else if(g_td) { sprint(self, "You can't spawn monsters in Tower Defense mode.\n"); }
else if(self.deadflag) { sprint(self, "You can't spawn monsters while dead.\n"); }
else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); }
else if(g_td) { sprint(self, "You can't spawn monsters in Tower Defense mode.\n"); }
else if(self.deadflag) { sprint(self, "You can't spawn monsters while dead.\n"); }
else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); }