mod->data_surfaces[i].texture = mod->data_textures + (mod->data_surfaces[i].texture - oldtextures);
}
t = &mod->data_textures[mod->num_textures++];
- Mod_LoadTextureFromQ3Shader(mod->mempool, mod->name, t, name, false, true, defaulttexflags, defaultmaterialflags);
+ Mod_LoadTextureFromQ3Shader(mod->mempool, mod->name, t, name, true, true, defaulttexflags, defaultmaterialflags);
t->mesh_drawflag = drawflag;
t->mesh_defaulttexflags = defaulttexflags;
t->mesh_defaultmaterialflags = defaultmaterialflags;