-void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {glStencilOpSeparate(e1, e2, e3, e4);}
-//void wrapglTexCoord1f(GLfloat s) {glTexCoord1f(s);}
-//void wrapglTexCoord2f(GLfloat s, GLfloat t) {glTexCoord2f(s, t);}
-//void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {glTexCoord3f(s, t, r);}
-//void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {glTexCoord4f(s, t, r, q);}
-//void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {glTexCoordPointer(size, type, stride, ptr);}
-//void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {glTexEnvf(target, pname, param);}
-//void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {glTexEnvfv(target, pname, params);}
-//void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {glTexEnvi(target, pname, param);}
+void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");}
+void wrapglTexCoord1f(GLfloat s) {Con_Printf("glTexCoord1f(s)\n");}
+void wrapglTexCoord2f(GLfloat s, GLfloat t) {Con_Printf("glTexCoord2f(s, t)\n");}
+void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glTexCoord3f(s, t, r)\n");}
+void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glTexCoord4f(s, t, r, q)\n");}
+void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");}
+void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {Con_Printf("glTexEnvf(target, pname, param)\n");}
+void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {Con_Printf("glTexEnvfv(target, pname, params)\n");}
+void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {Con_Printf("glTexEnvi(target, pname, param)\n");}