git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5241
d7cf8633-e32d-0410-b094-
e92efae38249
#include "quakedef.h"
#include "r_shadow.h"
#include "quakedef.h"
#include "r_shadow.h"
-void GL_Models_Init(void)
-{
-}
-
static texture_t r_aliasnotexture;
static texture_t *R_FetchAliasSkin(const entity_render_t *ent, const aliasmesh_t *mesh)
{
static texture_t r_aliasnotexture;
static texture_t *R_FetchAliasSkin(const entity_render_t *ent, const aliasmesh_t *mesh)
{
}
extern void R_Textures_Init(void);
}
extern void R_Textures_Init(void);
-extern void Mod_RenderInit(void);
extern void GL_Draw_Init(void);
extern void GL_Main_Init(void);
extern void R_Shadow_Init(void);
extern void GL_Draw_Init(void);
extern void GL_Main_Init(void);
extern void R_Shadow_Init(void);
-extern void GL_Models_Init(void);
extern void R_Sky_Init(void);
extern void GL_Surf_Init(void);
extern void R_Crosshairs_Init(void);
extern void R_Light_Init(void);
extern void R_Particles_Init(void);
extern void R_Explosion_Init(void);
extern void R_Sky_Init(void);
extern void GL_Surf_Init(void);
extern void R_Crosshairs_Init(void);
extern void R_Light_Init(void);
extern void R_Particles_Init(void);
extern void R_Explosion_Init(void);
-extern void ui_init(void);
extern void gl_backend_init(void);
extern void Sbar_Init(void);
extern void R_LightningBeams_Init(void);
extern void gl_backend_init(void);
extern void Sbar_Init(void);
extern void R_LightningBeams_Init(void);
+extern void Mod_RenderInit(void);
R_Textures_Init();
Mod_RenderInit();
R_Textures_Init();
Mod_RenderInit();
R_Sky_Init();
GL_Surf_Init();
R_Crosshairs_Init();
R_Light_Init();
R_Particles_Init();
R_Explosion_Init();
R_Sky_Init();
GL_Surf_Init();
R_Crosshairs_Init();
R_Light_Init();
R_Particles_Init();
R_Explosion_Init();
UI_Init();
Sbar_Init();
R_LightningBeams_Init();
UI_Init();
Sbar_Init();
R_LightningBeams_Init();