]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into mirceakitsune/weapon_hagar_secondary_load
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 12 Apr 2011 17:18:40 +0000 (20:18 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 12 Apr 2011 17:18:40 +0000 (20:18 +0300)
20 files changed:
balance25.cfg
balanceLeeStricklin.cfg
balanceSamual.cfg
balanceXonotic.cfg
balancetZork.cfg
defaultXonotic.cfg
qcsrc/client/Defs.qc
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/autocvars.qh
qcsrc/common/constants.qh
qcsrc/server/autocvars.qh
qcsrc/server/cl_client.qc
qcsrc/server/cl_weaponsystem.qc
qcsrc/server/defs.qh
qcsrc/server/g_world.qc
qcsrc/server/w_hagar.qc
sound/weapons/hagar_beep.ogg [new file with mode: 0644]
sound/weapons/hagar_load.ogg [new file with mode: 0644]
xonotic-credits.txt

index 482edc1426a19159d5719dd8262a7b859721bf48..3f8a1d3570cfbf7e8bc95f050f4c21ccc76ab2b1 100644 (file)
@@ -538,6 +538,11 @@ set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_refire 0.15
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_load 0
+set g_balance_hagar_secondary_load_speed 0.6
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 0
+set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_damage 37
 set g_balance_hagar_secondary_edgedamage 15
 set g_balance_hagar_secondary_force 100
index 7232f876ce61ee24989c7449ad54f2cb02df6dd4..61f6c32fd16b388967ab4ddfa61f40762cb322f5 100644 (file)
@@ -538,6 +538,11 @@ set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_refire 0.15
 set g_balance_hagar_primary_ammo 2
 set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_load 0
+set g_balance_hagar_secondary_load_speed 0.6
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 0
+set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_damage 43
 set g_balance_hagar_secondary_edgedamage 15
 set g_balance_hagar_secondary_force 100
index 4617606df484005cd43069f38f6bf8a4b83749a9..a894d1e802708326fc2a0e784ae7fe3a15186103 100644 (file)
@@ -538,6 +538,11 @@ set g_balance_hagar_primary_lifetime 5
 set g_balance_hagar_primary_refire 0.15
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_load 0
+set g_balance_hagar_secondary_load_speed 0.6
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 0
+set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_damage 35
 set g_balance_hagar_secondary_edgedamage 17.5
 set g_balance_hagar_secondary_force 100
index 55dde194b70e3fbf88d8ff2ea3621570dceb0ddc..65e0c0244252d4bc1e0c719713313d6c0d9d0010 100644 (file)
@@ -538,15 +538,20 @@ set g_balance_hagar_primary_lifetime 5
 set g_balance_hagar_primary_refire 0.12
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_damage 14
+set g_balance_hagar_secondary_load 1
+set g_balance_hagar_secondary_load_speed 0.6
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 0
+set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_damage 32
 set g_balance_hagar_secondary_edgedamage 6
-set g_balance_hagar_secondary_force 70
+set g_balance_hagar_secondary_force 160
 set g_balance_hagar_secondary_radius 125
-set g_balance_hagar_secondary_spread 0.15
+set g_balance_hagar_secondary_spread 0.08
 set g_balance_hagar_secondary_speed 1800
 set g_balance_hagar_secondary_lifetime_min 5
 set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.12
+set g_balance_hagar_secondary_refire 0.8
 set g_balance_hagar_secondary_ammo 1
 set g_balance_hagar_reload_ammo 0 //default: 25
 set g_balance_hagar_reload_time 2
index 72f938ba523498858ec55520caa9169f314d6c6d..13a13c8aafe3b48d8050e242e96f5d0da33ab88d 100644 (file)
@@ -537,6 +537,11 @@ set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_refire 0.2
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_load 0
+set g_balance_hagar_secondary_load_speed 0.6
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 0
+set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_damage 30
 set g_balance_hagar_secondary_edgedamage 15
 set g_balance_hagar_secondary_force 50
index f7351e2fa7a3893e325214e6951bf32b6908b081..d0314b1213e66da59f9964ba3397b4880c53defa 100644 (file)
@@ -205,6 +205,9 @@ seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05
 seta crosshair_ring_minelayer 1
 seta crosshair_ring_minelayer_alpha 0.15
 
