- {
- if(time > self.strength_finished)
- { // this only runs ONCE right after the player loses invisibility
- bprint(self.netname, "^7 isn't invisible from radar anymore.\n");
- }
- }
- else
- {
- if(time < self.strength_finished)
- { // this only runs ONCE right after the player gains invisibility
- bprint(self.netname, "^7 has picked up invisibility and can no longer be seen on radar!\n");
- }
+ { // if the player has the ball and they also have the invisibility powerup, apply alpha accordingly
+ self.alpha = g_minstagib_invis_alpha;
+ self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;