]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix the intermission chasecam during the map voting screen. No longer revert to 1st...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Thu, 31 Mar 2011 22:03:17 +0000 (01:03 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Thu, 31 Mar 2011 22:03:17 +0000 (01:03 +0300)
qcsrc/client/View.qc

index da1e2cfea686940fa75ddee2e3ddc3bb5638d04f..1b3511556a1126b5c00dbf87defbbe1643811c29 100644 (file)
@@ -367,6 +367,7 @@ float contentavgalpha, liquidalpha_prev;
 vector liquidcolor_prev;
 
 float chase_current_distance;
+vector chase_target_origin;
 
 void CSQC_UpdateView(float w, float h)
 {
@@ -407,7 +408,7 @@ void CSQC_UpdateView(float w, float h)
        if(spectatee_status >= 0 && (autocvar_cl_chase_death || autocvar_cl_chase_intermission))
        if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually
        {
-               if((autocvar_cl_chase_death && getstati(STAT_HEALTH) <= 0 && !intermission) || (autocvar_cl_chase_intermission && intermission) && intermission <= 1) // not during the map voting screen
+               if((autocvar_cl_chase_death && getstati(STAT_HEALTH) <= 0 && !intermission) || (autocvar_cl_chase_intermission && intermission))
                {
                        // We must set chase_active in order to get a third person view (1st person weapon model hidden and own player model showing).
                        // Ideally, there should be another way to enable third person mode, such as an R_SetView() function specifically for this purpose.
@@ -421,13 +422,24 @@ void CSQC_UpdateView(float w, float h)
                        else if(chase_current_distance != autocvar_cl_chase_distance)
                                chase_current_distance = autocvar_cl_chase_distance;
 
-                       vector chase_target_origin;
-                       makevectors(view_angles);
-                       chase_target_origin = pmove_org - view_forward * chase_current_distance; // pass 1, used to check where the camera would go and obtain the trace_fraction
+                       if not(intermission > 1) // not during the map voting screen
+                       {
+                               makevectors(view_angles);
+                               chase_target_origin = pmove_org - view_forward * chase_current_distance; // pass 1, used to check where the camera would go and obtain the trace_fraction
+
+                               // don't allow the camera to go through walls
+                               traceline(pmove_org, chase_target_origin, MOVE_NORMAL, self);
+                               chase_target_origin = pmove_org - view_forward * chase_current_distance * trace_fraction; // pass 2, also multiplying view_forward with trace_fraction now, to avoid sticking the camera in solid
+                       }
+                       else
+                       {
+                               // we need to freeze the angles to avoid the mouse moving the camera during the map voting screen, due to VF_ORIGIN being set (not sure why that happens)
+                               // use the freeze_input_angles below to do this
+                               input_angles = view_angles = freeze_input_angles;
+                               R_SetView(VF_ANGLES, view_angles);
+                               //R_SetView(VF_CL_VIEWANGLES, input_angles);
+                       }
 
-                       // don't allow the camera to go through walls
-                       traceline(pmove_org, chase_target_origin, MOVE_NORMAL, self);
-                       chase_target_origin = pmove_org - view_forward * chase_current_distance * trace_fraction; // pass 2, also multiplying view_forward with trace_fraction now, to avoid sticking the camera in solid
                        R_SetView(VF_ORIGIN, chase_target_origin);
                }
                else if(autocvar_chase_active < 0)