- void _GlobalSound(entity gs, entity ps, string sample, float chan, float voicetype, bool fake);
- #define GlobalSound(def, chan, voicetype) _GlobalSound(def, NULL, string_null, chan, voicetype, false)
- #define GlobalSound_string(def, chan, voicetype) _GlobalSound(NULL, NULL, def, chan, voicetype, false)
- #define PlayerSound(def, chan, voicetype) _GlobalSound(NULL, def, string_null, chan, voicetype, false)
- #define VoiceMessage(def, msg) \
+ void _GlobalSound(entity this, entity gs, entity ps, string sample, float chan, float voicetype, bool fake);
+ #define GlobalSound(this, def, chan, voicetype) _GlobalSound(this, def, NULL, string_null, chan, voicetype, false)
+ #define GlobalSound_string(this, def, chan, voicetype) _GlobalSound(this, NULL, NULL, def, chan, voicetype, false)
+ #define PlayerSound(thise, def, chan, voicetype) _GlobalSound(this, NULL, def, string_null, chan, voicetype, false)
+ #define VoiceMessage(this, def, msg) \