
- else
- this.drawmask = 0;
-}
-
-void Ent_Wall_Remove(entity this)
-{
- strfree(this.bgmscript);
-}
-
-NET_HANDLE(ENT_CLIENT_WALL, bool isnew)
-{
- int f;
- var .vector fld;
-
- InterpolateOrigin_Undo(this);
- this.iflags = IFLAG_ANGLES | IFLAG_ORIGIN;
-
- if(this.bgmscriptangular)
- fld = angles;
- else
- fld = origin;
- this.(fld) = this.saved;
-
- f = ReadByte();
-
- if(f & 1)
- {
- if(f & 0x40)
- this.colormap = ReadShort();
- else
- this.colormap = 0;
- this.skin = ReadByte();
- }
-
- if(f & 2)
- {
- this.origin = ReadVector();
- setorigin(this, this.origin);
- }
-
- if(f & 4)
- {
- if(f & 0x10)
- {
- this.angles_x = ReadAngle();
- this.angles_y = ReadAngle();
- this.angles_z = ReadAngle();
- }
- else
- this.angles = '0 0 0';
- }
-
- if(f & 8)
- {
- if(f & 0x80)
- {
- this.lodmodelindex0 = ReadShort();
- this.loddistance1 = ReadShort();
- this.lodmodelindex1 = ReadShort();
- this.loddistance2 = ReadShort();
- this.lodmodelindex2 = ReadShort();
- }
- else
- {
- this.modelindex = ReadShort();
- this.loddistance1 = 0;
- this.loddistance2 = 0;
- }
- this.solid = ReadByte();
- this.scale = ReadShort() / 256.0;
- if(f & 0x20)
- {
- this.mins = ReadVector();
- this.maxs = ReadVector();
- }
- else
- this.mins = this.maxs = '0 0 0';
- setsize(this, this.mins, this.maxs);
-
- string s = ReadString();
- if(substring(s, 0, 1) == "<")
- {
- strcpy(this.bgmscript, substring(s, 1, -1));
- this.bgmscriptangular = 1;
- }
- else
- {
- strcpy(this.bgmscript, s);
- this.bgmscriptangular = 0;
- }
- if(this.bgmscript != "")
- {
- this.bgmscriptattack = ReadByte() / 64.0;
- this.bgmscriptdecay = ReadByte() / 64.0;
- this.bgmscriptsustain = ReadByte() / 255.0;
- this.bgmscriptrelease = ReadByte() / 64.0;
- this.movedir = ReadVector();
- this.lip = ReadByte() / 255.0;
- }
- this.fade_start = ReadByte();
- this.fade_end = ReadByte();
- this.alpha_max = ReadByte();
- this.alpha_min = ReadByte();
- this.inactive = ReadByte();
- this.fade_vertical_offset = ReadShort();
- BGMScript_InitEntity(this);
- }
-
- return = true;
-
- InterpolateOrigin_Note(this);
-
- this.saved = this.(fld);
-
- this.entremove = Ent_Wall_Remove;
- this.draw = Ent_Wall_Draw;
- if (isnew) IL_PUSH(g_drawables, this);
- setpredraw(this, Ent_Wall_PreDraw);
-}