-// Vaporizer hit effect
-DEF(TE_TEI_G3_HIT);
-SUB(TE_TEI_G3_HIT) {
- MY(alpha_min) = 128;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 256;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xFFFFFF";
- MY(countabsolute) = 1;
- MY(size_min) = 8;
- MY(size_max) = 8;
- MY(tex_min) = 200;
- MY(tex_max) = 200;
- MY(type) = "beam";
-}
-SUB(TE_TEI_G3_HIT) /* rings */ {
- MY(airfriction) = -4;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 512;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xFFFFFF";
- MY(sizeincrease) = -2;
- MY(size_min) = 2;
- MY(size_max) = 2;
- MY(trailspacing) = 20;
- MY(type) = "smoke";
- MY(velocityjitter) = '2.0 2.0 2.0';
-}
-SUB(TE_TEI_G3_HIT) {
- MY(airfriction) = -4;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 512;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xFFFFFF";
- MY(sizeincrease) = -6;
- MY(size_min) = 10;
- MY(size_max) = 10;
- MY(trailspacing) = 40;
- MY(type) = "smoke";
-}
-