#define ewheel_amin_bck_slow 3
#define ewheel_amin_bck_fast 4
-
-
void ewheel_attack()
{
float i;
movelib_beak_simple(autocvar_g_turrets_unit_ewheel_speed_stop);
}
- if(self.frame != newframe)
+ turrets_setframe(newframe , FALSE);
+
+ /*if(self.frame != newframe)
{
self.frame = newframe;
self.SendFlags |= TNSF_ANIM;
self.anim_start_time = time;
- }
+ }*/
}
remove(self);
return;
}
-
+
+ self.frame = 1;
self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
-
- self.damage_flags |= TFL_DMG_DEATH_NOGIBS;
-
self.iscreature = TRUE;
self.damagedbycontents = TRUE;
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
self.takedamage = DAMAGE_AIM;
+ self.idle_aim = '0 0 0';
+ self.pos1 = self.origin;
setsize(self, '-32 -32 0', '32 32 48');
- self.idle_aim = '0 0 0';
-
- self.pos1 = self.origin;
// Our fire routine
self.turret_firefunc = ewheel_attack;
e = findradius(where,32);
while (e)
{
- if (turret_validate_target(self,e,self.target_validate_flags))
+ if (turret_validate_target(self, e, self.target_validate_flags))
if (e != self && e.owner != self)
- Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg ,DEATH_TURRET_WALKER_MEELE,'0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
+ Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg, DEATH_TURRET_WALKER_MEELE, '0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
e = e.chain;
}
}
void walker_rocket_explode()
{
- if (self.event_damage != SUB_Null)
- {
- self.event_damage = SUB_Null;
- self.takedamage = DAMAGE_NO;
- self.think = walker_rocket_explode;
- self.nextthink = time;
- return;
- }
-
- RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, world,autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALKER_ROCKET, world);
-
+ RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, self, autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALKER_ROCKET, world);
remove (self);
}
{
self.health = self.health - damage;
self.velocity = self.velocity + vforce;
+
if (self.health <= 0)
- walker_rocket_explode();
+ W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
}
#define WALKER_ROCKET_MOVE movelib_move_simple(newdir, autocvar_g_turrets_unit_walker_std_rocket_speed, autocvar_g_turrets_unit_walker_std_rocket_turnrate); UpdateCSQCProjectile(self)
self.cnt = time + 0.5;
}
- if (edist < 256)
+ if (edist < 128)
self.tur_shotorg = '0 0 0';
if (self.tur_health < time)
}
.float idletime;
-
-
-
void walker_postthink()
{
fixedmakevectors(self.angles);
self.oldorigin = self.origin;
turrets_setframe(self.animflag, FALSE);
-
}
void walker_attack()
entity e;
// Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
- if(self.movetype != MOVETYPE_WALK)
+ if(self.movetype != MOVETYPE_WALK)
return;
setorigin(self, self.pos1);
if (self.target != "")
{
- e = find(world,targetname,self.target);
+ e = find(world, targetname, self.target);
if (!e)
{
dprint("Warning! initital waypoint for Walker does NOT exsist!\n");
#else
self.pathcurrent = e;
#endif
- //self.pathcurrent = WALKER_PATH(self.origin,e.origin);
- //self.pathgoal = e;
}
}
}
void walker_diehook()
{
-#ifdef self.pathcurrent
+#ifdef WALKER_FANCYPATHING
if (self.pathcurrent)
pathlib_deletepath(self.pathcurrent.owner);
#endif
-
self.pathcurrent = world;
}
void turret_walker_dinit()
{
-
entity e;
if (self.netname == "") self.netname = "Walker Turret";
remove(self);
return;
}
-
- self.damage_flags |= TFL_DMG_DEATH_NOGIBS;
+ setsize(self, WALKER_MIN, WALKER_MAX);
self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
-
self.iscreature = TRUE;
self.damagedbycontents = TRUE;
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
-
-
- setsize(self, WALKER_MIN, WALKER_MAX);
-
+ self.takedamage = DAMAGE_AIM;
setorigin(self, self.origin);
- tracebox(self.origin + '0 0 128', self.mins,self.maxs,self.origin - '0 0 10000', MOVE_NORMAL, self);
+ tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
setorigin(self, trace_endpos + '0 0 4');
self.pos1 = self.origin;
self.pos2 = self.angles;
-
self.idle_aim = '0 0 0';
self.turret_firecheckfunc = walker_firecheck;
self.turret_firefunc = walker_attack;