git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11409
d7cf8633-e32d-0410-b094-
e92efae38249
*/
// Additional OPTIONAL Fields and Globals
*/
// Additional OPTIONAL Fields and Globals
+float intermission; // indicates intermission state (0 = normal, 1 = scores, 2 = finale text)
vector view_angles; // same as input_angles
vector view_angles; // same as input_angles
-vector view_punchangle;
-vector view_punchvector;
+vector view_punchangle; // from server
+vector view_punchvector; // from server
/*
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/*
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void(float mask) addentities = #301;
void(entity ent) addentity = #302;
float(float property, ...) setproperty = #303;
void(float mask) addentities = #301;
void(entity ent) addentity = #302;
float(float property, ...) setproperty = #303;
+float(float property) getproperty = #309;
+vector(float property) getpropertyvec = #309;
void() renderscene = #304;
void(vector org, float radius, vector lightcolours) adddynamiclight = #305;
void(vector org, float radius, vector lightcolours, float style, string cubemapname, float pflags) adddynamiclight2 = #305;
void() renderscene = #304;
void(vector org, float radius, vector lightcolours) adddynamiclight = #305;
void(vector org, float radius, vector lightcolours, float style, string cubemapname, float pflags) adddynamiclight2 = #305;