ATTRIB(Client, active_minigame, entity, this.active_minigame);
ATTRIB(Client, taunt_soundtime, float, this.taunt_soundtime);
ATTRIB(Client, killcount, int, this.killcount);
ATTRIB(Client, active_minigame, entity, this.active_minigame);
ATTRIB(Client, taunt_soundtime, float, this.taunt_soundtime);
ATTRIB(Client, killcount, int, this.killcount);