+seta crosshair_ring_hagar 1
+seta crosshair_ring_hagar_alpha 0.15
+
 seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings"
 seta crosshair_ring_reload_size 2.5    "reload ring size"
 seta crosshair_ring_reload_alpha 0.2   "reload ring alpha"
index b3b0569489d992798c0ea9355f3a7a5296730968..666fd8823e1eec2930fec848188efd9deb85ece0 100644 (file)
@@ -263,6 +263,8 @@ float nex_scope;
 
 float minelayer_maxmines;
 
+float hagar_maxrockets;
+
 float bgmtime;
 
 string weaponorder_byimpulse;
index 91ce464793bcbc0f33879a90222c2934165fdb3a..6bd440268d569f1073fada17e6f00ba2d5dc4477 100644 (file)
@@ -1099,6 +1099,8 @@ void Ent_Init()
 
        minelayer_maxmines = ReadByte();
 
+       hagar_maxrockets = ReadByte();
+
        g_trueaim_minrange = ReadCoord();
 
        if(!postinit)
index 7f1c6dafb75a3dfcd7fc584ee205a8c41b758cc1..6a01cb556c59dc9b34c6220a6ef7088c00850380 100644 (file)
@@ -1123,6 +1123,13 @@ void CSQC_UpdateView(float w, float h)
                                        ring_rgb = wcross_color;
                                        ring_image = "gfx/crosshair_ring.tga";
                                }
+                               else if (activeweapon == WEP_HAGAR && getstati(STAT_HAGAR_LOAD) && autocvar_crosshair_ring_hagar)
+                               {
+                                       ring_value = bound(0, getstati(STAT_HAGAR_LOAD) / hagar_maxrockets, 1);
+                                       ring_alpha = autocvar_crosshair_ring_hagar_alpha;
+                                       ring_rgb = wcross_color;
+                                       ring_image = "gfx/crosshair_ring.tga";
+                               }
 
                                if(autocvar_crosshair_ring_reload && weapon_clipsize) // forces there to be only an ammo ring 
                                {
index e11266ce0223324944413047fc647a5d95314ea2..41e34cfea9acfc703ab986029cb1583ec2f1a64b 100644 (file)
@@ -112,6 +112,8 @@ float autocvar_crosshair_ring;
 float autocvar_crosshair_ring_inner;
 float autocvar_crosshair_ring_minelayer;
 float autocvar_crosshair_ring_minelayer_alpha;
+float autocvar_crosshair_ring_hagar;
+float autocvar_crosshair_ring_hagar_alpha;
 float autocvar_crosshair_ring_nex;
 float autocvar_crosshair_ring_nex_alpha;
 float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate;
index 419ab73e8fa1b8e14d21f44afca79f7775e0936b..18cf2f673cabf01aa8aa63bd650a1b53308fdd19 100644 (file)
@@ -63,6 +63,7 @@ const float TE_CSQC_NOTIFY = 112;
 const float TE_CSQC_WEAPONCOMPLAIN = 113;
 const float TE_CSQC_NEX_SCOPE = 116;
 const float TE_CSQC_MINELAYER_MAXMINES = 117;
+const float TE_CSQC_HAGAR_MAXROCKETS = 118;
 
 const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
 const float RACE_NET_CHECKPOINT_CLEAR = 1;
@@ -317,6 +318,7 @@ const float STAT_NEX_CHARGEPOOL = 53;
 const float STAT_HIT_TIME = 54;
 const float STAT_TYPEHIT_TIME = 55;
 const float STAT_LAYED_MINES = 56;
+const float STAT_HAGAR_LOAD = 57;
 
