-/*
-// Trow fake parts arround
- // base
- if not(self.damage_flags & TFL_DMG_DEATH_NOGIBS)
- {
- makevectors(self.angles);
- if (random() > 0.5)
- {
- turret_trowgib(self.origin, '0 0 0', '1 1 1', "models/turrets/base-gib2.md3", min(self.respawntime, 20), 1, 1);
-
- t_dir = (v_up * 700) + (randomvec() * 300);
- turret_trowgib(self.origin, t_dir, '1 1 1', "models/turrets/base-gib3.md3", min(self.respawntime, 10), 1, 1);
-
- t_dir = (v_up * 700) + (randomvec() * 300);
- turret_trowgib(self.origin, t_dir, '1 1 1', "models/turrets/base-gib4.md3", min(self.respawntime, 10), 1, 1);
- }
- else
- {
- turret_trowgib(self.origin, '0 0 0', '1 1 1', "models/turrets/base-gib1.md3", min(self.respawntime, 20), 1, 1);
- }
-
- // Blow the top part up into the air
- turret_trowgib2( self.origin + (v_up * 50), v_up * 150 + randomvec() * 50, '0.2 0.2 0.2', self.tur_head,time + 0.5 + (random() * 0.5));
- }