 // see DP source, quakedef.h
 const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
index d5652b775e4620b3831c96b0ae44d16ba1f737b8..a8007e49f2ce45c7db88e2d1ab01e11c9b137d56 100644 (file)
@@ -316,6 +316,11 @@ float autocvar_g_balance_hagar_primary_radius;
 float autocvar_g_balance_hagar_primary_refire;
 float autocvar_g_balance_hagar_primary_speed;
 float autocvar_g_balance_hagar_secondary;
+float autocvar_g_balance_hagar_secondary_load;
+float autocvar_g_balance_hagar_secondary_load_speed;
+float autocvar_g_balance_hagar_secondary_load_max;
+float autocvar_g_balance_hagar_secondary_load_hold;
+float autocvar_g_balance_hagar_secondary_load_abort;
 float autocvar_g_balance_hagar_secondary_ammo;
 float autocvar_g_balance_hagar_secondary_damage;
 float autocvar_g_balance_hagar_secondary_edgedamage;
index a1047ea9d07595dae83fcb3fd49953b5b24062c7..93dfc1c5f8c00045a8d856146ec0aac2090511ae 100644 (file)
@@ -1121,6 +1121,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_secondary); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
+       WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
        WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
        return TRUE;
 }
@@ -2369,6 +2370,7 @@ void SpectateCopy(entity spectatee) {
        self.weapon = spectatee.weapon;
        self.nex_charge = spectatee.nex_charge;
        self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
+       self.hagar_load = spectatee.hagar_load;
        self.minelayer_mines = spectatee.minelayer_mines;
        self.punchangle = spectatee.punchangle;
        self.view_ofs = spectatee.view_ofs;
index f9543785ba484588bb4e6d235cd1067d8537360d..2434c4b94a446ec50a170b6f870e8a243196ca9c 100644 (file)
@@ -34,6 +34,10 @@ float W_WeaponRateFactor()
 
 void W_SwitchWeapon_Force(entity e, float w)
 {
+       // don't allow switching to another weapon if we're loading rockets into the hagar
+       if(e.weapon == WEP_HAGAR && e.hagar_load)
+               return;
+
        e.cnt = e.switchweapon;
        e.switchweapon = w;
        e.selectweapon = w;
index d7179fafebb703f9c8b2d38ebd426d25cb2a3014..34d77350456e926e19c749a8695e57625f954ad3 100644 (file)
@@ -658,6 +658,8 @@ string deathmessage;
 .float nex_charge_rottime;
 .float nex_chargepool_ammo;
 
+.float hagar_load;
+
 float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)
 
 float serverflags;
index c45ad96e298d3a379dbd5b7c6bf4ec0a2253435b..135f65b2c19780918995b97ee9f1b06627bbf988 100644 (file)
@@ -833,6 +833,8 @@ void spawnfunc_worldspawn (void)
        addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
        addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
 
+       addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
+
        if(g_ca || g_freezetag)
        {
                addstat(STAT_REDALIVE, AS_INT, redalive_stat);
index df0d96679890f3b824cfda07b5dbc5384f2f9ce2..778b5b82f6b98364a706d2d461667dc5da3399fd 100644 (file)
@@ -112,6 +112,135 @@ void W_Hagar_Attack2 (void)
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
 
+.float hagar_loadstep, hagar_loadblock;
+void W_Hagar_Attack2_Load (void)
+{
+       // loadable hagar secondary attack, must always run each frame
+
+       if not(weapon_action(self.weapon, WR_CHECKAMMO2))
+       {
+               W_SwitchToOtherWeapon(self);
+               return;
+       }
+
+       local entity missile;
+       local float counter, shots, loaded;
+       local float used_ammo, enough_ammo;
+       local vector s;
+       vector forward, right, up;
+
+       loaded = self.hagar_load >= autocvar_g_balance_hagar_secondary_load_max;
+
+       // check if we have enough ammo for another rocket
+       used_ammo = autocvar_g_balance_hagar_secondary_ammo;
+       if(autocvar_g_balance_hagar_reload_ammo)
+               enough_ammo = self.weapon_load[WEP_HAGAR] >= used_ammo + (used_ammo * self.hagar_load);
+       else
+               enough_ammo = self.ammo_rockets >= used_ammo + (used_ammo * self.hagar_load);
+
+       if(self.BUTTON_ATCK2)
+       {
+               if(self.BUTTON_ATCK && autocvar_g_balance_hagar_secondary_load_abort)
+               {
+                       if(self.hagar_load)
+                       {
+                               // if we pressed primary fire while loading, unload all rockets and abort
+                               self.hagar_load = 0;
+                               sound(self, CHAN_WEAPON, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
+
+                               // pause until we can load rockets again, once we re-press the alt fire button
+                               self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed;
+
+                               // require letting go of the alt fire button before we can load again
+                               self.hagar_loadblock = TRUE;
+                       }
+               }
+               else
+               {
+                       // check if we can attempt to load another rocket
+                       if(!self.hagar_loadblock && !loaded && enough_ammo)
+                       if(self.hagar_loadstep < time)
+                       {
+                               self.hagar_load += 1;
+                               sound(self, CHAN_WEAPON2, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM);
+
+                               // if this is the last rocket we can load, play the beep sound to notify the player of that
+                               if(self.hagar_load >= autocvar_g_balance_hagar_secondary_load_max)
+                                       sound(self, CHAN_WEAPON, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
+
+                               self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed;
+                       }
+               }
+       }
+       else if(self.hagar_loadblock)
+       {
+               // the alt fire button was released, so re-enable loading if blocked
+               self.hagar_loadblock = FALSE;
+       }
+
+       if(self.hagar_load)
+       if(!self.BUTTON_ATCK2 || ((loaded || !enough_ammo) && self.hagar_loadstep < time && !autocvar_g_balance_hagar_secondary_load_hold))
+       if(weapon_prepareattack(0, autocvar_g_balance_hagar_secondary_refire))
+       {
+               // time to release the rockets we've loaded
+
+               W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_hagar_secondary_ammo * self.hagar_load, autocvar_g_balance_hagar_reload_ammo);
+
+               W_SetupShot (self, FALSE, 2, "weapons/hagar_fire.wav", CHAN_WEAPON, autocvar_g_balance_hagar_secondary_damage);
+               pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+
+               forward = v_forward;
+               right = v_right;
+               up = v_up;
+
+               shots = self.hagar_load;
+               missile = world;
+               while (counter < shots)
+               {
+                       missile = spawn ();
+                       missile.owner = missile.realowner = self;
+                       missile.classname = "missile";
+                       missile.bot_dodge = TRUE;
+                       missile.bot_dodgerating = autocvar_g_balance_hagar_secondary_damage;
+
+                       missile.touch = W_Hagar_Touch; // not bouncy
+                       missile.use = W_Hagar_Explode2;
+                       missile.think = adaptor_think2use_hittype_splash;
+                       missile.nextthink = time + autocvar_g_balance_hagar_secondary_lifetime_min + random() * autocvar_g_balance_hagar_secondary_lifetime_rand;
+                       PROJECTILE_MAKETRIGGER(missile);
+                       missile.projectiledeathtype = WEP_HAGAR;
+                       setorigin (missile, w_shotorg);
+                       setsize(missile, '0 0 0', '0 0 0');
+                       missile.movetype = MOVETYPE_FLY;
+
+                       s = '0 0 0';
+                       if (counter == 0)
+                               s = '0 0 0';
+                       else
+                       {
+                               makevectors('0 360 0' * (0.75 + (counter - 0.5) / (shots - 1)));
+                               s_y = v_forward_x;
+                               s_z = v_forward_y;
+                       }
+                       s = s * cvar("g_balance_hagar_secondary_spread") * g_weaponspreadfactor;
+                       W_SetupProjectileVelocityEx(missile, w_shotdir + right * s_y + up * s_z, v_up, cvar("g_balance_hagar_secondary_speed"), 0, 0, 0, FALSE);
+
+                       missile.angles = vectoangles (missile.velocity);
+                       missile.flags = FL_PROJECTILE;
+
+                       CSQCProjectile(missile, TRUE, PROJECTILE_HAGAR, TRUE);
+
+                       other = missile; MUTATOR_CALLHOOK(EditProjectile);
+
+                       counter = counter + 1;
+               }
+
+               weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hagar_secondary_refire, w_ready);
+               self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_refire;
+               self.hagar_load = 0;
+       }
+}
+
 void spawnfunc_weapon_hagar (void)
 {
        weapon_defaultspawnfunc(WEP_HAGAR);
@@ -132,20 +261,28 @@ float w_hagar(float req)
        {
                if(autocvar_g_balance_hagar_reload_ammo && self.clip_load < min(autocvar_g_balance_hagar_primary_ammo, autocvar_g_balance_hagar_secondary_ammo)) // forced reload
                        weapon_action(self.weapon, WR_RELOAD);
-               else if (self.BUTTON_ATCK)
+               else
                {
-                       if (weapon_prepareattack(0, autocvar_g_balance_hagar_primary_refire))
+                       local float loadable_secondary;
+                       loadable_secondary = autocvar_g_balance_hagar_secondary_load && autocvar_g_balance_hagar_secondary;
+
+                       if (loadable_secondary)
+                               W_Hagar_Attack2_Load(); // must run each frame, even when no firing buttons are pressed
+                       if (self.BUTTON_ATCK && !self.hagar_load && !self.hagar_loadblock) // not while secondary is loaded or awaiting reset
                        {
-                               W_Hagar_Attack();
-                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hagar_primary_refire, w_ready);
+                               if (weapon_prepareattack(0, autocvar_g_balance_hagar_primary_refire))
+                               {
+                                       W_Hagar_Attack();
+                                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hagar_primary_refire, w_ready);
+                               }
                        }
-               }
-               else if (self.BUTTON_ATCK2 && autocvar_g_balance_hagar_secondary)
-               {
-                       if (weapon_prepareattack(1, autocvar_g_balance_hagar_secondary_refire))
+                       else if (self.BUTTON_ATCK2 && !loadable_secondary && autocvar_g_balance_hagar_secondary)
                        {
-                               W_Hagar_Attack2();
-                               weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hagar_secondary_refire, w_ready);
+                               if (weapon_prepareattack(1, autocvar_g_balance_hagar_secondary_refire))
+                               {
+                                       W_Hagar_Attack2();
+                                       weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hagar_secondary_refire, w_ready);
+                               }
                        }
                }
        }
@@ -155,12 +292,15 @@ float w_hagar(float req)
                precache_model ("models/weapons/v_hagar.md3");
                precache_model ("models/weapons/h_hagar.iqm");
                precache_sound ("weapons/hagar_fire.wav");
+               precache_sound ("weapons/hagar_load.wav");
+               precache_sound ("weapons/hagar_beep.wav");
                //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
        }
        else if (req == WR_SETUP)
        {
                weapon_setup(WEP_HAGAR);
                self.current_ammo = ammo_rockets;
+               self.hagar_load = 0;
        }
        else if (req == WR_CHECKAMMO1)
        {
diff --git a/sound/weapons/hagar_beep.ogg b/sound/weapons/hagar_beep.ogg
new file mode 100644 (file)
index 0000000..52ef8e8
Binary files /dev/null and b/sound/weapons/hagar_beep.ogg differ
diff --git a/sound/weapons/hagar_load.ogg b/sound/weapons/hagar_load.ogg
new file mode 100644 (file)
index 0000000..92b88be
Binary files /dev/null and b/sound/weapons/hagar_load.ogg differ
index dc5b5c4c6c060fc6a53de5422940e240f6a393d7..4769b3574e2bf9f030e48792ed3cd8f78d5bf7db 100644 (file)
@@ -32,6 +32,7 @@ MirceaKitsune
 mand1nga
 Merlijn Hofstra
 remaxim
+Stephan
 
 *Engine Code Additions & QA
 Rudolf "divVerent" Polzer